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Rubellite Oasis


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#61 Escef

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Posted 15 November 2017 - 05:27 AM

View PostWrathOfDeadguy, on 14 November 2017 - 11:29 PM, said:

I would still much rather have a proper dense cityscape (as in, 100% of the map is street fighting) or some green, rolling hills in the countryside, because those are things we don't already have whereas ruined hellscapes we've got a-plenty.


We have a cityscape coming early next year. And if you like, just pretend it's white grass on Polar Highlands, there's your rolling hills.

View PostVellron2005, on 15 November 2017 - 01:15 AM, said:

7) Visually, the map looks like a hot mess. I really don't see any reason to call it an "Oasis". More like "Industrial garbage heap".


Well, the write up for the map clearly states:

"Known simply as 'the oasis' among those who attempt a dry humor in the face of grim reality,..."

#62 Bigbacon

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Posted 15 November 2017 - 06:31 AM

the heat is not even a problem. Sad that too many just can't handle that part of it and that heat = bad map.

bad map design is one thing, but the heat is something you just need to get over. We get over it on tourmaline no problem and I honestly wish there were more hot maps to mix it up and make people play differently to the heat ya know like mech warriors are supposed too.

#63 GrimRiver

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Posted 15 November 2017 - 08:52 AM

It's a JJ mech's dream, I can finally make REAL use of JJ and not just some hill or platform that's only a few meters tall.

I'm finding that alot of the fights happen under the 2 main buildings while some stay top and pop at the ones below.

Have seen little to no nascar, looks like the map makes that playstyle hard to work with which is a bonus in my eyes, but don't mistake my saying that it's "impossible", just that it's hard to work with.

I don't think large portions of the map is wasted since the outer edges are mostly for spawn and the fighting happens in the core areas where buildings are.

#64 Humpday

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Posted 15 November 2017 - 10:56 AM

I like it a lot, plenty of attack vectors, good cover, it's Nascar averse.
What would help out a lot is if the MM would constantly drop you in 4-6 locations instead of just 2.
When you do that people get into a routine of running down the same paths creating a consistently of game play. People are creatures of habit and will run down the same path all the time.

I also like being scared I'm going to turn a wrong corner and accidental be engaged.

For the people complaining about mech blending with back ground... Um, what? So you're averse to camo actually being functional? Or are you just mad that you cant just spot an enemy and spit your 70 pt alpha at them at 400+ meters? Come on man.

I've not noticed the heat really, I don't think it's worse than tourmaline(sp?)

I can't wait to take my lights out on it. Good map so far, but people haven't learned it yet so time will tell. For now, all positive.

#65 MischiefSC

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Posted 15 November 2017 - 12:09 PM

View PostStonefalcon, on 15 November 2017 - 01:21 AM, said:

Is it just me, or does this map feel not finished? It feels like what EA would do if they were developing it, give you the dog standard map, charge $60 then say "We're you expecting a finished map? That'll be $80 for some destroyed mechs to add a bit of clutter and liven up the place"


Yes but you could do in game purchases to get instant cover and jumper boosts.

Edited by MischiefSC, 15 November 2017 - 12:10 PM.


#66 Josh Seles

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Posted 15 November 2017 - 01:16 PM

I've been on school-related hiatus for over a month, so I haven't had a chance to play the new map. Can't wait for this term to end.

I really want to play this new map. It's about damn time, and looks like fun. Seems to favor short- and mid-range as well as jump jets and mobility. Not exactly a replacement for Old Frozen City, but its something that isn't long sight-lines and seems to not have 1 single feature that is obviously to Nascar around.

The lower visibility and dark-colored environment is also going to be fun to run around in with a jet-black mech. That being almost all my mechs.

PS: Just because a map is hot does not mean it's a bad map. Just means it's less friendly to pure laser boat builds.
Edit: I hope PGI un-nerfs jump jets too, but that seems unlikely. Still, one can hope.

Edited by Josh Seles, 15 November 2017 - 01:21 PM.


#67 WrathOfDeadguy

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Posted 15 November 2017 - 02:15 PM

View PostJosh Seles, on 15 November 2017 - 01:16 PM, said:

PS: Just because a map is hot does not mean it's a bad map.


^ This.

