Battle For Luthien Faction Play Event
#301
Posted 13 October 2017 - 02:34 PM
Situation normal, all ****** up.
#302
Posted 13 October 2017 - 02:46 PM
#303
Posted 13 October 2017 - 02:46 PM
Why this does not work? Why there is NO Urgent Call To Arms for freelancers?
#304
Posted 13 October 2017 - 02:47 PM
#305
Posted 13 October 2017 - 02:47 PM
#307
Posted 13 October 2017 - 02:51 PM
SVTmk, on 13 October 2017 - 02:46 PM, said:
Why this does not work? Why there is NO Urgent Call To Arms for freelancers?
Mechrophilia, on 13 October 2017 - 02:47 PM, said:
as far as i know you only get a call to arms if no loyalist or clan player is there to play.
during an event your chances to get games as free lancer shoul be bad. but why do you not take a contract? merc for a week would be enough for the battle for luthien event part.
Edited by B0ll0, 13 October 2017 - 02:54 PM.
#309
Posted 13 October 2017 - 02:57 PM
#311
Posted 13 October 2017 - 03:00 PM
#312
Posted 13 October 2017 - 03:05 PM
TargetLocked, on 13 October 2017 - 12:57 PM, said:
you must be new here. better inform yourself first next time. jokes aside, as many others stated it wont matter, even if pgi would have gave all the IS mechs as winning price, IS will not win this event. therefore their reward is more a formality than anything else.
Edited by Genesis23, 13 October 2017 - 03:12 PM.
#314
Posted 13 October 2017 - 03:10 PM
Commander A9, on 13 October 2017 - 02:19 PM, said:
That said, if current Faction Warfare capture mechanics are applied, that means the threshold for "victory," given that Luthien is currently occupied by IS, looks like this:
Please tell me this is not the margin we have to work with to win this event...
Next question: Does the tug-of-war reset every attack phase? Like normal Faction Play?
And wow...the tug-of-war is ticking by every 1% per victory...this is going to take awhile if Clans have to get the bar all the way to the left to win...
It would be nice to get confirmation in the unlike chance that the bar isn't going to end up all the way to the left side(clan 100%), but the event lists only two possible outcomes, victory or defeat for both sides, so there should not be room for tie or draw. So my reasoning to expect the limit be right in the middle.
#315
Posted 13 October 2017 - 03:26 PM
That said, I'm glad that they fixed things so the Special Event is now operational. However, isn't the Normal Battle supposed to be running at the same time? That way, anyone not wanting to take part in the Special Event can avoid it, and the rest of us can get down to some serious business, all by choosing which fight we want to take part in? Or is the system still incapable of running two "I.S. vs. Clan" Battles at the same time? I thought the Planet Finder could list both? Also, shouldn't the Group Queue System be able to target a specific Battle?
~Mr. D. V. "Rightly upset and confused at the same danged time..." Devnull
#316
Posted 13 October 2017 - 03:37 PM
#317
Posted 13 October 2017 - 03:41 PM
#318
Posted 13 October 2017 - 03:43 PM
Mine are working now, but lost the before 3 ones.
#319
Posted 13 October 2017 - 04:04 PM
The way this is laid out pretty much encourages people to drop in and spam out 150 damage without caring if they live or die. That's what I'm gonna do after putting in tons of effort and not getting the necessary points. Much easier to go in with 6x SRM6s, override heat, and fire until you die for the easy damage victory.
#320
Posted 13 October 2017 - 04:22 PM
Which means Clans need to get the bar at almost 100% to win. While IS needs to keep the bar at 95% Clan favor to win.
Yeah, that sounds really fair.
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