Shadowomega1, on 06 October 2017 - 05:44 PM, said:
Even with a Power position you need those snapshots if there is any decent cover on that map, and on maps with good power positions that shift due to team nascar (HPG) combined with cover then that is a massive factor.
You don't power position on maps with so much cover that you can't command any approaches. This is a non-issue.
NASCAR is not a balance concern, that's a player issue.
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As for ER LL while they can pull similar damage at lighter weight, they generate a lot of heat, have lengthy burn times, and give a perfect indication of your location to the whole enemy team.
With the burn time they can spread that damage over more of the mech and where as with the LGR they start wondering what is pegging them.
I already showed you the math for ERLL on Page 1. Just three of them don't generate enough heat to ever be a concern for any reasonable engagement window.
The burn times aren't that lengthy. With the full skill tree values, the Inner Sphere ERLL has a burn-time of 0.935 seconds. The Clan one has a burn time of 1.215. Big 'Mechs will not spread the damage appreciably from a single set, and smaller 'Mechs won't weather the hit very well. 'Mechs have finite speeds at which they can twist, and shape/size can make spreading harder or easier. There's also pilot reaction time slowing things down. You would actually spread just as much damage with LGauss because the target can change orientation and position after you've let the round fly, causing the round to impact a different component or miss entirely. It works out. The ERLL are very strong.
Giving away your location is not a major concern if you are power positioning since the whole point is to maintain exposure. Nobody uses Gauss competitively for stealth reasons and, if you do, you'll be using the standard Gauss because higher burst damage helps you stay hidden.
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Now you are using the KDK-3 quad gauss as an example which is a little unfair as the clan gauss does have a bit more range than the IS gauss, and Tourmaline has many great funnel areas.
Clan Gauss has identical range to IS Gauss (660 meters), but the LGauss out-ranges both (750 meters). Quad Gauss also wasn't just applicable to Tourmaline, it also worked on Caustic Valley, Alpine Peaks, Mining Collective, Canyon Network, and River City.
The example is the most valid example possible, not even a little bit unfair. Not everything is going to be useful everywhere, nor should it be. But right now, LGauss is not good enough at anything to be useful anywhere against any alternatives. That's the problem.