Koniving, on 18 September 2017 - 09:26 AM, said:
Wrote "modifying and redesigning the JR7-K" by accident, it's supposed to be the D again but JR7-K stuck in my head when I wrote it from the previous sentence.
And indeed, if you do a campaign and try to run this with customization rather than BT's build your own mech rules, it is an arduous task even in 3051 for mercenaries. 11 years after the reintroduction of Ferro and 2 years after MW5: Mercs will end.
As noted in the last paragraph though, it was reasonably easier for the Great Houses to do it by literally having the proper factory (or any high end factory/facility 'technically') do the job due to the bonuses they give you for the die rolls, but even then I still had a problem that I picked up (being unbalanced) versus buying the mech flat out built from scratch.
(And it took all morning to do this, too, because I was curious. It also took more than 3 tries but those were the three that actually had the right facility in use. The others were even more dramatic flops but the attempts were done in simple maintenance or repair bays like the one you see in MW5: Merc's trailer [that being a maintenance bay]. In one case, 7 people died when trying it from a repair bay. Unfortunately megamek HQ didn't have an explanation ready to throw at me, which was disappointing I was really curious about that as I had never had people die when trying to modify a mech before.)
And what the Battletech Customization charts don't account is the difference in R&D costs and such for a one off, and a Factory doing it for a production run. Ferro, if one could find a supplier (which will be scarce if at all before the Clan Invasion) one could with time and effort modify to fit their mech, etc. But Endo? For a one off job of replacing the entire skeleton on something with all these fitted parts, around something that is now 14 crit slots bulkier?
IIRC they got the Difficulty Rating about right, but the R&D cost would be more than the entire mech is worth, which is not covered by the rules. It's one thing to take a model where the factory has a production run of said Mech with and without, to modify it (though probably still grossly inefficient) but for one that never has had an Endo Chassis designed? And then to redistribute all the components around the new, much bulkier chassis? And have it all fit under the same nice fitted armor plates?
That's orders of magnitudes more difficult and expensive than pretty much anything else one can do on a mech, if one knows ANYTHING about mechanical engineering and such.
Koniving, on 18 September 2017 - 09:31 AM, said:
Free market comes to mind. Many people inherit mechs for generations, some of them opt to stay out of the fighting. You can have buy old mechs. Sometimes people, just like series creator and FASA Cofounder Weisman, put financial needs over their 'baby' and opt to sell their prized possession. In this case it could be that JR7-K, kept in...reasonably decent condition, possibly even with "hodge-podge" armor where standard armor was used to replace some parts of ferro but not all of it. Or maybe it's in prestine condition, kept as a trophy and never sent to battle after his great great great great grandfather retired and said war wasn't worth it.
I figure there's a chance for nearly impossible to maintain relics in there.
In the campaign attempt to create a JR7-K from a JR7-D four years before they go back into production (as House Kurita), I did succeed... and a week later it went from nearly prestine to average in just a week from just maintenance.
Could one accurately say... MW franchise has kept the training wheels on and largely coddled the masses in regards to mechlab and customization?