Faction Play Drop Deck Challenge Details - Updated
#161
Posted 02 October 2017 - 01:18 AM
#162
Posted 02 October 2017 - 01:40 AM
Major Tomm, on 02 October 2017 - 01:02 AM, said:
I would love to just do these, but yeah . . for the event . . it's not working for the event . . still having fun .. though I was in 3 matches in a row, where there was no team playing together, had to take a break after that.
I still only seen one Incursion, in 2.5 days of the event, that's not good, half the event gone and so far only one chance (which was a loss)
#164
Posted 02 October 2017 - 03:54 AM
Otherwise it would have to play +100 to get there. and this is not too possible in 5 days
#165
Posted 02 October 2017 - 04:02 AM
At least future generations might be able to avoid this kinda catastrophe, when they read about this game and it's development.
#166
Posted 02 October 2017 - 04:38 AM
At least I am not the only one losing his shi* ... Some people seem even madder than me in my last drops ...
#167
Posted 02 October 2017 - 05:16 AM
MarsThunder, on 02 October 2017 - 12:20 AM, said:
I did exactly what the mode said I should do? Did you bother to read it before clicking "OK"?????
1. We were a 6-8 man for the most part.
2. We brought proper builds and were organised on Comms.
3. We played / worked as a team.
4. Hell we were even playing with people that didn't speak ENGLISH.
I mean, even the PUGs half-paid attention this time... Maybe they have finally realised that playing "my own way" in a 12 v 12 team-game just doesn't work?
VXJaeger, on 02 October 2017 - 01:04 AM, said:
lol.
Read above and you'll win.
Edited by justcallme A S H, 02 October 2017 - 05:17 AM.
#168
Posted 02 October 2017 - 05:47 AM
D V Devnull, on 29 September 2017 - 04:42 AM, said:
Sadly, with how bad Missile Weapons are at the moment, I'm going to have to figure out a whole new Drop Deck. My old Support Deck isn't going to cut it, even though it was matched to my natural play style. It makes me think that somebody out there has been trying for a long time to ruin the Combat Square that MWO is supposed to have, and they've finally succeeded at the expense of the community being able to become large and happy. Sadly, whoever has succeeded at this breakage has forgotten that not everyone is a natural brawler, and many can't be due to any number of issues. Worse, whoever has made this breakage happen is likely either of the Sniper-type that wanted free reign to just sit out without moving, or whiny brats who couldn't learn to use cover and/or defensive options. There's literally more ways to Counter Missiles right now than there are hammers for a particular task at a Hardware Store. Like, there's pretty much enough ways that you could match them to a Deck of Playing Cards! If you don't believe me, go check the Previous Event Thread, where I posted a sickening list of how many ways there are to Counter Missiles, and even still missed mentioning a few ways!!!
~Mr. D. V. "I'm 'Ocean Salt'-level sick of people trying to change MechWarrior into something it is not..." Devnull
Try ATMs compaired with LRMS... LRMS to activate those AMS and the ATMs to do the kills ( and damage ).
#169
Posted 02 October 2017 - 06:27 AM
#170
Posted 02 October 2017 - 06:29 AM
I don't blame you for people not talking when you give them the ingame voip to do so.
I don't blame you for people ramboing it out, not listening to calls, not looking at the map.
I don't blame you for FW being no fun during an fw-event.
however - you could have avoided this desaster that currently goes on;
open your events for qp and fw, and the teamplayers as well as the rambos are way happier.
and we told you that oh so often.
question is: don't you learn from mistakes or are you just not bothered with/by them? cause you repeat them all over.
sorry for the salt, but MWO is _really_ no fun atm.
again:
I don't blame you for people being people. but it really annoys me that you should know better than doing your events the way you do.
#171
Posted 02 October 2017 - 06:36 AM
justcallme A S H, on 02 October 2017 - 05:16 AM, said:
Read above and you'll win.
I already founded and build one of the largest units there has been, so I don't bother anymore.
You see, it disintegrated because of incredibly stupid development decisions PGI has made, so no use to do it again.
#172
Posted 02 October 2017 - 06:59 AM
- FW as a mode can still be VERY rough unless rolling in a large group. I like to play / drop with with 2 or 3 of my RL buddies at a time, and am unlikely to join a a larger group than what I already have. This makes the mode pretty painful. It's still no fun knowing just by looking at the drop screen who is going to win the match.
- It can be frustrating trying to get solo kills, but thankfully only a few needed for the event. Seemed like on my heavies, everyone had a tendency to swoop in once i had a guy most of the way down.
- Also frustrating - Having the longest challenge to be done in assault mechs, which can generally be only 1/4 of your deck. That makes this part of the challenge take MUCH longer than other parts, which is why I decided it's no longer worth my time to do this part.
- Modes. Big time failure. Have plenty of wins, nearly all of them siege or incursion. Game types just don't show up when i need them. Not going to worry about this challenge either.
Suggestions for the future -
- Still need to work on making FW more solo-er and small group friendly. The mode is too painful for more than a short trip in.
- Class based rewards shouldn't have had the class hardest to work into a deck with the largest workload. Instead, we should have had assaults and lights with the smaller numbers to make, with mediums and heavies taking the bigger ones.
- Mode RNG. Terrible idea. Been discussed, so i won't say any more on this front.
Edited by Daurock, 02 October 2017 - 07:00 AM.
#173
Posted 02 October 2017 - 07:44 AM
Edited by kapusta11, 02 October 2017 - 07:45 AM.
#174
Posted 02 October 2017 - 07:59 AM
justcallme A S H, on 02 October 2017 - 05:16 AM, said:
Do you have any problem with simple questions?
And by the way, feel free to ask PGI to ban solo players in FW. It will be very funny.
Edited by MarsThunder, 02 October 2017 - 08:24 AM.
#175
Posted 02 October 2017 - 08:47 AM
#176
Posted 02 October 2017 - 09:43 AM
Frustrating
#177
Posted 02 October 2017 - 09:52 AM
#178
Posted 02 October 2017 - 11:03 AM
One more Orbital Cannon and I... I...
It seems that they are so cheap, their numbers are more than mechs.
After the mental and physical meltdown, we started to "make-believe" that we were in Dune, against Sardaukars, because the spice must flow, you know.
#179
Posted 02 October 2017 - 11:10 AM
Maybe i should buy Killer Instinct...
#180
Posted 02 October 2017 - 11:26 AM
All the others: No! And those three modes I have mentioned are repeating: over and over and over.
Thanks for the sour persimmons!
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users