Tourmaline is quite popular, and deservedly so because it is one of the few maps that doesn't always devolve into NASCAR (and when it does, it isn't around the exact same terrain feature every single time, unlike... oh, every other popular map). It is also one of the hottest maps in the game, lacking only the "walk here for free bonus heat!" zones that Caustic and Therma have. Nevertheless, it frequently wins votes even when matched against cooler popular maps like Frozen, Canyon, and HPG.

I'd much rather drop on a hot map where the gameplay is a little more fluid, than on a cold map where I'm guaranteed to have a game of ring-around-the-rosie every single match.

#68 Kanil

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Posted 15 November 2017 - 02:25 PM

What I like most about the map is how many different spawn locations there are. Some modes are E/W, others N/S, a couple a bit of both. Glad PGI's doing more stuff in that regard.

#69 Methanoid

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Posted 15 November 2017 - 02:31 PM

View PostWrathOfDeadguy, on 15 November 2017 - 02:15 PM, said:


^ This.

Tourmaline is quite popular.


For IS mechs? how bout clans? i prefer clan mechs and dispise hot maps, it takes me a lot of self restraint to bother playing them, i can easily see others being forced to play a map they have no interest in or just plain hate is just another reason people tend to just walk away from the game, too many silly little things frustrate players, esp new ones.

#70 WrathOfDeadguy

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Posted 15 November 2017 - 03:12 PM

What does running a Clan 'Mech have to do with how hot the map is? Just because you can bring a hotter build doesn't mean it's always a good idea to do so, and since things like 2-slot DHS, 7-slot endo and ferro, and 10-slot XLs exist, there's no reason why a Clan 'Mech has to be built hotter than its IS equivalent. How hot are your builds, anyway? The toastiest thing I own is a 78-point HBK-IIC-A running HLL+ERML vomit, and that can safely alpha while running at full speed in the middle of the caldera on Caustic. If that abomination of science can handle the hottest ambient conditions in the game, I'm gonna go ahead and call bull on any maps being too hot.

You don't build a 'Mech for ideal circumstances- you build it for the worst-case scenario. You know hot maps exist, and that it isn't up to you whether you play on them or not, so if you've built your 'Mechs too hot for those maps- to such an extent that rolling a hot map makes you want to ragequit- well, I'm sorry, but you need to consider building some cooler-running 'Mechs, because the maps aren't the problem.

*edit for build link. Go ahead and test it if you don't believe me.

Edited by WrathOfDeadguy, 15 November 2017 - 03:15 PM.


#71 A Really Old Clan Dude

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Posted 15 November 2017 - 03:48 PM

View PostInsanity09, on 14 November 2017 - 08:01 PM, said:

I like it.

It is hot, so you have to be careful with your heat.
I love the varied vertical levels.
Good cover, but some decent vantage points for scouting and sniping.
Plenty of room to maneuver tactically for a good team, but with enough variety to allow many different ways to go, rather than one or two fighting grounds (I'm sure it will devolve to that eventually).

The main complaints above seem to be that it is hot and the colors are tough to deal with.
We needed another hot map because ballistics have been choking on road dust for a while, and folks really need to learn to manage their heat better. Deal with it.
As far as colors, I'm not having too much trouble picking enemies out, but my mileage might vary.


I took out a fresh kit fox from the rewards, got to a high spot and was able to snipe with er large lasers until I had to move to not get rolled up on. (Build 2 er large, 2 srm 4, ecm)
2 kills 600+ damage later, nice.

Definitely a snipers paradise.

#72 The Amazing Atomic Spaniel

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Posted 15 November 2017 - 04:14 PM

I quite like it. Nice vertical range and it has no channelling of players into choke points (that problem really spoils Terra Therma for me).

It would be nice if there was SOMETHING to give a sense of scale. It's another map that makes the mechs look tiny.

#73 CMDR Sunset Shimmer

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Posted 15 November 2017 - 06:02 PM

I love it. Combined with my new love in the Assassin, I have plenty of room to circle the outside of the map, swoop in, take out a mech or two, then run back to the team. It's big, but not too big, it's hot, but not overwhelmingly so, it's got plenty of cover, but LRM's can still be useful...

Yeah, I like it... now if you could just put out MORE maps FASTER! Honestly a new map should be dropping aprox every 3 months... it's far too slow a period between map releases.

#74 qS Sachiel

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Posted 15 November 2017 - 06:25 PM

View PostHoshi Toranaga, on 15 November 2017 - 12:40 AM, said:

A simple red toned cross between tourmaline sharp rocks and caustic dust (which is now red instead of yellow). Very dissappointing. I would have wished for something other worldly, like real ruby like crystal formations and therefore slippery spots like in that MW:3 map someone made.

