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[Discussion] - Assaults Vs Lights Battle Scenario


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#1 m

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Posted 21 October 2017 - 07:53 AM

Hello everyone,

I am suggesting a game mode that promotes an Assault vs Light battle scenario with 4 (100 ton mechs) vs 20 (20 ton mechs), or 1 Lance vs 3 to 5 Lances where the tonnage is somewhat equal but on an extreme scale where power, tactics, and skill is competing against large numbers.

I think it would be a fun game mode especially if the payoff is worth it. A wild type of scenario like this could be what the game is missing at the current time in Quick Play and possibly even in Faction Play (Community Warfare).


Thank you for your time.



-CLICK TO VOTE-

VOTE! VOTE! VOTE!

Edited by m, 29 October 2017 - 07:12 PM.


#2 Mcgral18

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Posted 21 October 2017 - 07:57 AM

The Assaults would be absolutely demolished in that number difference, unless the Lights didn't have any armor.

Then they might win.



I guess it could be a Plague of Locusts

Edited by Mcgral18, 21 October 2017 - 07:57 AM.


#3 Davegt27

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Posted 21 October 2017 - 07:59 AM

OP light Mechs are called light-assault mechs

so you have to get your terms correct lol

#4 m

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Posted 21 October 2017 - 08:01 AM

View PostMcgral18, on 21 October 2017 - 07:57 AM, said:

The Assaults would be absolutely demolished in that number difference, unless the Lights didn't have any armor.

Then they might win.



Could have the game mode have a reverse counter where for every minute you are alive as an Assault Mech you automatically receive 100,000 CBills, and for every Assault mech you solo you receive an additional 250,000 CBills and 100,000 for the killing blow


View PostMcgral18, on 21 October 2017 - 07:57 AM, said:


I guess it could be a Plague of Locusts



"Plague" game mode would be a good name for it

Edited by m, 21 October 2017 - 08:19 AM.


#5 Sjorpha

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Posted 21 October 2017 - 08:46 AM

I think 4 assaults against 6 lights would be a more fair matchup.

You can't do a direct tonnage translation of power because having more players in way more powerful than having more tonnage, but it's not a bad idea per se.

So I thing 4v6 would be pretty balanced, do an event and set it up in private matches. I'd be up for it.

#6 dario03

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Posted 21 October 2017 - 08:48 AM

View PostSjorpha, on 21 October 2017 - 08:46 AM, said:

I think 4 assaults against 6 lights would be a more fair matchup.

You can't do a direct tonnage translation of power because having more players in way more powerful than having more tonnage, but it's not a bad idea per se.

So I thing 4v6 would be pretty balanced, do an event and set it up in private matches. I'd be up for it.


Star vs 2 lances. 5v8.

#7 CFC Conky

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Posted 21 October 2017 - 09:07 AM

I can see it now, the four assaults in a buffalo stance with the lights running around them taking potshots. Sounds like an old western movie...Posted Image

Good hunting,
CFC Conky

#8 Sjorpha

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Posted 21 October 2017 - 09:16 AM

View Postdario03, on 21 October 2017 - 08:48 AM, said:


Star vs 2 lances. 5v8.


Could work, but I think that's very heavily in favor of the lights. You can basically attack from all angles with that numerical advantage and focus fire legs one at a time. it would be really hard to defend against-

Maybe if you added some more rules like the lights not having any long range weapons and set the assaults up in a decent defensive position.

#9 JediPanther

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Posted 21 October 2017 - 09:37 AM

I'd bet on the faties to win against all locusts. One alpha hit from any of the fats and you'd be down a lct. Make it against achs and wolfhounds then bet on the lights to win.

#10 m

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Posted 21 October 2017 - 01:25 PM

View PostJediPanther, on 21 October 2017 - 09:37 AM, said:

I'd bet on the faties to win against all locusts. One alpha hit from any of the fats and you'd be down a lct. Make it against achs and wolfhounds then bet on the lights to win.


I feel it would be close and come down to tactics in the end for both the four 100 ton mechs and the twenty 20 ton mechs.

