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Thanatos - No Way In Hell That Is The Correct Scale


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#41 El Bandito

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Posted 10 November 2017 - 12:44 AM

View PostGas Guzzler, on 10 November 2017 - 12:13 AM, said:

Does it have the energy hardpoints to bring 4 ERMLs with it?


It has 2 energy and 2 missile as potential back up, but those are on the arms, which means no stripping. I personally would just run the TNS-5S with dual Gauss + XL + max JJs, and operate at 700+ meters, which means no need for ERMLs.

Worst case scenario, I can always add 2xRL20s (costs 3 tons) for that annoying Light mech.

Edited by El Bandito, 10 November 2017 - 12:46 AM.


#42 Ace Selin

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Posted 10 November 2017 - 01:27 AM

View PostDakota1000, on 09 November 2017 - 04:53 PM, said:

Just looked at the new pictures for it, I'm liking those mount locations.

Posted Image

personally, that pic makes the mech look cool

#43 MustrumRidcully

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Posted 10 November 2017 - 01:28 AM

View PostEl Bandito, on 10 November 2017 - 12:44 AM, said:


It has 2 energy and 2 missile as potential back up, but those are on the arms, which means no stripping. I personally would just run the TNS-5S with dual Gauss + XL + max JJs, and operate at 700+ meters, which means no need for ERMLs.

Worst case scenario, I can always add 2xRL20s (costs 3 tons) for that annoying Light mech.

Well, with that ample side torsos, maybe you can always strip the arms, because no one is shooting at them anyway (and if it's your secondary armnament anwayway, it might not be such a big loss.)

#44 El Bandito

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Posted 10 November 2017 - 01:32 AM

View PostMustrumRidcully, on 10 November 2017 - 01:28 AM, said:

Well, with that ample side torsos, maybe you can always strip the arms, because no one is shooting at them anyway (and if it's your secondary armnament anwayway, it might not be such a big loss.)


Yeah, I am thinking of stripping the missile arm, and keep the energy arm to add a single ERLL on top of those dual Gauss (gonna have to strip some JJs). That will make a smaller version of my XL Sniper Mauler.

I do not own Thanny though, so gotta test it after it is out for C-Bills.

Edited by El Bandito, 10 November 2017 - 01:38 AM.


#45 Cato Zilks

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Posted 10 November 2017 - 03:22 AM

View PostEl Bandito, on 10 November 2017 - 01:32 AM, said:


Yeah, I am thinking of stripping the missile arm, and keep the energy arm to add a single ERLL on top of those dual Gauss (gonna have to strip some JJs). That will make a smaller version of my XL Sniper Mauler.

I do not own Thanny though, so gotta test it after it is out for C-Bills.

given that it has ecm and JJs, it should better perform sniper role than the Mauler.

#46 Nema Nabojiv

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Posted 10 November 2017 - 03:23 AM

Yeah. It looks kinda bigger than if should. Look, the same height as Orion, but wider frontally AND wider from the side. This means it has to be slightly smaller in all dimensions.

And the legs have more volume too because of triple joint.

Posted Image

Posted Image

#47 Sjorpha

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Posted 10 November 2017 - 03:40 AM

Looks pretty accurate to me TBH.

#48 ForceUser

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Posted 10 November 2017 - 05:13 AM

In the Orion vs Thanatos comparison It looks about right if you take into account the sizeable gap above the cockpit where on the Orion it protrudes quite a bit. Also a lot less volume in the arms compared to the Orion. The arm mounts are higher as a result. The Orion also has a protruding chest so the extra volume seen there isn't nearly as much as it looks like at first glance. Also keep in mind the whole of the Orion's chest is protruded while the Thanatos only has the side torsos protruding and NOT the CT, it's actually somewhat recessed.

A more critical analysis reveals the volume it probably on point, it's just that the Thanatos itself has certain inherent geometric quirks that will probably make it a bit more vulnerable to being side torso'ed.

This would be a problem if not for the amaziballs hard points and ECM and optional JJs AND it being a 75t battlemech. It's going to be a good mech. It's not going to be the next KDK-3 broken OP mech but it is FAR from DOA. It will however depend on how good you are at mechlabbing it so I guess if you lack skill there it'll probably show.

#49 ChapeL

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Posted 10 November 2017 - 05:32 AM

The mech looks fine to me, I'm just curious to see how it walks/runs .... because that's where the ball has been dropped numerous times of late.

#50 Nema Nabojiv

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Posted 10 November 2017 - 06:00 AM

View PostForceUser, on 10 November 2017 - 05:13 AM, said:

This would be a problem if not for the amaziballs hard points and ECM and optional JJs AND it being a 75t battlemech. It's going to be a good mech. It's not going to be the next KDK-3 broken OP mech but it is FAR from DOA. It will however depend on how good you are at mechlabbing it so I guess if you lack skill there it'll probably show.

