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Battle For Tharkad, Event Details!


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#281 SmokeGuar

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Posted 26 November 2017 - 04:35 AM

MS switched from IS to Clan and Bar slid from right to left instantly. Good old days.

Likely battles that end before cutoff are counted.

#282 Merlin Kell

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Posted 26 November 2017 - 06:20 AM

doing 480 dmg in scouting and not getting a match score of 250 is pretty crazy.

Edited by Merlin Kell, 26 November 2017 - 06:20 AM.


#283 Iron Lemur

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Posted 26 November 2017 - 08:19 AM

View PostMerlin Kell, on 26 November 2017 - 06:20 AM, said:

doing 480 dmg in scouting and not getting a match score of 250 is pretty crazy.


Just to throw this out there... my unscientific observations are that team damage is a disproportionate drawn-down on match score. I've had 450+ damage in a game and gotten the 250+ score. I've had other games with about the same damage, except I'll pull 20+ team damage (because people start getting in each others way to get that damage in), and the match score will be in the 230 range.

Once I started making pains to not damage my team mates, I started racking up the 250 credits quicker. Anecdotally.

Edited by Iron Lemur, 26 November 2017 - 08:20 AM.


#284 MovinTarget

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Posted 26 November 2017 - 08:25 AM

View PostIron Lemur, on 26 November 2017 - 08:19 AM, said:


Just to throw this out there... my unscientific observations are that team damage is a disproportionate drawn-down on match score. I've had 450+ damage in a game and gotten the 250+ score. I've had other games with about the same damage, except I'll pull 20+ team damage (because people start getting in each others way to get that damage in), and the match score will be in the 230 range.

Once I started making pains to not damage my team mates, I started racking up the 250 credits quicker. Anecdotally.


This is true, but also factor in component destruction, kmdd, assists... there are not many to acquire in a scouting match, so every little counts.

#285 Doctor Dinosaur

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Posted 26 November 2017 - 09:38 AM

One kill, three assists and you should be set.
Had a good experience with an Huntsman with 6x6 streaks and a light tag. Almost always won, almost always over 250 match score.
Yeah, a bit late the adivce...

#286 Vysir

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Posted 26 November 2017 - 09:47 AM

View PostDoctor Dinosaur, on 26 November 2017 - 09:38 AM, said:

One kill, three assists and you should be set.
Had a good experience with an Huntsman with 6x6 streaks and a light tag. Almost always won, almost always over 250 match score.
Yeah, a bit late the adivce...


There's been the problem with this event in scouting. No longer is it a quick precision hit on an enemy. It all but requires farming for components to get the required match score. Once I loaded up on streaks, the numbers went up, a bit late for me to get the mech though. Simple blasting through the rear armor and quickly killing a mech no longer works. Neither does collecting the points like an Arctic Cheetah player on my team discovered with his single handed victory and 46 match score. I wonder why PGI puts in win conditions when they only reward you if you do damage. They may as well make all faction warfare game modes skirmish if they're going to require match score for the cookie.

#287 Andrzej Lechrenski

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Posted 26 November 2017 - 09:58 AM

View PostRapidRewind, on 26 November 2017 - 09:47 AM, said:


There's been the problem with this event in scouting. No longer is it a quick precision hit on an enemy. It all but requires farming for components to get the required match score. Once I loaded up on streaks, the numbers went up, a bit late for me to get the mech though. Simple blasting through the rear armor and quickly killing a mech no longer works. Neither does collecting the points like an Arctic Cheetah player on my team discovered with his single handed victory and 46 match score. I wonder why PGI puts in win conditions when they only reward you if you do damage. They may as well make all faction warfare game modes skirmish if they're going to require match score for the cookie.


Honestly, I think the single best thing they could do to improve Scouting would be to make each beacon worth a very large amount of C-bills and matchscore. Something like 25k C-bills and 25+ points. The incentive to actually play to the objectives would completely change the dynamic of the matches, and perhaps even give the weaker teams a chance to out-play the veteran units strategically, rather than forcing them to play the same seemingly unwinnable brawl over and over again. I did my thing and got my NTG, so I personally don't have any complaints about the event, but I'd like it if some of the people who've put in fewer than 1000+ hours had a good time with it, too (and even I find the brawl to get stale after a dozen or so matches...).

#288 Iron Lemur

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Posted 26 November 2017 - 10:32 AM

View PostAndrzej Lechrenski, on 26 November 2017 - 09:58 AM, said:


Honestly, I think the single best thing they could do to improve Scouting would be to make each beacon worth a very large amount of C-bills and matchscore. Something like 25k C-bills and 25+ points. The incentive to actually play to the objectives would completely change the dynamic of the matches, and perhaps even give the weaker teams a chance to out-play the veteran units strategically, rather than forcing them to play the same seemingly unwinnable brawl over and over again. I did my thing and got my NTG, so I personally don't have any complaints about the event, but I'd like it if some of the people who've put in fewer than 1000+ hours had a good time with it, too (and even I find the brawl to get stale after a dozen or so matches...).