Below is a list of somewhat relevant mechs that could be added since we literally only have one 20 ton mech at the moment which is the Locust, and another arriving in January 2018 (Piranha):

The Cossack

Posted Image






The Firemoth (Dasher)

Posted Image







The Fireball

Posted Image

The Flea

Posted Image

The Hornet

Posted Image

The Howler (Baboon)

Posted Image

The Kabuto

Posted Image

The Mercury

Posted Image

The Piranha (coming soon btw)

Posted Image

The Porcupine

Posted Image

The Red Shift

Posted Image

The Stinger

Posted Image

The Thorn

Posted Image

The Wasp

Posted Image


Edited by m, 21 October 2017 - 02:53 PM.


#11 VitriolicViolet

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Posted 21 October 2017 - 01:32 PM

considering how many players dont seem to be able to even 1v1 a light with an assault id say the assaults would struggle even with 4v6. if we are talking competent light and assault pilots 4v6 should be quite even.

Edited: unless the lights sucked anything greater than 4v6 would probably end with the assaults losing

Edited by VitriolicViolet, 21 October 2017 - 01:34 PM.


#12 Shifty McSwift

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Posted 21 October 2017 - 01:54 PM

Waaaaaaaaay too many lights OP lol.

The 5 vs 8 might work, but honestly an assault vs light oriented match just seems like a recipe to annoy the heck out of assaults or just train them to go hard PPFLD/Splat all day and just camp with their back to a wall.

Edited by Shifty McSwift, 21 October 2017 - 01:56 PM.


#13 sycocys

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Posted 22 October 2017 - 02:15 AM

Unless the light is an urbie or MG only locust that can run out of ammo the light would win probably 99/100 times 1v1 much less 5v1. Just way too much difference in kiting power.

#14 GuardDogg

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Posted 22 October 2017 - 02:37 AM

20 elemental s vs assaults.

#15 m

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Posted 22 October 2017 - 06:59 AM

Everyone should understand there are a couple of ways to look at this Assaults Vs Lights Battle Scenario we are creating here, which is really interesting:


Either Assaults are overloaded by the amount of numbers in Light mechs (20 ton mechs provide more numbers) by an equal tonnage amount and survival is very remote and we are rewarded based on time (100 ton mechs vs 20 mechs)

View Postm, on 21 October 2017 - 08:01 AM, said:


Could have the game mode have a reverse counter where for every minute you are alive as an Assault Mech you automatically receive 100,000 CBills, and for every Assault mech you solo you receive an additional 250,000 CBills and 100,000 for the killing blow




OR


There is a fighting chance given to the Assault mechs in lowering the amount of Light mechs on the battlefield, and equality based on tonnage is ignored in favor of equality based on fairness, whereas 4 Assault mechs are equal to 4-8 Light mechs (just 20 ton mechs).



I also crunched some figures in regards to looking at all tonnages in the Assault range of mechs and Light range of mechs to build a better picture of equality based on tonnage, whereas we just have 4 Assault mechs going against the maximum possible amount of Light mechs.



320 ton cap with 4 mechs x 80 tons

20 ton mechs x 16 mechs
25 ton mechs x 12 - 13 mechs
30 ton mechs x 10 - 11 mechs
35 ton mechs x 9 - 10 mechs


340 ton cap with 4 mechs x 85 tons

20 ton mechs x 17 mechs
25 ton mechs x 13 - 14 mechs
30 ton mechs x 11 - 12 mechs
35 ton mechs x 9 - 10 mechs


360 ton cap with 4 mechs x 90 tons

20 ton mechs x 18 mechs
25 ton mechs x 14 - 15 mechs
30 ton mechs x 12 mechs
35 ton mechs x 10 - 11 mechs


380 ton cap with 4 mechs x 95 tons

20 ton mechs x 19 mechs
25 ton mechs x 15 mechs
30 ton mechs x 12 - 13 mechs
35 ton mechs x 10 - 11 mechs


400 ton cap with 4 mechs x 100 tons

20 ton mechs x 20 mechs
25 ton mechs x 16 mechs
30 ton mechs x 13 - 14 mechs
35 ton mechs x 10 - 11 mechs



Clearly from looking at the list we have a cap range from 320 tons to 400 tons and a maximum amount of Lights ranging from around 9 mechs to 20 mechs.


