Deathlike, on 23 December 2017 - 06:19 PM, said:
All we have to ignore (according to Clam apologists) about Clan tech are the following:
Clan XL (IS XL is insta-side core death and LFE comes at a greater tonnage deficit while inheriting the same penalties as Clan XL)
Clan FF (usually able to be picked up on most non-Clan Omnimechs, rarely selected by IS due to crit considerations)
Clan Endo (IS always pays double in slots)
Clan DHS (IS DHS takes more slots and by nature of crits can't fit as many as a Clan mech can - you know, math)
Clan Weapons (can fit an CERLL on the head or CERPPC on the CT whenever possible - IS gets weaker options - totally not limited to energy weapons)
You know... everything.
I mean, all we need is a complicit man to balance the game in favor of potatoes (willfully ignorant or intentional - either result is plausible) and what do we have? Virtually every comp player running a Clan mech under 95+% of the instances.
But no, let's just pretend it's all equal, because Clans always win, or something infallible logic.
For the most part I believe Clans are superior in a comp environment due to Comp focusing heavily on trading. Clan has the best traders in general but IS has great mechs for other roles such as overwatch, brawling, DPS, damage sponging, anything involving being a light mech or fast medium, and often times damage spreading. I find it kinda funny how the winning team ended up bringing a Dragon of all things, one IS mech that's normally considered to be terrible did have its use in the tournament on overwatch, though we all know its not winning any trades.
Jay Leon Hart, on 23 December 2017 - 03:43 PM, said:
[Edit]
BLK-KNT Armour/Structure/Quirk
RT/LT = 64 + 32 + 12 = 108
CT = 92 + 46 + 17 = 155
HBR Armour/Structure/Quirk
RT/LT = 60 + 30 + 0 = 90
CT = 84 + 42 + 0 = 126
Minimum damage to kill BLK-KNT = 108, so at 63 damage per shot, that's a potentially dead BLK-KNT in 8.85s.
Minimum damage to kill HBR = 126, so at 57 damage per shot, that's 9.5s to kill the HBR.
[/Edit]
Could go with an LFE instead of the XL and have 20 DHS while only going 3 KPH under 70, which is just fine to do since with an IS team most people are only moving 70 at best and there are many assaults sitting at 60kph or below. That'd help a lot for the BK, he'd win if the two just stood there staring eachother down, but that's not really how trading works anyway.
http://mwo.smurfy-ne...6056408571a9500
Trying to win trades against a Clan mech as an IS one is an uphill battle though, decking your BK out in MPLs, using the ample cover found in 90% of maps, and taking the fight up to the Clan mech is an easy fight instead. Most Clanners aren't going to be bringing brawl decks in the first place since they're so used to trading in the first place, so you're going to be going up against a mech who hits you with a 78 damage alpha (if they use 6 ERML and 2 HLL as usual) but you can hit them twice for every alpha they do with 9 MPL each time. 108 damage every time they fire 78 and you out sustain them so they can't really put in that third strike without coolshots.
Basically all I'm saying here is Clans OP in some circumstances while IS OP in others. Clan's circumstances just happen to fit the poke meta much more than IS's.