FritzKrieg, on 28 November 2017 - 03:35 PM, said:
You can solve the suicide problem when you reward players that use there resources smart with more CB or XP. And like Wolfways said before, a mobile mechbay that repair and refill your ammo is an option. Furthermore, I dont believe you will be on a laser rampage, while others running out of ammo. The enemy will hit or destroy you to. The logic only works when you would be invulnarable for the enemy.
Besides that, suicide must not be a superior solution. With regard to a Battlefield Ticket System, its a very stupid tactic (Battlefield use also hitboxes for vehicles). For every useless attack and sucide, your team loosing a ticket. The team with the better appropriate rate of KD compared with mission goals, wins the round. The big advantage here is, teams that use their resources more efficient get more points, teams with a bad management (suiciders and bad players) get less points and often lose the round. Playing efficient results always in more points, regardless of the win or loss. As long as theres no saboteurs on your side, the system allows to ignore beginner mistakes or just bad luck. You can now argue that camper and sniper would be benefit from a high KD.... no! They dont, because they cant gather the same amount of points like a player that team up, facing much more enemys, revive and support and go for objectives.
I think that this would be much better because it rise your time on the battlefield and is much easier to manage as a complex weapon and chassis balancing with thousands of variations.
I have to admit that I´m not one of these MWO veterans with years of experience. I´m very new to this game. But what bother me here while reading the forum is, theres a lot of people that actually dont know how other developers solve problems of these kind or they just to stubborn and cant or dont want to think outside the very, very tiny and unconfortable MWO box.
Except you're not thinking of the trade - trading, say, a rocketlauncher equipped light or medium to cripple or kill a heavy is a worthwhile trade - you'll make the ticket up on your next mech.
I'm very familiar with the Battlefield system and respawn games. At this point I've probably played ARMA and PUBG more than I've played MWO.
However, again, the critical piece is that each unit has different value and a system that lets me trade low value for high lets me farm back those tickets easily.
I can also say, without question, that a MAD IIC laservomit line of mechs could farm bads for 30 minutes. I have had plenty of 12-48 matches in FW.
I'm game with a respawn gamemode, I just don't think it would work well for FW. I think that it would play poorly in an environment like MWO specifically because of the nature of mech armor, structure, weapon and location plus ammo depletion. A repair/rearm setup for in match is also really.... gamey.
For people who would enjoy that, great. I just think you'd find it didn't play as well here and certainly wouldn't draw a big population.