Mystere, on 23 September 2017 - 02:55 PM, said:
Here is a better idea then: dump Quick Play. There. End of problem.
Quick play was just supposed to be a filler. As such, get rid of it.
If there was a better option, then sure, but CW has always been horrible. I'll take herding cats over picking canyon A or canyon B as the only two options.
Trissila, on 23 September 2017 - 12:29 PM, said:
Eh, my experience has been that, if I speak up firmly enough on comms (but not being a mouthy jerk -- gentle but firm!), I can usually motivate people to stick together and move somewhere. Probably not a real support of a push I'm trying, but at least it gets them rotating or similar.
I went through a phase in a larger unit where I'd be leading a 12-man every night, it just gets to be like a job. I play other shooters when it comes to teamwork, they have better communities for it. It's like pulling teeth to get a single other player to at least talk. Granted, part of that is that I play off hours. The potato lottery is real, then they stack the communication lottery on top of it, in a mode where you have to collect resources or manage 5 capture points..... Sorry, but that should be in group que.
Sjorpha, on 23 September 2017 - 06:25 PM, said:
Skirmish is the worst game mode.
See? It's all about preference!
We should have lots of modes and maps and random selection for both so everyone gets what they like sometimes and sometimes not.
Great, you sound like a perfect candidate for group que. I get having too small a player base for everyone to choose, but it seems logical to put teamwork intensive modes in group que, and simple skirmish in solo que, and that's it. Half the players who end up liking Conquest or Assault only like it because there are targets running around kind of randomly. That means that the other 12 are frustrated that their team is running around randomly. One side always seems to be the seals and the other the clubbers. And with no real tier system or MM it all comes down to the potato lottery.
JC Daxion, on 23 September 2017 - 06:50 PM, said:
I friggin hate skirmish, it comes down to hunt the light/last mech for 5 mins far more often than is needed
I don't see mechs powering down and hiding like they used to, it was pretty terrible at one point though.