Trissila, on 09 October 2017 - 03:07 PM, said:
Unless and until they are buffed to have zero travel time, zero lock time, and infinite ammo, they will be entirely irrelevant compared to lasers. And even then they will still be vastly inferior in terms of tonnage/crits.
That's not true given that IS dakka still remains relevant. They just have to do enough sustained damage to bother taking over something like dakka and have decent enough velocities. Then of course there is the old trick that missile boats used to use in MW4 with mechs like the Mad Dog, where unlike pure direct fire weapons, you could abuse missile arcs to actually maintain more of yourself in cover while still unleashing your firepower, especially if they become fly-and-forget like they were a long time ago.
Basically, removing indirect fire opens quite a few doors to buffs that could make missiles potent in more situations.
Trissila, on 09 October 2017 - 03:07 PM, said:
Indirect fire is the entire reason for them to exist. You take the compromise that your direct fire with them is pretty bad -- even with TAG+Artemis -- in exchange for having the option to indirect-fire and soften targets up before they have LoS of you.
Indirect fire isn't the reason for them to exist, missiles having a weapon that can be used outside of extremely short range is a reason for them to exist. You don't need indirect fire to be a thing for them to be useful at long range. I mean, ERLL Supernovas like they were used during the WC would be great targets for a single LRM mech they were fire and forget (because of better damage to heat ratio than ERLL and targets are standing in the open).
Trissila, on 09 October 2017 - 03:07 PM, said:
I was new to the game a month and a half or so ago. I had LRMs figured out in about a week, tops. I am not some amazing god of gaming, just an average person of average intelligence and ability. It's not unreasonable to expect people to improve to that level.
You are new here, most players really aren't even average skill level players compared to your typical game, I really want LRMs to be buffed, but I also don't want new players to get a taste of LRMaggeddon like has happened in the past and immediately quit. Plus, LRMs have needed better mechanics since the beginning so that they require a bit more skill to use (like MW4 lock mechanics).
Edited by Quicksilver Kalasa, 09 October 2017 - 03:38 PM.