Fw Need Some Sort Of Match Maker
#1
Posted 01 October 2017 - 05:57 PM
Add in people tier to fill in blanks
Put large groups against each other
Put small groups against each other..
put high tier folks into the gaps of groups..
If you can put in singles verse singles do it
#2
Posted 01 October 2017 - 06:07 PM
When the events arent on there have been several complaints that if your not playing on NA primetime then you basically dont play, someone put up a post saying there was a 3+ hour stretch with no drops at all.
And to top it off, since PGI has shown they dont give a fig for CW/FP any suggestions you can come up with will simply be ignored. its unfortunate, the sheer volume of suggestions on the Faction Play sub forum is huge, but mostly pointless.
#3
Posted 01 October 2017 - 06:12 PM
VitriolicViolet, on 01 October 2017 - 06:07 PM, said:
I personally would play CW more (or even exclusively) if it had some sort of match making. It's hard to know if there's enough people like me to make it viable, but there's certainly some number of us.
(... and before you say they already tried it, I'll just let you know that going from 10 buckets to 40 is a lot different than going from 2 to 4. A second attempt might yet also fail, but their first "attempt" is barely worthy of the word.)
#4
Posted 01 October 2017 - 06:20 PM
#5
Posted 01 October 2017 - 06:21 PM
Population would need to be 30,000+ - QP struggles to get that now on a monthly basis.
#6
Posted 01 October 2017 - 06:24 PM
What CW needs are complimentary campaign systems at the galactic and planetary levels paired with a troop deployment system.
Edited by Mystere, 01 October 2017 - 06:25 PM.
#7
Posted 01 October 2017 - 06:26 PM
Kanil, on 01 October 2017 - 06:12 PM, said:
(... and before you say they already tried it, I'll just let you know that going from 10 buckets to 40 is a lot different than going from 2 to 4. A second attempt might yet also fail, but their first "attempt" is barely worthy of the word.)
without a significantly higher population there wont be any matches at all with that system. i agree it would potentially help reduce pug slaughter but not by much. and while there certainly would be some people who would try it most would leave due to population.
Its been an endless doom spiral of half assed additions/fixes and then several months of rage, followed by population decrease, followed by halfassed addition/fix to fix the issue only to repeat the whole cycle again. It started with The Dong and has been on going. The Dong really ended CW
#8
Posted 01 October 2017 - 06:28 PM
Fastforward 18 months. FP4.0 did nothing. FP4.1 was promised for April 2017, it's not end of the year 2017 and well - it's just not coming. PGI gave up after the total failure that was FP3.0 - killed the mode.
#10
Posted 01 October 2017 - 06:36 PM
JC Daxion, on 01 October 2017 - 05:57 PM, said:
Add in people tier to fill in blanks
Put large groups against each other
Put small groups against each other..
put high tier folks into the gaps of groups..
If you can put in singles verse singles do it
Sigh
It would be nice
At least like you described, some simple MM
But outside of an event I don't think FP has 3 digit player numbers aside from the weekend maybe
#11
Posted 01 October 2017 - 06:37 PM
justcallme A S H, on 01 October 2017 - 06:28 PM, said:
Fastforward 18 months. FP4.0 did nothing. FP4.1 was promised for April 2017, it's not end of the year 2017 and well - it's just not coming. PGI gave up after the total failure that was FP3.0 - killed the mode.
i still cant believe (well now i can i mean at the time) that it took over 6 months of complaints, rage, disconnects and twitter spam before they finally admitted it might not have the best decision.
Lovas, on 01 October 2017 - 06:32 PM, said:
urgh, how many times did we hear that?
#13
Posted 01 October 2017 - 06:43 PM
#14
Posted 01 October 2017 - 06:44 PM
Bring proper load outs and join a team.
If you don't want too, then sadly, that is your own choice.
#16
Posted 01 October 2017 - 07:38 PM
1. MM Introduced and announced
2. A few non-FP players decide to give it a shot
3. MM churns and churns and churns, then gives up and goes back to 'whatever goes' just to get a match going
4. The usual happens, everyone rolls there eyes, non-FP players leave again
Honestly, I think the time for FP has passed - Too many people hate it too deeply. And every time they're 'bribed' to go back to it, they end up hating it even more.
I think there was really only one way to ever fix it, and the time has passed - Mandatory teams. No warnings, no pugs, either get a 4, 8 or 12 man team together or go play QP. FP should have been positioned as an endgame activity from the very start, something people strived to get into, not something the player is dumped into with a flimsy warning and an almost guaranteed bad first experience.
I mean, seriously. Solo players are allowed into FP, no questions asked, but Solo and Group QP have a hard line between them? Come on.
#17
Posted 01 October 2017 - 07:43 PM
justcallme A S H, on 01 October 2017 - 06:44 PM, said:
Bring proper load outs and join a team.
If you don't want too, then sadly, that is your own choice.
Because PGI have given players all the tools required that 99% of other online games have to easily do that like ingame chat channels and......owait.
Edited by Methanoid, 01 October 2017 - 07:44 PM.
#18
Posted 01 October 2017 - 07:52 PM
Bombast, on 01 October 2017 - 07:38 PM, said:
That makes sense when QP, group, and comp all have pretty much identical mechanics, but locking a different mode behind being a premade seems pretty asinine when it's the only place to find stuff like dropdecks.
Edited by Kanil, 01 October 2017 - 07:52 PM.
#19
Posted 01 October 2017 - 07:57 PM
Methanoid, on 01 October 2017 - 07:43 PM, said:
Because PGI have given players all the tools required that 99% of other online games have to easily do that like ingame chat channels and......owait.
In-game Faction Chat sits there, no one uses it.
Can't blame PGI for that one.
#20
Posted 01 October 2017 - 08:10 PM
Kanil, on 01 October 2017 - 07:52 PM, said:
It's a fair argument - Locking solo players away from a unique mode is kind of crappy. But measured against how the majority of solo players are driven out of the mode by being given unlimited access, I still think its the right move.
It's a bit elitist to say maybe, but 'Limiting players for their own good' is sometimes a good thing. And in this case, I think its true.
justcallme A S H, on 01 October 2017 - 07:57 PM, said:
The person hanging himself holds his fair share of blame, but the mode handing him the rope to do so and bribing him with MC to go through with it probably isn't blameless either.
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