

Mw5 Mech Customization
#181
Posted 17 September 2017 - 10:36 PM
In a single-player campaign, I don't much care about customization -- so long as enough variants are available to provide variety.
I can agree to simple weapon swaps, something like the HBS game is supposed to have.
As far as "most stock builds are junk" -- so what? You're not going against MWO players in meta boats. You're going against an AI, also running said stock builds. Don't like your 'mech? Buy or salvage a better one -- if you can. Welcome to 3025 merc life.
#182
Posted 17 September 2017 - 10:37 PM
IIRC, the easiest customisations are to armor, or replacing a piece of equipment with another piece of equipment that has the same weight and slots.
Eg, replacing a Medium Laser with a C3 Slave; both 1 ton and 1 slot each.
Second hardest is when a piece of equipment is swapped, and either tons or slots are different, but not both. Eg, swapping a PPC for a Large Pulse laser; both are 7 tons, but 3 vs 2 slots.
The hardest customisation is when both tons and slots are different, like swapping a Medium Pulse Laser (2 tons, 1 slot) for an ECM (1.5 tons, 2 slots).
Edited by Zergling, 17 September 2017 - 10:43 PM.
#183
Posted 17 September 2017 - 10:40 PM
jss78, on 17 September 2017 - 10:36 PM, said:
In a single-player campaign, I don't much care about customization -- so long as enough variants are available to provide variety.
I can agree to simple weapon swaps, something like the HBS game is supposed to have.
As far as "most stock builds are junk" -- so what? You're not going against MWO players in meta boats. You're going against an AI, also running said stock builds. Don't like your 'mech? Buy or salvage a better one -- if you can. Welcome to 3025 merc life.
Well ya know... Someone actually living in said universe would probably prefer having a Mech at all. We're looking at this thing from the outside-upside, in and down--We know there's other stuff, better stuff, around... They probably don't.
#184
Posted 18 September 2017 - 02:08 AM
Bishop Steiner, on 17 September 2017 - 11:12 PM, said:
So please tell me more about that non canonical JR7-D while you continue to flout your ignorance, please?
You'e moved your goalposts about 4 times already, and so far have been proven wrong each time, so why not go for 5?
I'd say I'll wait, but more likely I'll laugh over your continued flailing with my morning coffee.
Mmm. Also...while you are trying to speed read Saran posts to sound like you know what you are talking about (and failing spectacularly) maybe look up the Comstar operations to sabotage and destroy remaining Star League tech outside of their own control.
So back to the original point you protested so vehemently?
Ferro was for all intents and purposes extinct in the IS by 2864. A few individual units surely did carry it after.. and every time they were shot after that? Oh yeah, they had to have the armor replaced with existing normal armor. Sorry no Healers to magically make heal up. And to boot, there were no Jenners with Ferro until 3047 to begin with, so....oops?
So good luck retrofitting that extinct armor onto your mech.
Can we just make an exception for ferro armor for the urbanmech? Pretty pleaaaaase? :3
#185
Posted 18 September 2017 - 02:19 AM

Edited by Old MW4 Ranger, 18 September 2017 - 02:19 AM.
#186
Posted 18 September 2017 - 02:19 AM
Bishop Steiner, on 17 September 2017 - 11:12 PM, said:
So good luck retrofitting that extinct armor onto your mech.
I got an anecdote about this. In a MegaMek campaign I've been running this year, one of my officers got, through miraculous die rolls, a genuine Star League era Hermes 1S as a starting 'mech. Complete with Endo AND Ferro. Moving at 9/14 and well-armoured, it was AWESOME for 3000AD (my starting year).
However, going by the MegaMek campaign rules, if it ever got hit, I'd never be able to repair the armour or structure. Also, every week I deployed the 'mech, there was a significant possibility that I'd be attacked by Comstar etc. mysterious big guys, to take possession of the 'mech. So if I ran it, I'd risk losing not only the 'mech but I'd be putting the mechwarrior at risk also.
So while those 'mech exist, at least for my merc unit, it became something of a white elephant. It was there, it was fabulous, and I absolutely couldn't run it.
