What does running a Clan 'Mech have to do with how hot the map is? Just because you
can bring a hotter build doesn't mean it's always a good idea to do so, and since things like 2-slot DHS, 7-slot endo and ferro, and 10-slot XLs exist, there's no reason why a Clan 'Mech
has to be built hotter than its IS equivalent. How hot
are your builds, anyway? The toastiest thing I own is a
78-point HBK-IIC-A running HLL+ERML vomit, and that can safely alpha while running at full speed in the middle of the caldera on Caustic. If that abomination of science can handle the hottest ambient conditions in the game, I'm gonna go ahead and call bull on
any maps being too hot.
You don't build a 'Mech for ideal circumstances- you build it for the worst-case scenario. You know hot maps exist, and that it isn't up to you whether you play on them or not, so if you've built your 'Mechs too hot for those maps- to such an extent that rolling a hot map makes you want to ragequit- well, I'm sorry, but you need to consider building some cooler-running 'Mechs, because the maps aren't the problem.
*edit for build link. Go ahead and test it if you don't believe me.
Edited by WrathOfDeadguy, 15 November 2017 - 03:15 PM.