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Luthien Is Doomed


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#121 Damnedtroll

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Posted 17 October 2017 - 08:01 AM

View PostKoshirou, on 17 October 2017 - 07:58 AM, said:

The ironic thing is that PGI has said "screw lore" from day one. If one followed lore, the Clans would a.) always be numerically inferior, and usually not by a mere 12:10 ratio, but more like 8:5; and b.) they would be required to follow their stupid honor rules to varying degrees, which would cripple the most effective tactical approach in the game.


Exactly ! If your a clan, you must engage the fist mech that you exchange fire with until you die or he die. That's a rule to lose a war. I like lore but quite hard to put that on a shooter game...

Edited by Damnedtroll, 17 October 2017 - 08:02 AM.


#122 Xavori

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Posted 17 October 2017 - 08:03 AM

View PostWuffel, on 17 October 2017 - 08:00 AM, said:

W00t?

Shamesfur dispray by us mighty mercs ... ehm Clans ^^

Well, the net benefit of earning 4,000,000 C bills is higher than selling the Mist Lynx, right?


I'm fully on board with 4M being the better reward, but it's kinda idiotic that the entire event spanning 4 days didn't matter. Just the last two hours mattered.

#123 Wuffel

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Posted 17 October 2017 - 08:08 AM

Well, they ninjaed their victory.

(Or they just did not fight the way the Clans wanted them to)

As a lore-abiding citizen, I can live with both explanations :D

#124 Terrorsdawn

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Posted 17 October 2017 - 08:19 AM

In case anyone missed my point,

I am saying LORE MUST HAVE NO PLACE WHAT SO EVER IN ANY GAME DESIGN DECISIONS.

For Faction Play to ever work there must be true balance.

Leave lore to cosmetics and story telling.

#125 Nema Nabojiv

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Posted 17 October 2017 - 08:32 AM

Sooo, all it took for IS to win the event was to get their s*it together and play gud?

I think now is the time to disregard all the whine about clans being OP and finally unnerf all the mechs.

#126 McGoat

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Posted 17 October 2017 - 08:36 AM

View PostNema Nabojiv, on 17 October 2017 - 08:32 AM, said:

Sooo, all it took for IS to win the event was to get their s*it together and play gud?

I think now is the time to disregard all the whine about clans being OP and finally unnerf all the mechs.


Nnnoooot quite.

This is a direct result of EU players beating around clan pugs* and then ending the event. Kudos to them, you can't say that you wouldn't have done the same if your time zone fell on the end of an event.

*Most of the clan units/mercs/loyalist play during NA peak hours.

#127 MischiefSC

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Posted 17 October 2017 - 09:24 AM

What's really sad is that this often happens -

only in every other event the Clan teams were invested in winning and really cared about it, so they stayed up late, took time off, etc. to be on and playing.

All this means is that the majority of people just.... really didn't care. Which has been my impression.

This 'event' was about as engaging for the factions and teams and players involved as any other weekend grabbag event.

It just makes it all the more sad.

#128 Steve Pryde

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Posted 17 October 2017 - 09:32 AM

So, now its a tie, Clan vs IS balance is just fine?













Kappa :D

#129 Roland09

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Posted 17 October 2017 - 09:51 AM

View PostNema Nabojiv, on 17 October 2017 - 08:32 AM, said:

Sooo, all it took for IS to win the event was to get their s*it together and play gud?

I think now is the time to disregard all the whine about clans being OP and finally unnerf all the mechs.


Not quite. The result is a tie.

Apparently, you have not gotten 'gud' enough to be able to properly read about the outcome of an event. Or, more likely, your idea of balance is "everything less than total victory is Clans being nerfed to the ground".

So, I have a question: At which point would you feel balance is reached? When you win 85% of your matches, or only 75%?

#130 FallingAce

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Posted 17 October 2017 - 09:58 AM

View PostNema Nabojiv, on 17 October 2017 - 08:32 AM, said:

Sooo, all it took for IS to win the event was to get their s*it together and play gud?

I think now is the time to disregard all the whine about clans being OP and finally unnerf all the mechs.


The clans ended up +77, but since the clans didn't win by a big enough margin, you want the clans buffed?