Eventually, through an event roll, a mysterious buyer offered me two lostech-era 'mechs in exchange for the Hermes. I took the 'mechs and never looked back.
DrxAbstract, on 17 September 2017 - 10:40 PM, said:
This is true, but I'd think here some role-play and getting in character will help. And also presentation of the campaign and the in-game economy so that the limited customization makes sense to the player. If youhave to make do with light scouts for a while, you'll love it when you get your hands on a nice Wolverine 6R (or if you're especially lucky, a 6M).
I love the mechlab in MWO, but I think that level of customization would make no sense in a SW-era merc campaign.
#187
Posted 18 September 2017 - 03:28 AM
JC Daxion, on 17 September 2017 - 08:37 PM, said:
Where exactly does it say that you will have no customization? I missed that part,..
All it says, it won't have unlimited customization, and mech's will have clearly defined rolls.
The only customization mentioned was swapping weapon brands, and if I can't add Ferro as stated in that article - not Endo, which I get - but Ferro armor, it is unlikely much of any other customization will be allowed.
That being said, my main complaint is not against PGI, who *may* screw this up, but against the obnoxious legion of "no customization, ever!" players who've crept out of the woodwork and compared swapping a heatsink for a ton of ammo to: extreme powergaming, destroying their childhood, and committing a high crime against the entire "spirit of Battletech" or some other crap. If PGI listens to them - a group more hellbent on "punishing" MWO players and proving that their way of playing Battletech is the only "right" way, MW5 will have no customization and will flop.
Edited by oldradagast, 18 September 2017 - 03:29 AM.
#189
Posted 18 September 2017 - 03:33 AM
CMDR Sunset Shimmer, on 17 September 2017 - 06:13 PM, said:
And I've mentioned, at least 3 times now, that THAT IS WHAT YOU ARE GETTING.
Jesus, act oppressed harder man.
Then enjoy your game - but when it fails, I'm not interested in listening to you or anyone else whine that the "real problem" is that nobody else wanted to only play Battletech "the right way" - your way, we're to believe.

Edited by oldradagast, 18 September 2017 - 03:35 AM.
#190
Posted 18 September 2017 - 03:49 AM
oldradagast, on 18 September 2017 - 03:33 AM, said:

I can pretty much guarantee that a common criticism of MW5 will be limited customisation.
#191
Posted 18 September 2017 - 04:12 AM
CMDR Sunset Shimmer, on 17 September 2017 - 07:24 PM, said:
I said my reason for wanting a mechlab was to try out all kinds of crazy builds in singleplayer. You know, something that doesn't work out well in MWO because it just would lose the game for your team.
#192
Posted 18 September 2017 - 04:28 AM
DrxAbstract, on 17 September 2017 - 10:30 PM, said:
Here's where your logic goes overboard without a life jacket:
Just because Ferro-Fibrous, and all the other irrelevant tech you decided to rattle on about, wasn't available for MANUFACTURING Mechs, or that Mech Production was in that great of a state as it was, does not mean the Mechs still operational at the time ceased to ****ing exist... Wow, what an incredible thought!
You are both correct, and very, VERY wrong.
Any mech with advanced tech, such as Endo, Ferro, ER, Pulse, any of the stuff that was developed during the Star League era, Is very, VERY likely, destroyed, or sitting in the hands of ComStar's private Military the ComGuard, until the Wolves Dragoons came by, and even then, the little bit of LosTech they did bring with them, stayed firmly in their own hands.
The average merc, was very, very lucky to see an ATLAS in battle, let alone some super, snowflake, rare as Fawk version of the Jenner sporting Ferro [which very, VERY likely, would have been retrofit out for standard armor by the 3015's anyway.]
One of the BIG things you're missing about these mechs, is that at the time we're going to be starting in, MOST mechs in the InnerSphere, that are in the hands of mercs, are held together with ducttape, bailing wire, and have maybe a bolt from the original chassis in the left toe, because it saved some repair cost!
These mechs have been blown to hell, salvaged, and blown to hell so many times, and fought in so many wars, you're surprised to find a mech with no real *quirks* to it, such as a laggy targeting computer, or a hitch in an upper armor actuator.
