Athom83, on 18 September 2017 - 06:11 AM, said:
I'm not reading through 10 pages of argument/whine (I made it a few pages then gave up), so I'll just be saying my 2 cents.
Reading through, I do not see where they say "No customization". Yes, it does say that customization will be restricted but it doesn't outright say "No" to it. What Russ says seems to be implying is that you can't swap out Armor/Structure types nor switch engines around, yet it seems to be inferring that you may be able to swap weapons around of similar types. "Mechs, pilots, technicians, weapon systems- everything you need...". The closest that I've seen to hit the mark;
Yet, that is still not quite there. Medium lasers +1 is not Large laser. The tonnage and power requirements are a bit to great for that leap. Medium laser +1 would be Medium Pulse lasers (when the timeline advances to when they get implemented). I may be a bit optimistic, yet what the wording/tone seems to be inferring is that weapons from certain "classes" would be able to be changed around (Small laser up to Medium Pulse, (ER)LL up to (ER)PPC, AC/2 to UAC/5, etc) while other weapons on some mechs may not be changed due to being inbuilt systems (PPC arms on the Warhammer, LRM20 chest of the Highlander, etc).
You're arguably right, if we're talking 3035+ tech. My baseline, is always Tier 1, 3025 era battletech.
Ranking would be:
Flamer
Small Laser
Medium Laser
Large Laser
PPC
MG
AC2
AC5
AC10
AC20
LRM5
LRM10
LRM15
LRM20
SRM2
SRM4
SRM6
Under my system, a medium would indeed, be able to upgrade to a large, but not to a ppc, but could be downgraded to small.
Missile systems are the outlayer, as the "Tubes" for missiles, tend to be the same regardless of SRM's or LRM's... which leads to the ability [I believe even in lore but I'd have to doublecheck it] to swap missile systems relatively simply, at least, from larger weapons to smaller [simply block off the unused tubes]
Pulse/ER would arguably be sidegrades, and not exactly tied to the tier system.
Dakota1000, on 18 September 2017 - 06:16 AM, said:
I see there's no changing your opinions on the matter. You'll have your fun either way, great for you and all that, but I'm not so selfish. I'm hoping that they make the game good, and provide to as much of the playerbase as possible to boost the player counts, sales, ratings, and chances of sequels. MW5 being the end of the series rather than the rebirth would be a shame.
Why are you so against others being able to do something that doesn't affect how you play the game anyway?
Except I want a good game for everyone too.
YOUR argument, stems from the misnomer that "Without a mechlab, they cannot have a good game" To that I say BS.
Hipstank, on 18 September 2017 - 06:17 AM, said:
So if the languishing MechWarrior IP dies out entirely because MW5 is a critical and commercial failure, you're entirely okay with that because you got the one game that forces other people to play stock builds in their single player game like how you like to play? Or if it's a failure for any other reason(s) you still wouldn't care?
That sounds a bit extreme, but that also sounds like what you're saying so... still looking for that clarification.
If it dies out because people here decided it wasn't worth their time because no mechlab... I'm fine with it languishing, because I'll have the game I've dreamed about for years, and clearly, I, and those clamoring for Mechlab, are not on the same page.
IF it dies out because PGI proved inept with gameplay/story/things that actually matter in a game about blowing up giant robots. [not mechlab related issues] Then that rests entirely on PGI, and will suck heavily.
TL;DR, if it dies because no mechlab, shame on you, if it dies because **** story, shame on on PGI.
Hipstank, on 18 September 2017 - 06:22 AM, said:
Even without customization, there will be a "meta". Some Mechs and variants will outperform others. Out of the "hundreds" they're proposing, the most effective will MAYBE boil down to 10-15% of those? Like the Thunderbolt example some other people used prior, in MechWARRIOR I can't think of an instance where a Thunderbolt 5S is better to use than a 5SE as long as you have the choice between to two. This isn't table top. No matter how much you love the "lore" (some real loose definitions of that in here too) MechWarrior is essentially an FPS. It cannot be 1:1 to TT or it will be a mess.
TL;DR if I can afford to run Ferrari 488s, I will not be running Toyota Corollas whether or not I can customize either one of them. So figure out a new argument for why you feel like it's valid for there to be no customization aside from your preference.
Exactly, it comes down to though, can you afford that 5SE variant? Is it even available to you given your current contract?
You're forgetting logistics.