Battle For Tharkad, Event Details!
#281
Posted 26 November 2017 - 04:35 AM
Likely battles that end before cutoff are counted.
#282
Posted 26 November 2017 - 06:20 AM
Edited by Merlin Kell, 26 November 2017 - 06:20 AM.
#283
Posted 26 November 2017 - 08:19 AM
Merlin Kell, on 26 November 2017 - 06:20 AM, said:
Just to throw this out there... my unscientific observations are that team damage is a disproportionate drawn-down on match score. I've had 450+ damage in a game and gotten the 250+ score. I've had other games with about the same damage, except I'll pull 20+ team damage (because people start getting in each others way to get that damage in), and the match score will be in the 230 range.
Once I started making pains to not damage my team mates, I started racking up the 250 credits quicker. Anecdotally.
Edited by Iron Lemur, 26 November 2017 - 08:20 AM.
#284
Posted 26 November 2017 - 08:25 AM
Iron Lemur, on 26 November 2017 - 08:19 AM, said:
Just to throw this out there... my unscientific observations are that team damage is a disproportionate drawn-down on match score. I've had 450+ damage in a game and gotten the 250+ score. I've had other games with about the same damage, except I'll pull 20+ team damage (because people start getting in each others way to get that damage in), and the match score will be in the 230 range.
Once I started making pains to not damage my team mates, I started racking up the 250 credits quicker. Anecdotally.
This is true, but also factor in component destruction, kmdd, assists... there are not many to acquire in a scouting match, so every little counts.
#285
Posted 26 November 2017 - 09:38 AM
Had a good experience with an Huntsman with 6x6 streaks and a light tag. Almost always won, almost always over 250 match score.
Yeah, a bit late the adivce...
#286
Posted 26 November 2017 - 09:47 AM
Doctor Dinosaur, on 26 November 2017 - 09:38 AM, said:
Had a good experience with an Huntsman with 6x6 streaks and a light tag. Almost always won, almost always over 250 match score.
Yeah, a bit late the adivce...
There's been the problem with this event in scouting. No longer is it a quick precision hit on an enemy. It all but requires farming for components to get the required match score. Once I loaded up on streaks, the numbers went up, a bit late for me to get the mech though. Simple blasting through the rear armor and quickly killing a mech no longer works. Neither does collecting the points like an Arctic Cheetah player on my team discovered with his single handed victory and 46 match score. I wonder why PGI puts in win conditions when they only reward you if you do damage. They may as well make all faction warfare game modes skirmish if they're going to require match score for the cookie.
#287
Posted 26 November 2017 - 09:58 AM
RapidRewind, on 26 November 2017 - 09:47 AM, said:
There's been the problem with this event in scouting. No longer is it a quick precision hit on an enemy. It all but requires farming for components to get the required match score. Once I loaded up on streaks, the numbers went up, a bit late for me to get the mech though. Simple blasting through the rear armor and quickly killing a mech no longer works. Neither does collecting the points like an Arctic Cheetah player on my team discovered with his single handed victory and 46 match score. I wonder why PGI puts in win conditions when they only reward you if you do damage. They may as well make all faction warfare game modes skirmish if they're going to require match score for the cookie.
Honestly, I think the single best thing they could do to improve Scouting would be to make each beacon worth a very large amount of C-bills and matchscore. Something like 25k C-bills and 25+ points. The incentive to actually play to the objectives would completely change the dynamic of the matches, and perhaps even give the weaker teams a chance to out-play the veteran units strategically, rather than forcing them to play the same seemingly unwinnable brawl over and over again. I did my thing and got my NTG, so I personally don't have any complaints about the event, but I'd like it if some of the people who've put in fewer than 1000+ hours had a good time with it, too (and even I find the brawl to get stale after a dozen or so matches...).
#288
Posted 26 November 2017 - 10:32 AM
Andrzej Lechrenski, on 26 November 2017 - 09:58 AM, said:
Honestly, I think the single best thing they could do to improve Scouting would be to make each beacon worth a very large amount of C-bills and matchscore. Something like 25k C-bills and 25+ points. The incentive to actually play to the objectives would completely change the dynamic of the matches, and perhaps even give the weaker teams a chance to out-play the veteran units strategically, rather than forcing them to play the same seemingly unwinnable brawl over and over again. I did my thing and got my NTG, so I personally don't have any complaints about the event, but I'd like it if some of the people who've put in fewer than 1000+ hours had a good time with it, too (and even I find the brawl to get stale after a dozen or so matches...).
Oh. Dear. Lord. What you're suggesting would demolish team play in scouting. It would become a race to collect stuff. People would be shooting each other to interrupt a collect. And winning the match would be worth less than collecting an extra beacon or two. The winning reward would be in the noise. Hell, the two teams wouldn't even bother fighting: not enough CBills in it.
Whether or not you think any of the faction game types are broken or not, they're not the core problem here. The problem is the events being laid over the framework of the existing game play, and radically shifting the object of each game. Scouting went from attempting to quickly intercept the opfor and taking them out as quickly as possible to getting a man-advantage and sanding the armor off the other team is inflate damage, and thus match score. Because as folks quickly figured out, damage is what really mattered in 4x4.
#289
Posted 26 November 2017 - 10:36 AM
#290
Posted 26 November 2017 - 03:11 PM
Can we finish this beta and go live at last?
#291
Posted 26 November 2017 - 03:14 PM
#292
Posted 26 November 2017 - 03:17 PM
#293
Posted 26 November 2017 - 03:18 PM
All about the little details...right?
Congratulations Inner Sphere on winning the event by forcing a stalemate! One more of this, and they win the season! Then we can wipe the map out and do it all over again! XD
No, seriously, was well-fought, and MercStar aptly demonstrated that it is not the mechs that make or break the match - it is the pilots in the cockpits.
Edited by Commander A9, 26 November 2017 - 03:20 PM.
#294
Posted 26 November 2017 - 03:19 PM
Edited by MegaBopper, 26 November 2017 - 04:12 PM.
#297
Posted 26 November 2017 - 03:24 PM
#298
Posted 26 November 2017 - 03:25 PM
MegaBopper, on 26 November 2017 - 03:19 PM, said:
Was trying to work out why i was not receiving my 4m C-bill reward and got an error message, then i noticed the 'TIE' at the top of the event board. Can't believe its another tie.
#299
Posted 26 November 2017 - 03:26 PM
As for the Reward, that should be a bug since it was a tie instead of a clear cut victory, no one should be getting the 12/12 $4 million or have we gone the American way of making it a Participation Award
Edit, anyone have a screen shot of the final bar? Did keeping it @ 3.3% hurt the chance at a win? (sorry was off doing other things )
Edited by Tarl Cabot, 26 November 2017 - 03:28 PM.
#300
Posted 26 November 2017 - 03:26 PM
The condition for those was victory.
No one won. Therefore, no one gets the money. Just like the Luthien mechs.
Sorry, fellas.
But you know what you do get? A loss by proxy of original occupation, because Clans can't attack Luthien or Tharkad a second time.
So Inner Sphere retains occupation.
Which means, if we stalemate a third capital, Inner Sphere wins since they're the original owners of the planet.
Happy Thanksgiving!
Edited by Commander A9, 26 November 2017 - 03:28 PM.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users