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Faction Play Drop Deck Challenge Details - Updated


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#181 ShooteyMcShooterson

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Posted 02 October 2017 - 11:31 AM

I'm up to about 25-30 FP drops now... Been done with all of the mech challenges since about the 18th match.

Still need several wins to complete the 5th requirement.

I think what is most frustrating is when the progress bar suggests the match should be a certain mode, and you drop several times before the bar progresses into a different mode, and you never get the primary mode even once. (maybe instead of odds of 40(mode),40(siege),5,5,5,5, it should be something like 55(mode),25(siege),5,5,5,5)

This was of course extra hard since PGI removed the descriptor for each mode, and doesn't provide a one-stop reference handbook that is consistently updated for players to know what the hell is going on from one patch to the next. Various details of the game's functioning are buried here and there in past patch notes.

I would love to see a stat on how many people are able to complete the win challenge and how many matches it took. And then the same thing excluding the tryhards.

#182 ShooteyMcShooterson

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Posted 02 October 2017 - 11:47 AM

Why wasn't the win challenge to get something like 3 scouting wins and 7 invasion wins? Or perhaps have the player need to complete 10 matches (win or lose) with a match score of something like 150 or better?


To require a win in each mode, when the game is rigged to give no better than 40% odds for a given mode, even when the game is in that mode, is straight up ignorant.

#183 Major Tomm

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Posted 02 October 2017 - 11:50 AM

Yep, all I am getting is Siege vs 10 and 12 man teams. Amazing we won 40%, but the event is un-playable. Also many players just leave when they get Siege again.

#184 Dran Dragore

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Posted 02 October 2017 - 12:30 PM

after 25 Matches finaly i get an Assault ... and my pug team lost against Evil... :( Well done PGI, this event is the worst since long.

#185 Telemachus -Salt Wife Salt Life-

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Posted 02 October 2017 - 12:42 PM

I read through the first few pages of comments and I have to make a post to prevent PGI from listening to all the bad advice.

First of all, everyone is correct in pointing out that adding a particular game mode requirement, when game modes and even options for game modes are not something players can control, is kind of ridiculous. I thought PGI learned this lesson when they had the incursion event. I managed to finish the event because I just happened to have BOTH days of the weekend free to play. I understand why people find this frustrating. Don't do that again PGI.

With regard to people complaining about the solo kill requirement, please disregard this PGI. The solo kill requirement is fantastic. I think some people may misunderstand what a solo kill actually is, which may lead them to complain about the requirement. A solo kill is merely you getting a KMDD and then also getting the killing blow on said KMDD (if this has not already been said for the people who don't know this). If you've dumped all that damage into a KMDD, might as well kill it. Reuse this requirement in the future PGI.

With regard to the whole event, I think this event was too short/easy and kind of dull, where it didn't really do much to shake things up. Once you get past the game mode requirement, it was just doing what you'd normally do in CW.

Overall, it was an alright event, just meh. I know you guys are testing out the in game events feature, but at least the ballistics event made you play with weapons you would normally not play, and changed the play style. Try more of that please! Thanks for the free stuff!

Edited by Telemachus -Salt Wife Salt Life-, 02 October 2017 - 02:34 PM.


#186 Rodrigo Martinez

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Posted 02 October 2017 - 12:43 PM

Have same problem with game modes. Played lot of FP matches and no any domination at all.

#187 Dran Dragore

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Posted 02 October 2017 - 01:06 PM

View PostRodrigo Martinez, on 02 October 2017 - 12:43 PM, said:

Have same problem with game modes. Played lot of FP matches and no any domination at all.


ha! got several Domination wins. Give you one Domination win for an Assault win. Deal? :-D

#188 Rodrigo Martinez

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Posted 02 October 2017 - 02:06 PM

View PostDran Dragore, on 02 October 2017 - 01:06 PM, said:


ha! got several Domination wins. Give you one Domination win for an Assault win. Deal? :-D


We need a stock exchange for events. WTB 1 dom, 2 med solo, wts 6 siege, 25 heavy kills.

#189 Dee Eight

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Posted 02 October 2017 - 02:10 PM

The problem was they required both solo kills and total killing blows. So folks were kill stealing to meet the one requirement...not the other.