That will very much depend on mobility. I thought novacats gonna be good, yet they are near useless because of that.

#51 The Mysterious Fox

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Posted 10 November 2017 - 06:07 AM

volumetric scaling is silly, pgi should have modeled the cockpit from the outside and used the pilots chair as the measuring stick

#52 Y E O N N E

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Posted 10 November 2017 - 06:23 AM

View PostScout Derek, on 09 November 2017 - 10:54 PM, said:

I'm talking about Dual Guass. While it's entirely possible with 1 Gauss Rifle, I don't see it being that effective.


I know you are. Did you not see the 8 slots and 15 tons I left open for the second Gauss?

#53 Asym

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Posted 10 November 2017 - 07:49 AM

Im kinda of glad I didn't purchase this mech: even though it is my favorite mech in the past.

I think, and I might be wrong that this mech will follow the Night Gyr deployment where it is OP for several weeks and then PGI will scale way back agility to the point that the mech is no long "valid" in a highly mobile fight.... As the Night Gyr's have found a pop-tarting Gauss/PPC nich, I see this mech getting neutered into that same roll....

The other problem is that if you are a Clanner, there is no way to play both sides in one account ! So, what's the point of buying IS mechs you really can't use for anything; short of creating an alternative account and starting over and grinding, and grinding and then getting frustrated grinding..... Hey, PGI !!! Hello, you are losing sales since we can't firewall a single account into distinct, multiple characters......

Just a hunch that a mech I really wanted will follow it's Clan alter ego: the Gyr. Could be wrong.

#54 Y E O N N E

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Posted 10 November 2017 - 08:23 AM

This 'Mech can't poptart any better than a Marauder or Grasshopper, and neither are anywhere close to the Night Gyr.

#55 Pariah Devalis

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Posted 10 November 2017 - 08:31 AM

View PostYeonne Greene, on 10 November 2017 - 08:23 AM, said:

This 'Mech can't poptart any better than a Marauder or Grasshopper, and neither are anywhere close to the Night Gyr.


How many JJ can it fit? If the answer is 4, than that is a factually incorrect statement. With 4 JJ it gets off the ground just as well as the Gyr. Now, can it deploy the same sort of firepower? Probably not. However, 2x ERPPC and ECM should be a cakewalk.

#56 Sjorpha

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Posted 10 November 2017 - 08:35 AM

View PostYeonne Greene, on 10 November 2017 - 08:23 AM, said:

This 'Mech can't poptart any better than a Marauder or Grasshopper, and neither are anywhere close to the Night Gyr.


Well, it can dual goose poptart for 0 heat and up that alpha with lasers when fighting on ground, I'd say it's pretty solidly going to beat at least the marauder for poptarting.

Grasshopper poptart? 2HPPC? never really tried it tbh.

Edited by Sjorpha, 10 November 2017 - 08:37 AM.


#57 Mcgral18

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Posted 10 November 2017 - 08:49 AM

View PostBishop Steiner, on 09 November 2017 - 06:25 PM, said:

and?

Sorry if it messes with the metalords, but I have no issues with some degree of standardization.


It has nothing to do with Metalords, it has to do with PGI's arbitrary scaling methods
It's certainly not standard for all materials to have the same density

Do weapon boxes count as Geo?
Dynamic weapons?
Catapult missile boxes count as Density?
Madcat Mk2s or Timby missile boxes? What happens when you remove them?



Some weapon geometry is MASSIVE, and it kinda throws the whole mass density scale off...let alone nerfing the weakest mechs in the game for no reason (without promised compensation)

#58 Gas Guzzler

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Posted 10 November 2017 - 09:03 AM

View PostPariah Devalis, on 10 November 2017 - 08:31 AM, said:


How many JJ can it fit? If the answer is 4, than that is a factually incorrect statement. With 4 JJ it gets off the ground just as well as the Gyr. Now, can it deploy the same sort of firepower? Probably not. However, 2x ERPPC and ECM should be a cakewalk.


2 IS ER PPCs is pretty weak for an IS heavy. If I do a poptart build, it will probably be with 2 HPPCs.

#59 Athom83

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Posted 10 November 2017 - 09:05 AM

View PostGas Guzzler, on 10 November 2017 - 09:03 AM, said:

2 IS ER PPCs is pretty weak for an IS heavy. If I do a poptart build, it will probably be with 2 HPPCs.

Well, IS ERPPC are near instant hit like Gauss now. Less time aiming and leading with a bigger chance to hit.

#60 Gas Guzzler

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Posted 10 November 2017 - 09:12 AM

The other option is of course to try to squeeze dual goose and an ER PPC.





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