Oh. Dear. Lord. What you're suggesting would demolish team play in scouting. It would become a race to collect stuff. People would be shooting each other to interrupt a collect. And winning the match would be worth less than collecting an extra beacon or two. The winning reward would be in the noise. Hell, the two teams wouldn't even bother fighting: not enough CBills in it.

Whether or not you think any of the faction game types are broken or not, they're not the core problem here. The problem is the events being laid over the framework of the existing game play, and radically shifting the object of each game. Scouting went from attempting to quickly intercept the opfor and taking them out as quickly as possible to getting a man-advantage and sanding the armor off the other team is inflate damage, and thus match score. Because as folks quickly figured out, damage is what really mattered in 4x4.

#289 Steel Raven

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Posted 26 November 2017 - 10:36 AM

Game should reward teamwork more considering that's what wins most matches. I usually had to single out a opponent for some one on one to break 250, not ideal consider teammates focusing fire is the best way to dominate.

#290 Brakkar

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Posted 26 November 2017 - 03:11 PM

And ofcourse same event rewards redeem bug as with Battle for Luthien.
Can we finish this beta and go live at last?

#291 Tarl Cabot

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Posted 26 November 2017 - 03:14 PM

It did. This event ended 13 minutes ago - End Date: Sunday, Nov 26th - 11:00 PM UTC / 5:00 PM CDT

#292 Kinski Orlawisch

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Posted 26 November 2017 - 03:17 PM

Redeem possibel.....but no Change in the C Bills..?

#293 Commander A9

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Posted 26 November 2017 - 03:18 PM

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All about the little details...right?

Congratulations Inner Sphere on winning the event by forcing a stalemate! One more of this, and they win the season! Then we can wipe the map out and do it all over again! XD

No, seriously, was well-fought, and MercStar aptly demonstrated that it is not the mechs that make or break the match - it is the pilots in the cockpits.

Edited by Commander A9, 26 November 2017 - 03:20 PM.


#294 MegaBopper

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Posted 26 November 2017 - 03:19 PM

Well PGI you've done it again. The browser told me to claim my 4M cbills. Pressed the button and got an error. "A tie is extremely unlikely", huh? Any time the bar is past the middle it is victory not a tie. I feel like it's the same old highly malodorous used discarded male bovine byproduct deja vu all over again. Pat yourselves on the back. Good job. Posted Image

Edited by MegaBopper, 26 November 2017 - 04:12 PM.


#295 KingJoo

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Posted 26 November 2017 - 03:20 PM

View PostInnerSphereNews, on 17 November 2017 - 04:05 PM, said:

Ties are extremely unlikely!


And yet...

Edited by KingJ00, 26 November 2017 - 03:21 PM.


#296 utopian201

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Posted 26 November 2017 - 03:23 PM

Posted Image

eh, it means 4m cbills for everyone :)

Edited by utopian201, 26 November 2017 - 03:23 PM.


#297 Mikayshen

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Posted 26 November 2017 - 03:24 PM

So when will we finally see a result for these other than a tie? Especially since 'ties are extremely unlikely' but I guess we got the odds right or something. I better go buy a lottery ticket since it's extremely unlikely I'll win, but who knows!

#298 R3pt1l3

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Posted 26 November 2017 - 03:25 PM

View PostMegaBopper, on 26 November 2017 - 03:19 PM, said:

Well PGI you've done it again. The browser told me to claim my 4M cbills. Pressed the button and got an error. "A tie is extremely unlikely", huh? Any time the bar is past the middle it is victory not a tie. I feel like it's the same old used discarded male bovine byproduct deja vu all over again. Pat yourselves on the back. Good job.


Was trying to work out why i was not receiving my 4m C-bill reward and got an error message, then i noticed the 'TIE' at the top of the event board. Can't believe its another tie. :(

#299 Tarl Cabot

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Posted 26 November 2017 - 03:26 PM

One more tie or loss by the Clans would not mean a win for the IS, it means a tie/stalemate and a start for the next season.

As for the Reward, that should be a bug since it was a tie instead of a clear cut victory, no one should be getting the 12/12 $4 million or have we gone the American way of making it a Participation Award Posted Image

Edit, anyone have a screen shot of the final bar? Did keeping it @ 3.3% hurt the chance at a win? (sorry was off doing other things :) )

Edited by Tarl Cabot, 26 November 2017 - 03:28 PM.


#300 Commander A9

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Posted 26 November 2017 - 03:26 PM

You won't get your 4,000,000 C-Bills.

The condition for those was victory.

No one won. Therefore, no one gets the money. Just like the Luthien mechs.

Sorry, fellas.

But you know what you do get? A loss by proxy of original occupation, because Clans can't attack Luthien or Tharkad a second time.

So Inner Sphere retains occupation.

Which means, if we stalemate a third capital, Inner Sphere wins since they're the original owners of the planet.

Happy Thanksgiving!

Edited by Commander A9, 26 November 2017 - 03:28 PM.






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