Willard Phule, on 06 October 2017 - 01:02 PM, said:
The only reason I'm saying that is because that's what's being demanded. "Something IS is inferior to what the Clans have, so it must be changed!" That's all I'm hearing throughout this entire thing. Not only do you not have to have everything exactly balanced, it would be pointless to do so.
Without having everything balanced, the actual depth of mech choice drops dramatically just like it was during the Kodiak. Shallow mech choice makes for a boring game as we saw during the Kodiak meta. So no, it isn't pointless. Is it plausible to have everything perfectly balanced? Sure is, but doesn't mean it shouldn't be a constant effort, the more diverse the meta, the more entertaining the game is at the higher levels.
Ever played a game where the beginning and learning everything is the most fun part of the game? After that it is boring. That's because of bad balance, and PvP-only games cannot afford that tail-off in enjoyment.
Willard Phule, on 06 October 2017 - 01:02 PM, said:
Each has strengths, each has weaknesses. It's not a competition bewteen technology bases, it's a competition to understand how to optimize the vehicle in the tech class you're using.
Except Clan tech has no weakness in this game (and it didn't in TT either outside of higher BV counts), because all the issues with it were more centered around Clan war philosophy and other issues with the Clans (like Smoke Jag spreading themselves to thin through the IC), not the tech itself. So again, this makes ZERO sense because none of these weaknesses can even be represented in this game. So having the equipment itself be equal but different seems to suit the game well enough since it creates the strengths/weaknesses part.
Willard Phule, on 06 October 2017 - 01:02 PM, said:
If any "balance" is to be achieved, one would think the easiest way would be to adjust the recharge/reload times on weapons. If LRMs are doing too much damage, make it take longer for them to rearm. If ER Smalls are underperforming, cut the recharge time down. Heat management is still a factor. You either allot for it or you shut down.
Then you create the scenario of one shots. If I can one shot you anything else after that doesn't matter. That idea ends up being plain bad. For example you still end up with alphas like are possible today even with TT level damages (2 Gauss + 2 ERLL + 4 ERML = 78 damage in TT).
Edited by Quicksilver Kalasa, 06 October 2017 - 01:21 PM.