I think this map was rushed out and the designers were underpaid or not motivated and just copy pasted **** together. I mean the one sniper spire is a 100% copy of the tourmaline spire, you even have the same "jump spots".

Sad to see another map that will get downvoted a lot in the future. Wasted design money.


Looking at the video in the opening shots the first thing I noticed was re severe low fidelity texture. Ugly. Poor res, the tones clash strongly between light and dark, and blanket textured applied to large areas (black tourmaline ground texture use for days broken only occasionally by litter, whereas on tourmaline map it only shows around crystal outcrops.

Also for reference, rubelite is tourmaline, it will look similar bar colour. But give the colour like you suggest, they could have done something functional like the radar decoy effect in mw2m. Otherwise agree with pretty much everything.

Did they outsource this or is this what 1 year of casual map development gets you?
It legit feels like an amateur map pack from the 00s

#75 DANKnuggz

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Posted 15 November 2017 - 06:26 PM

just another million degree map I'll avoid as much as possible because heat slows the game WAY WAY WAY WAY down as everyone slows their fire rate to avoid shutdown....

Maybe we could have a new map that is not super hot OR super cold.... perhaps in the Goldilocks zone, ya know, not too hot, not too cold.... Juuuuuuuust Riiiiiiiight....?? possibly... maybe.... perchance????

I prefer faster paced games and hot maps are exactly the opposite of that...

I will say that visually it looks really cool

#76 Khobai

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Posted 15 November 2017 - 06:42 PM

Quote

just another million degree map I'll avoid as much as possible because heat slows the game WAY WAY WAY WAY down as everyone slows their fire rate to avoid shutdown....


use ballistics?

it only slows you down if all you play is laser vomit

or you can play a laser vomit night gyr and ignore the extra heat with magic heatsinks

Edited by Khobai, 15 November 2017 - 06:43 PM.


#77 CMDR Sunset Shimmer

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Posted 15 November 2017 - 06:47 PM

View PostDANKnuggz, on 15 November 2017 - 06:26 PM, said:

just another million degree map I'll avoid as much as possible because heat slows the game WAY WAY WAY WAY down as everyone slows their fire rate to avoid shutdown....


Ahha... hAHAHA.

oh **** man, you are LITERALLY the kind of player that is the worst part of this game's playerbase. "Wahh, the map is TOO HOT, it SLOWS DOWN THE GAME!!!!"

******* GOOD, about damned time something slowed down the combat! This game isn't supposed to be a fast twitch shooter! Jesus christ man, I HATE players like you with a goddamned unmatched passion.

#78 Scout Derek

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Posted 15 November 2017 - 07:02 PM

View PostCMDR Sunset Shimmer, on 15 November 2017 - 06:47 PM, said:


Ahha... hAHAHA.

oh **** man, you are LITERALLY the kind of player that is the worst part of this game's playerbase. "Wahh, the map is TOO HOT, it SLOWS DOWN THE GAME!!!!"

******* GOOD, about damned time something slowed down the combat! This game isn't supposed to be a fast twitch shooter! Jesus christ man, I HATE players like you with a goddamned unmatched passion.


I'll give ya a hint on his leaderboard stats too if you want Posted Image

#79 Trev Firestorm

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Posted 15 November 2017 - 08:08 PM

View PostBigbacon, on 14 November 2017 - 05:21 PM, said:


that is crazy... HPG is one of the worst maps in the game...if not the worst.

FTFY. HPG has horrid design, horrid colors/contrast, pointlessly busy textures. In close contest with bog for worst.

Really undecided on this new one, verticality (sure lets make that a word now) seems to be the best utilized of any map but too soon to judge.

Edit: though yeah, very arena, but at this point is it even worth trying to pretend the game is anything but an arena match?

Edited by Trev Firestorm, 15 November 2017 - 08:10 PM.


#80 FupDup

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Posted 15 November 2017 - 08:16 PM

View PostKhobai, on 15 November 2017 - 06:42 PM, said:

use ballistics?

it only slows you down if all you play is laser vomit

or you can play a laser vomit night gyr and ignore the extra heat with magic heatsinks

My Dragon 5N "dakka hand" (triple UAC/2) runs very toasty even on cold maps. With full heat gun, cool run, and heat containment unlocked.





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