#190 The Boneshaman

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Posted 02 October 2017 - 04:25 PM

View PostTelemachus -Salt Wife Salt Life-, on 02 October 2017 - 12:42 PM, said:


With regard to people complaining about the solo kill requirement, please disregard this PGI. The solo kill requirement is fantastic. I think some people may misunderstand what a solo kill actually is, which may lead them to complain about the requirement. A solo kill is merely you getting a KMDD and then also getting the killing blow on said KMDD (if this has not already been said for the people who don't know this). If you've dumped all that damage into a KMDD, might as well kill it. Reuse this requirement in the future PGI.


until some jack wagon comes up and takes your kill from you. you dump all that damage in to an enemy and you are waiting for your weapons to recharge and dumb light mech hits it with MGs and you lose out on the solo kill. no PGI DONOT reuse this BS in the future. you should attach KMDD to Solo kill. that would be a better.

this is my take on it.
the Solo kills weren't to bad 1,2,3,4. the thing I hated was other players stealing your kills, after you put all that damage in to the enemy.
the get X kills and get X kill assist should be switched. and you can add some more to the Kill assist. after all you just need to tap the enemy and get a kill assist.
and just get rid of the win on said game mode.
i got dumbanation like 3 times but lost all of them and haven't seen them since Friday same with assault.
it wasn't to bad, the scores were just messed up. would have rather had an event for energy or .......... missiles, set up like the ballistic challenge.

Edited by The Boneshaman, 02 October 2017 - 04:26 PM.


#191 ShooteyMcShooterson

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Posted 02 October 2017 - 09:03 PM

After about 30-35 drops now, I'm still missing an Incursion win, even though I have like 20 wins. I think like 13 of them are siege. :-/

#192 Marius Evander

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Posted 02 October 2017 - 11:34 PM

I looked at this event 3 days ago and went CBF ! and faction play is my favourite part of the game =/

#193 Dequator Wolf

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Posted 03 October 2017 - 02:05 AM

Is it only me, but the event calendar, dont work in steam version?
it shows nothing on active and finished event.

#194 Daemonara

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Posted 03 October 2017 - 08:09 AM

Thanks for the event PGI, I'm having a good time with most of it. I have to say though that the last challenge hasn't been fun to do though, partially because it's all random and takes so many tries to get the right mode and partially because that makes people very angry and frustrated so they become no fun to play with or against. Lots of salt. :\

#195 ShooteyMcShooterson

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Posted 03 October 2017 - 10:32 AM

Now that you've put some MC out into the community, you should do an event that encourages players to spend it.

How about the next big event you do, there is a special reward for completing the entire challenge that gives a big discount on one MC hero mech of the player's choice. Like a 90% discount, which then makes the cost of many hero mechs fall below the 600 MC players could ultimately be rewarded from this event we're in right now.

Edited by ShooteyMcShooterson, 03 October 2017 - 10:33 AM.


#196 Marquis De Lafayette

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Posted 03 October 2017 - 11:21 AM

Played maybe 20 games...haven't even seen domination yet. Part of the problem is that if you can't be available to play early-ish in cycle (where domination has a higher % chance) you are pretty much out of luck. Frustrating..

Really they should make it 5 (or at the most 6) of those modes to compete the challenge. That is still a challenge, without making us totally dependent on the RNG to save us.

#197 Elegant and Sophisticated

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Posted 03 October 2017 - 12:32 PM

Barely anything appears instead of Siege, and when it comes it is against a 12 men group. *sad trombone*

#198 Crispy Chicken

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Posted 03 October 2017 - 01:21 PM

once again PGI manages an event in which it is (at least in part) required to win a number of games in different game modes (well, ok, about 2 years ago you had to win games n different maps, but the problem was the same) Those game modes do not happen evenly matched, so it is almost impossible to win the required modes. I have not even played an incursion so far, not to mention winning it. it is ridicolous that out of a good 40 games I hat like 25 to 30 sieges, and not a single incursion.

it is quite outragous that events are made in which you have to rely on pure chance if you even can theoretically win the reward. That makes for quite unhapy customers.

STOP MESSING UP YOUR EVENTS

#199 Jurosik

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Posted 03 October 2017 - 01:32 PM

View PostMarquis De Lafayette, on 03 October 2017 - 11:21 AM, said:

Played maybe 20 games...haven't even seen domination yet. Part of the problem is that if you can't be available to play early-ish in cycle (where domination has a higher % chance) you are pretty much out of luck. Frustrating..

Really they should make it 5 (or at the most 6) of those modes to compete the challenge. That is still a challenge, without making us totally dependent on the RNG to save us.


Only 20 games? Just count how many wins are needed for 1 incursion mode
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#200 Sky Hawk

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Posted 03 October 2017 - 04:17 PM

Wait... there are other gamemodes than Siege?





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