Posted Image

#131 Nightbird

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Posted 17 October 2017 - 02:16 PM

All future events should end in the oceanic time zone!

#132 Wayland

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Posted 17 October 2017 - 02:43 PM

View PostVXJaeger, on 17 October 2017 - 07:37 AM, said:

Hey Weyland, I told you Posted Image


Aha, Good call Jaeger.

Still, its pretty ******** by PGI to let a multi-day faction event be decided by what happens in the last 2 hours

#133 Commander A9

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Posted 17 October 2017 - 03:08 PM

Tie = IS win.

Clans can't attack Luthien a second time.

Event ended when no major team on either side was online to play.

Both sides get 'Defeat' awards even those IS won by preventing Clans from achieving capture threshold...which was grossly stacked against Clans from the start.

Within 8 hours of the event, bar was at 100% Clan favor.

All in all...total...********...

#134 Johnathan Tanner

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Posted 17 October 2017 - 03:14 PM

View PostWayland, on 17 October 2017 - 02:43 PM, said:


Aha, Good call Jaeger.

Still, its pretty ******** by PGI to let a multi-day faction event be decided by what happens in the last 2 hours

How is it any different than any of the tuks? it only ever has mattered where the bar/slices are when the event ends, only difference between those and this is clans got weak at the end and IS bucked up. GG IS.

#135 Koshirou

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Posted 17 October 2017 - 03:20 PM

View PostJohnathan Tanner, on 17 October 2017 - 03:14 PM, said:

How is it any different than any of the tuks?

In the Tukayyid events you needed 50+% to take/hold the planet. In this event you needed 90+% to take it, but only 10+% to hold it. You can see the difference, yes?

#136 Commander A9

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Posted 17 October 2017 - 03:24 PM

Indeed.

Clans needs to keep 95% of the bar in their favor.

Is needed to keep the bar at maximum 94% in Clan favor to deny Clan victory. But to qualify for THEIR reward, they needed the bar 95% in THEIR favor.

Posted Image

Tukayyid simply required 1% majority/50% tug-of-war differential towards one side to achieve victory, which is how this event should have been designed. But since PGI declared they weren't going to run Tukayyid-styled events anymore, I'm not surprised PGI screwed people.

PGI has gone out of their way to overtly curtail Clans' ability to win.

PGI also doesn't play Faction Warfare, so they have absolutely no clue what's going on in their own house.

There's no coming back from this...especially if they make the same mistake in the future.

Edited by Commander A9, 17 October 2017 - 03:25 PM.


#137 Naglinator

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Posted 17 October 2017 - 03:27 PM

When Smoke Jag has anything to gain, it is better that they do not. Victory for the IS is better then victory for them.

#138 naterist

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Posted 17 October 2017 - 03:28 PM

View PostCommander A9, on 17 October 2017 - 03:24 PM, said:

Indeed.

Clans needs to keep 95% of the bar in their favor.

Is needed to keep the bar at maximum 94% in Clan favor to deny Clan victory. But to qualify for THEIR reward, they needed the bar 95% in THEIR favor.

Posted Image

Tukayyid simply required 1% majority/50% tug-of-war differential towards one side to achieve victory, which is how this event should have been designed. But since PGI declared they weren't going to run Tukayyid-styled events anymore, I'm not surprised PGI screwed people.

PGI has gone out of their way to overtly curtail Clans' ability to win.

PGI also doesn't play Faction Warfare, so they have absolutely no clue what's going on in their own house.

There's no coming back from this...especially if they make the same mistake in the future.


Yup clearly theyve tried everything they could. Buffing IS so that their equipment is on par for its weight and size is out of the question. Clearly, no further effort could have reasonably been made.

#139 SneekiBreeki

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Posted 17 October 2017 - 03:35 PM

View PostNaglinator, on 17 October 2017 - 03:27 PM, said:

When Smoke Jag has anything to gain, it is better that they do not. Victory for the IS is better then victory for them.

Besides whoever played as clans got better rewards from a tie...

#140 Rugbypig

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Posted 17 October 2017 - 04:32 PM

Reading Commander A9's whine about not winning is quite cathartic.
This the same "special person" who stated "the inner sphere should get good".
Well "we" were just "good enough" so "suck it Trebeck, suck it long and suck it hard"





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