But I mean, go on, keep claiming how common LosTech Jenners are in 3015... please, it's cute how blind you are to the subject matter.
#193
Posted 18 September 2017 - 04:38 AM
oldradagast, on 18 September 2017 - 03:33 AM, said:
Then enjoy your game - but when it fails, I'm not interested in listening to you or anyone else whine that the "real problem" is that nobody else wanted to only play Battletech "the right way" - your way, we're to believe.

IT CAN'T fail, jesus man, get that through your thick skull, even if it doesn't sell well, so what, it was made, and it's installed on my computer by the time it's decided it's a "Failure".And I can play it.
MWO will still be here for all the customization hounds. So will every other iteration of Mechwarrior. And I'll have my version, and we'll all be happy while the IP languishes for another 10+ years, because you couldn't get onboard with a different take on Mechwarrior.
Dakota1000, on 18 September 2017 - 04:12 AM, said:
I said my reason for wanting a mechlab was to try out all kinds of crazy builds in singleplayer. You know, something that doesn't work out well in MWO because it just would lose the game for your team.
No you said
Quote
You specifically stated. "That you know wouldn't work in multiplayer." Meaning you admit that there is a huge disparity due to the free, open mechlab, that causes an imbalance.
Also, there's a mech for everyone with the variants, you might not think it, but there is, it might not be exactly to your taste, but you'll find that one mech with a sweetspot you love, trust me on that one.
#194
Posted 18 September 2017 - 04:54 AM
CMDR Sunset Shimmer, on 18 September 2017 - 04:38 AM, said:
IT CAN'T fail, jesus man, get that through your thick skull, even if it doesn't sell well, so what, it was made, and it's installed on my computer by the time it's decided it's a "Failure".And I can play it.
MWO will still be here for all the customization hounds. So will every other iteration of Mechwarrior. And I'll have my version, and we'll all be happy while the IP languishes for another 10+ years, because you couldn't get onboard with a different take on Mechwarrior.
No you said
You specifically stated. "That you know wouldn't work in multiplayer." Meaning you admit that there is a huge disparity due to the free, open mechlab, that causes an imbalance.
Also, there's a mech for everyone with the variants, you might not think it, but there is, it might not be exactly to your taste, but you'll find that one mech with a sweetspot you love, trust me on that one.
The thing is, it can fail, the game itself MW5 might come out, but if its bad, then the series is doomed for another 15 years. People want to see a good restart to the series that brings back some of the core features of the previous versions, such as mechlab, and adds in modern day graphics and compatibility.
Also, I state that it wouldn't work in multiplayer because in multiplayer you're in a competitive gamemode, so you must bring the best builds if you'd like to compete. Even if MWO didn't have mechlab we'd just be using one variant in particular that happened to be configured best from the start competitively speaking. In MW5 you'll be in singleplayer facing off against bots and AI and you have no obligations to carry your team, so you can take a break, have some fun, and run some crazy builds of your choice without messing up anyone else's game. As I said in my quotes that you fail to understand, its to have a bit of freedom. Why does it matter to you if there is customization or not if you're on the side that doesn't want to customize? You're not forced to customize your mechs in a game with mechlab, you can go and RP all you want about being a poor merc without the ability to swap out a gun in the field even, but removing it from the game entirely removes a huge chunk of the playerbase's fun.
I'm really doubting there's a variant for every possible weird option I'd like to try out, especially on certain mechs, since my whole point of using mechlab is to try out every potential combination that seems really weird or like it might not work or have it focus on one odd niche in particular. Like, I doubt there's a 20 HMG Rifleman sitting around stock somewhere.
Getting rid of people's ability to go and do replays using customized mechs for various tasks reduces replayability. In general reducing player freedom to do what they want in singleplayer focused games and not letting them come up with out of the box options to complete a task is a failing.
Edited by Dakota1000, 18 September 2017 - 05:30 AM.
#195
Posted 18 September 2017 - 04:55 AM
CMDR Sunset Shimmer, on 18 September 2017 - 04:38 AM, said:
IT CAN'T fail, jesus man, get that through your thick skull, even if it doesn't sell well, so what, it was made, and it's installed on my computer by the time it's decided it's a "Failure".And I can play it.
