

Faction Play Drop Deck Challenge Details - Updated
#181
Posted 02 October 2017 - 11:31 AM
Still need several wins to complete the 5th requirement.
I think what is most frustrating is when the progress bar suggests the match should be a certain mode, and you drop several times before the bar progresses into a different mode, and you never get the primary mode even once. (maybe instead of odds of 40(mode),40(siege),5,5,5,5, it should be something like 55(mode),25(siege),5,5,5,5)
This was of course extra hard since PGI removed the descriptor for each mode, and doesn't provide a one-stop reference handbook that is consistently updated for players to know what the hell is going on from one patch to the next. Various details of the game's functioning are buried here and there in past patch notes.
I would love to see a stat on how many people are able to complete the win challenge and how many matches it took. And then the same thing excluding the tryhards.
#182
Posted 02 October 2017 - 11:47 AM
To require a win in each mode, when the game is rigged to give no better than 40% odds for a given mode, even when the game is in that mode, is straight up ignorant.
#183
Posted 02 October 2017 - 11:50 AM
#184
Posted 02 October 2017 - 12:30 PM

#185
Posted 02 October 2017 - 12:42 PM
First of all, everyone is correct in pointing out that adding a particular game mode requirement, when game modes and even options for game modes are not something players can control, is kind of ridiculous. I thought PGI learned this lesson when they had the incursion event. I managed to finish the event because I just happened to have BOTH days of the weekend free to play. I understand why people find this frustrating. Don't do that again PGI.
With regard to people complaining about the solo kill requirement, please disregard this PGI. The solo kill requirement is fantastic. I think some people may misunderstand what a solo kill actually is, which may lead them to complain about the requirement. A solo kill is merely you getting a KMDD and then also getting the killing blow on said KMDD (if this has not already been said for the people who don't know this). If you've dumped all that damage into a KMDD, might as well kill it. Reuse this requirement in the future PGI.
With regard to the whole event, I think this event was too short/easy and kind of dull, where it didn't really do much to shake things up. Once you get past the game mode requirement, it was just doing what you'd normally do in CW.
Overall, it was an alright event, just meh. I know you guys are testing out the in game events feature, but at least the ballistics event made you play with weapons you would normally not play, and changed the play style. Try more of that please! Thanks for the free stuff!
Edited by Telemachus -Salt Wife Salt Life-, 02 October 2017 - 02:34 PM.
#186
Posted 02 October 2017 - 12:43 PM
#189
Posted 02 October 2017 - 02:10 PM
#190
Posted 02 October 2017 - 04:25 PM
Telemachus -Salt Wife Salt Life-, on 02 October 2017 - 12:42 PM, said:
With regard to people complaining about the solo kill requirement, please disregard this PGI. The solo kill requirement is fantastic. I think some people may misunderstand what a solo kill actually is, which may lead them to complain about the requirement. A solo kill is merely you getting a KMDD and then also getting the killing blow on said KMDD (if this has not already been said for the people who don't know this). If you've dumped all that damage into a KMDD, might as well kill it. Reuse this requirement in the future PGI.
until some jack wagon comes up and takes your kill from you. you dump all that damage in to an enemy and you are waiting for your weapons to recharge and dumb light mech hits it with MGs and you lose out on the solo kill. no PGI DONOT reuse this BS in the future. you should attach KMDD to Solo kill. that would be a better.
this is my take on it.
the Solo kills weren't to bad 1,2,3,4. the thing I hated was other players stealing your kills, after you put all that damage in to the enemy.
the get X kills and get X kill assist should be switched. and you can add some more to the Kill assist. after all you just need to tap the enemy and get a kill assist.
and just get rid of the win on said game mode.
i got dumbanation like 3 times but lost all of them and haven't seen them since Friday same with assault.
it wasn't to bad, the scores were just messed up. would have rather had an event for energy or .......... missiles, set up like the ballistic challenge.
Edited by The Boneshaman, 02 October 2017 - 04:26 PM.
#191
Posted 02 October 2017 - 09:03 PM
#192
Posted 02 October 2017 - 11:34 PM
#193
Posted 03 October 2017 - 02:05 AM
it shows nothing on active and finished event.
#194
Posted 03 October 2017 - 08:09 AM
#195
Posted 03 October 2017 - 10:32 AM
How about the next big event you do, there is a special reward for completing the entire challenge that gives a big discount on one MC hero mech of the player's choice. Like a 90% discount, which then makes the cost of many hero mechs fall below the 600 MC players could ultimately be rewarded from this event we're in right now.
Edited by ShooteyMcShooterson, 03 October 2017 - 10:33 AM.
#196
Posted 03 October 2017 - 11:21 AM
Really they should make it 5 (or at the most 6) of those modes to compete the challenge. That is still a challenge, without making us totally dependent on the RNG to save us.
#197
Posted 03 October 2017 - 12:32 PM
#198
Posted 03 October 2017 - 01:21 PM
it is quite outragous that events are made in which you have to rely on pure chance if you even can theoretically win the reward. That makes for quite unhapy customers.
STOP MESSING UP YOUR EVENTS
#199
Posted 03 October 2017 - 01:32 PM
Marquis De Lafayette, on 03 October 2017 - 11:21 AM, said:
Really they should make it 5 (or at the most 6) of those modes to compete the challenge. That is still a challenge, without making us totally dependent on the RNG to save us.
Only 20 games? Just count how many wins are needed for 1 incursion mode

#200
Posted 03 October 2017 - 04:17 PM
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