Luthien Is Doomed
#101
Posted 17 October 2017 - 06:17 AM
#102
Posted 17 October 2017 - 06:31 AM
Xavori, on 17 October 2017 - 05:35 AM, said:
Well, that and skewing the win conditions heavily in favor of the IS. The fact that the Clans still only lost (not yet, anyway...) due to the time slot issues you mentioned says it all, really.
#103
Posted 17 October 2017 - 06:42 AM
#104
Posted 17 October 2017 - 06:57 AM
Koshirou, on 17 October 2017 - 06:31 AM, said:
I know it won't matter hearing this, but all my highest damage mechs in quickplay are IS. It's just so much easier to build a high damage mech when you aren't hamstrung with garbage being shoved in your mech.
The only real tradeoffs are in speed because you absolutely need to take smaller LE engines than the clan XL's, but if you organize, it doesn't matter how fast your murderball gets to the enemy, they're still outgunned when you arrive.
Keep in mind I'm talking quick/faction play not tourney play. Tourney play has other factors that make living with lower damage higher speed mechs a good idea. Doesn't stop the Grasshopper from being a fantastic choice at the heavy, but as more clan battlemechs have started to show up, it's become less the must-have pick.
Anyway, the easiest way to balance IS vs clan is just learn to call in faction. The more good commanders IS has, the more pug stomps you'll get.
#105
Posted 17 October 2017 - 07:04 AM
#106
Posted 17 October 2017 - 07:06 AM
Edited by Yushi, 17 October 2017 - 07:12 AM.
#107
Posted 17 October 2017 - 07:07 AM
#108
Posted 17 October 2017 - 07:12 AM
#109
Posted 17 October 2017 - 07:13 AM
#110
Posted 17 October 2017 - 07:14 AM
#111
Posted 17 October 2017 - 07:16 AM
Xavori, on 17 October 2017 - 06:57 AM, said:
Well, no one can hear it since you're just writing it. But in any event: Even if it were true - which it very likely isn't - it would indeed be entirely irrelevant. And the mental gymnastics you go through in order to justify how this alleged superiority of IS Mechs is not reflected in the places one can unambiguously check (i.e. tournament play) suggest to me that you even know this.
#112
Posted 17 October 2017 - 07:34 AM
#113
Posted 17 October 2017 - 07:37 AM
#114
Posted 17 October 2017 - 07:37 AM
VXJaeger, on 14 October 2017 - 12:57 PM, said:
IS players are getting better all of time, as they play FP and shake bad QP-habits from their back. Also seems that adaptation of mech builds for FP has started, so everything is open right now. This is LONG event, so things might get interesting in couple days.
#115
Posted 17 October 2017 - 07:49 AM
#116
Posted 17 October 2017 - 07:51 AM
By not fixing balance (which means screw lore) you can not keep this mode viable. I.S. has to be able to hold it's own or the bleed over of players and units going from I.S. to Clan will continue.
By not putting limits on mercs stacking in factions you continue to crush loyalists and drive more of them to go merc. Creating further lop sided populations.
By not creating a true special event ( a 2nd bucket running along side the main bucket ) for fear of not including everyone, you once more create an event that is
A- not really special
B- not really fair
C- not really drawing people in.
Continuing as you are, trying to keep the few you have playing instead of putting in some effort and ideas to regrow and draw people back into this game, is rapidly killing our game.
Edited by Terrorsdawn, 17 October 2017 - 07:54 AM.
#117
Posted 17 October 2017 - 07:57 AM
Liked the event because we were able to drop fast and not only has pugs vs big clan team like we see outside of event.
#118
Posted 17 October 2017 - 07:58 AM
#119
Posted 17 October 2017 - 07:58 AM
Terrorsdawn, on 17 October 2017 - 07:51 AM, said:
The ironic thing is that PGI has said "screw lore" from day one. If one followed lore, the Clans would a.) always be numerically inferior, and usually not by a mere 12:10 ratio, but more like 8:5; and b.) they would be required to follow their stupid honor rules to varying degrees, which would cripple the most effective tactical approach in the game.
#120
Posted 17 October 2017 - 08:00 AM
Shamesfur dispray by us mighty mercs ... ehm Clans ^^
Well, the net benefit of earning 4,000,000 C bills is higher than selling the Mist Lynx, right?
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