Mw5 Videos
#141
Posted 02 September 2018 - 04:55 PM
Games I've played in the past online for example Guild Wars, and Guild Wars 2 had titles, and reaching certain amounts of titles, would carry over to the next game giving rewards in the next generation. I'd like to see this in MW5 for our community fan base. I myself included, so it would be cool to see PGI give a little gift to those who have spent $ to support their business model, and shown loyalty.
Overall, even though the pixelation was terrible the game looks incredible, including sound. Explosions, lazers, missles, recoil, projectiles, tracers, targeting, voice coms, intel, movement, building and tree scale all look incredibly realistic. Much closer to scale looking, totally not what we are used to in MWO.
#142
Posted 08 September 2018 - 05:33 PM
Snakesh1t, on 31 August 2018 - 07:01 AM, said:
The most RPG in a Mechwarrior Game (but maybe its better called a Battletech game) is in "Crescent Hawks Inception" and in "Mechwarrior" (the very first 3D Mechwarrior game) you have a few text windows to read and a few decisions to make based on that texts and a very few of these decisions end your game immediately.
Edited by Thorqemada, 08 September 2018 - 05:34 PM.
#143
Posted 08 September 2018 - 06:26 PM
Snakesh1t, on 31 August 2018 - 07:01 AM, said:
I was only using it as an example of when companies try to emulate 'popular' or mainstream games. Rather than listening to their own fandom. Though going with MW4:Mercs as a model is a mix bag. Since MWO doesn't have any story and is very light on lore. You'd think they would want to embrace story and lore to bring in the people that were looking for that.
#144
Posted 04 October 2018 - 10:48 PM
#145
Posted 06 October 2018 - 07:14 PM
Powder Puff Pew Pew, on 02 September 2018 - 04:55 PM, said:
Games I've played in the past online for example Guild Wars, and Guild Wars 2 had titles, and reaching certain amounts of titles, would carry over to the next game giving rewards in the next generation. I'd like to see this in MW5 for our community fan base. I myself included, so it would be cool to see PGI give a little gift to those who have spent $ to support their business model, and shown loyalty.
Overall, even though the pixelation was terrible the game looks incredible, including sound. Explosions, lazers, missles, recoil, projectiles, tracers, targeting, voice coms, intel, movement, building and tree scale all look incredibly realistic. Much closer to scale looking, totally not what we are used to in MWO.
"Spend $1000 in MWO and get an extra mech!" sounds like an incredibly quick way to have a PR disaster and potentially hurt the sales of the game. Loyalty rewards are fine but the barrier for receiving them should be reasonable.
#148
Posted 29 October 2018 - 02:33 PM
MechaBattler, on 29 August 2018 - 12:40 PM, said:
I don't expect that PGI will embrace RPG elements. They're clearly modeling the game after MW4: Mercenaries. So random missions, random maps, very little story. At least they're not trying to emulate other franchises or make it more mainstream. Supply drops, anyone?
I only wish PGI would have modeled MWO more after MW4 Mercs. It would be a better game.
#149
Posted 29 October 2018 - 03:12 PM
#150
Posted 21 November 2018 - 04:52 PM
#151
Posted 03 December 2018 - 06:00 PM
ShadowFire, on 29 October 2018 - 02:33 PM, said:
I only wish PGI would have modeled MWO more after MW4 Mercs. It would be a better game.
I completely agree. more MW4 like elements would have provided a better overall gaming experience.
When they removed ammo costs, I think they lost some of the intrinsic value of each c-bill in the game and the impact of logistics on warfare.
#152
Posted 05 December 2018 - 10:42 AM
Release a goood, bug free, tested, fun game! that is complete and ready to roll!
You do this! I will buy!
Right now gamers are not gonna tolerate any bull crap after fallout 76 and battlefront!
#153
Posted 05 December 2018 - 06:01 PM
#154
Posted 09 December 2018 - 05:19 AM
MechaBattler, on 29 October 2018 - 03:12 PM, said:
3 Months for a Conversion from Cry 3 to Cry 5 with VR support and Dx12 ...only problem ,after the Transverse disaster manyleading Guys with Cryexperience leaves PGI and goes to otehr Companys like Relic or build own Companys ...short before PGI brings the first Infos to MW5 they searched many peoples with cryengine Experience over Years for hiring...im thinking they found more People with UE Expperience thats now Worked to MW5 ..and MWO ...Buy a Mechpack
Edited by Old MW4 Ranger, 09 December 2018 - 05:20 AM.
#155
Posted 09 December 2018 - 09:50 AM
#156
Posted 09 December 2018 - 07:35 PM
I would have several reccomendations:
1- Text with static drawing of character is immersion breaking and bad. Show at least a blurry video (can be a gif, can have interference), a protocolar photo, or dont show at all. A little RPG drawing makes you feel it is less real.
2- Would it really be that hard making you see how you actually board the mech before the mission? The "black screen skip" seems like a cop-out. You are there, the 'mech is there. Make the cockpit open and get you in position. Can be a scripted sequence.
3- Betty voice (onboard computer) almost can't be understood due to distortion, also speaks very slow. Excessive distortion of voices seems to be a common problem here. It should be clear and understandable since it essentially an extension of your GUI. 4- Fields don't look convincing for some reason. Probably that all plants looks exactly the same. Also perfectly spaced. Procedurally add height variations and placement imperfection. Wreckage fire looks unconvincing as well.
5- Things like radar dishes could have dynamic damage instead of just shattering when critical. Look at Age of Empires 3 structure damage system.
Nice features:
Vehicles, aircraft, AI, destroyable buildings, appropiate paper doll schemes to look at damage (hope they get implemented in MWO, just like vehicles and aircraft with AI as NPCs, and mech AI filling in for disconnects), co-op (apparently?).
#157
Posted 23 December 2018 - 08:42 PM
Juodas Varnas, on 23 December 2017 - 01:34 AM, said:
Posted on the 22nd of December.
April 16 update:
nice xboxone/ps4 graphics in the vids
EDIT: and before you get salty both sony and Microsoft consoels support mouse and keyboard ingame
Edited by kf envy, 23 December 2018 - 08:43 PM.
#159
Posted 09 January 2019 - 01:37 PM
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