MWO will still be here for all the customization hounds. So will every other iteration of Mechwarrior. And I'll have my version, and we'll all be happy while the IP languishes for another 10+ years, because you couldn't get onboard with a different take on Mechwarrior.
Hey. I don't post a lot--clearly. I just need you to give me your definition of failure, because I'm a little confused especially based off of your own post.
#196
Posted 18 September 2017 - 04:56 AM
I take them out for a spin when I'm in the mood, and unless a death-ball rolls over the crest, I can pump out 300-500 damage without an issue. 800-1000 on a good day.
#197
Posted 18 September 2017 - 05:52 AM
If it, fails, then it fails, it'll still be installed on my harddrive, playable, and I'll be enjoying it even if you do not. *shrugs* That, is what I'm getting at, If you feel it's a failure, FINE. I likely will not, and I'll be enjoying it long after you're stuck with MWO's ****** progression and continually whining about not having enough maps and modes.
Dakota1000, on 18 September 2017 - 04:54 AM, said:
Getting rid of people's ability to go and do replays using customized mechs for various tasks reduces replayability. In general reducing player freedom to do what they want in singleplayer focused games and not letting them come up with out of the box options to complete a task is a failing.
You have 20 years of other games to go get your mechlab fix on, go do that.
Also, over 300 planets, with branching story paths, and a dynamic campaign... But you're going to whine more about "Muh Replayability."
Please, get a reality check.
Edited by CMDR Sunset Shimmer, 18 September 2017 - 05:57 AM.
#198
Posted 18 September 2017 - 06:02 AM
That's my 2 cents.
#199
Posted 18 September 2017 - 06:11 AM
Reading through, I do not see where they say "No customization". Yes, it does say that customization will be restricted but it doesn't outright say "No" to it. What Russ says seems to be implying is that you can't swap out Armor/Structure types nor switch engines around, yet it seems to be inferring that you may be able to swap weapons around of similar types. "Mechs, pilots, technicians, weapon systems- everything you need...". The closest that I've seen to hit the mark;
CMDR Sunset Shimmer, on 17 September 2017 - 08:48 AM, said:
IE if you have a medium laser in a spot, you can drop it for a small, or upgrade it to a large, but you could not put in a PPC.
If you have a small laser, you could drop it to upgrade to a medium,downgrade to a flamer or install TAG, but that's it.
Yet, that is still not quite there. Medium lasers +1 is not Large laser. The tonnage and power requirements are a bit to great for that leap. Medium laser +1 would be Medium Pulse lasers (when the timeline advances to when they get implemented). I may be a bit optimistic, yet what the wording/tone seems to be inferring is that weapons from certain "classes" would be able to be changed around (Small laser up to Medium Pulse, (ER)LL up to (ER)PPC, AC/2 to UAC/5, etc) while other weapons on some mechs may not be changed due to being inbuilt systems (PPC arms on the Warhammer, LRM20 chest of the Highlander, etc).
#200
Posted 18 September 2017 - 06:16 AM
CMDR Sunset Shimmer, on 18 September 2017 - 05:52 AM, said:
If it, fails, then it fails, it'll still be installed on my harddrive, playable, and I'll be enjoying it even if you do not. *shrugs* That, is what I'm getting at, If you feel it's a failure, FINE. I likely will not, and I'll be enjoying it long after you're stuck with MWO's ****** progression and continually whining about not having enough maps and modes.
You have 20 years of other games to go get your mechlab fix on, go do that.
Also, over 300 planets, with branching story paths, and a dynamic campaign... But you're going to whine more about "Muh Replayability."
Please, get a reality check.
I see there's no changing your opinions on the matter. You'll have your fun either way, great for you and all that, but I'm not so selfish. I'm hoping that they make the game good, and provide to as much of the playerbase as possible to boost the player counts, sales, ratings, and chances of sequels. MW5 being the end of the series rather than the rebirth would be a shame.
Why are you so against others being able to do something that doesn't affect how you play the game anyway?
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