If we were to focus on fairness we need to look at minimum amounts across all the weight classes and those numbers range from 9 mechs to 11 mechs. If we were to translate that into Lances that would be 2 to 3 Lances or 8 to 12 Light mechs VS 4 Assault Mechs.


If we were to focus on fairness even further we can say that the 8 to 12 Light mechs within the 2 to 3 Lances must be 20 ton mechs VS 4 Assault mechs from any weight class.


TL:DR



4 Assaults (80 to 100 tons) VS 8 Lights (20 to 35 tons)




OR




4 Assaults (80 to 100 tons) VS 8 to 12 Lights (Strictly 20 tons)


Edited by m, 22 October 2017 - 07:12 AM.


#16 Revis Volek

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Posted 22 October 2017 - 07:05 AM

View PostSjorpha, on 21 October 2017 - 08:46 AM, said:

I think 4 assaults against 6 lights would be a more fair matchup.

You can't do a direct tonnage translation of power because having more players in way more powerful than having more tonnage, but it's not a bad idea per se.

So I thing 4v6 would be pretty balanced, do an event and set it up in private matches. I'd be up for it.



lol wut?


more like 6 assaults vs 4 lights.

View PostSjorpha, on 21 October 2017 - 09:16 AM, said:


Could work, but I think that's very heavily in favor of the lights. You can basically attack from all angles with that numerical advantage and focus fire legs one at a time. it would be really hard to defend against-

Maybe if you added some more rules like the lights not having any long range weapons and set the assaults up in a decent defensive position.



5 lights v 8 assaults is yes still in favor of the lights...

#17 Jun Watarase

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Posted 22 October 2017 - 07:28 AM

View Postm, on 21 October 2017 - 07:53 AM, said:

Hello everyone,

I am suggesting a game mode that promotes an Assault vs Light battle scenario with 4 (100 ton mechs) vs 20 (20 ton mechs), or 1 Lance vs 3 to 5 Lances where the tonnage is somewhat equal but on an extreme scale where power, tactics, and skill is competing against large numbers.

I think it would be a fun game mode especially if the payoff is worth it. A wild type of scenario like this could be what the game is missing at the current time in Quick Play and possibly even in Faction Play (Community Warfare).


Thank you for your time.



-CLICK TO VOTE-


The light mechs will easily win if they go for the legs.

The assaults can try to boat streaks but streaks are countered by AMS and reversing behind a rock before someone can lock onto you. Or more than 5 ECM to counter 5 BAPs.

Edited by Jun Watarase, 22 October 2017 - 07:28 AM.


#18 m

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Posted 22 October 2017 - 07:54 AM

View PostJun Watarase, on 22 October 2017 - 07:28 AM, said:


The light mechs will easily win if they go for the legs.

The assaults can try to boat streaks but streaks are countered by AMS and reversing behind a rock before someone can lock onto you. Or more than 5 ECM to counter 5 BAPs.



That much is understood.

Tactically proficient veteran Assault pilots VS new not so tactically proficient Light pilots would be the ideal 4 Assault vs 20 Light scenario.

If experience is leveraged then the numbers have to be adjusted as well as the specifics regarding equality based on tonnage.

How I gauged experience was based on new players having next to nothing when they arrive and having very little skill and pitting 20 of them against 4 experienced pilots in Assault mechs.

Since the first post there has been some discussion and my latest post TLDR is below:


View Postm, on 22 October 2017 - 06:59 AM, said:

4 Assaults (80 to 100 tons) VS 8 Lights (20 to 35 tons)




OR




4 Assaults (80 to 100 tons) VS 8 to 12 Lights (Strictly 20 tons)






The first option is if we are focusing in on Assaults losing and awarding them based on longevity of the match because the Light tonnage spans between 20 to 35 tons.

The second option provides a fairness factor just focusing in on 20 ton mechs (Locust).

As for the POLL, I feel it needs to be redone slightly, but I would like options built by the community first within this thread.

Edited by m, 22 October 2017 - 07:57 AM.


#19 Darian DelFord

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Posted 22 October 2017 - 08:14 AM

Skill on Skill

Assaults every time.


There is no scenario where the lights have a snow balls chance in hell of winning.

#20 Khobai

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Posted 22 October 2017 - 08:16 AM

so basically you want zombie coop mode

mech4dead





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