Trissila, on 14 September 2017 - 07:55 AM, said:
So what are you defining as "a varied build"? Not in the sense of having multiple viable builds, but in the sense of the only viable builds being ones that use a haphazard smattering of different weapon systems?
Because being mediocre at several ranges has been inferior to being good at one range for over 20 years now.
And this is why people just boat one weapon system. We need to make more weapons effective, especially when mixed, because otherwise people will just boat one type of weapon. Im not talking about mixing LRMs with SRMs, but for example, there is no reason to use lasers with SRMs at all because the skill tree + quirk system encourages boating.
Right now there is basically zero reason not to run laser vomit on most maps because it is the best option, which is why most mechs in the first three waves are laser vomit. And even on hot maps, IS pulse boats are extremely popular because they are heat efficient + pretty much PPFLD + hitscan.
So what you get is a game where you have 2-3 builds that vary depending on the map, excluding joke builds like AC 20 cicadas, and the builds you get are all one type of weapon to maximize quirks/skill tree. There should be an actual reason to use the energy hardpoints on a Sleipnir, right now there isn't. Most mechs have the same problem.
Pretty much every popular/famous game forces you to use multiple options to be effective, marine spam in starcraft does not get you very far in competitive play for example, but laser vomit spam is pretty much competitive play on most maps and some maps pretty much force you to go laser vomit or lose against an equally skilled team.
There is zero variety and it just leads to stale games where you see the same builds with minor variations. There are lots of options in MWO, but only a few viable ones which is simply bad balance.