N0MAD, on 29 December 2017 - 08:47 PM, said:
That comment would have some validity if the game mechanics matched up groups of equal skill/tech levels, but when the game allows new people without the experience or tech levels to the point you have people having to drop in trial mechs, then you would have to say that some one has done it to the, the system has done it to them, and you are quite alright playing a system like that?.
GG.
If this happened in QP you'd have an argument.
If this wasn't 99% of the time the same people, repeatedly, you'd have an argument.
However it's FW, which is pretty clearly labeled as 'like group queue with respawns', which is still not even close to comp queue but expectations higher than QP. It's also the same people, again and again and again. It's pretty rare to see trial mechs in FW.
TLBFestus, on 29 December 2017 - 08:55 PM, said:
Ya know, they might have been able to do something with FP even in it's current form IF PGI had had the testicular fortitude to set up a solo FP queue early on and made the groups play with just the groups.
Instead, the groups mercilessly drove people out of FP, then cried like little vitches when any consideration was given to taking their toys (PUGS) away.
That's dishonest. Lie is a strong term, but incredibly dishonest. Originally there was going to be no pugging in FW. We begged and PGI relented. We understood that it was pugging in a group queue and expectations were higher. The problem with split queues was/is taking planets - you don't get to take a planet from another faction by dodging the best people that faction has. Plus it eliminates any justification for Loyalty Point rewards - If you're going to play QP with respawns and a matchmaker you don't get a bunch of bonus CBill and MC for it. So at that point you don't have two queues in FW; you have FW and new maps/modes for QP. Which I've never been adverse to and have advocated for since FW came out.
However 'groups' didn't 'mercilessly drive people out of FW'. That's a lie. Either based out of total and completely ignorance of who played FW or just an utter and complete personal misconception about who everyone else playing MWO is or projection about what you'd do given the opportunity, it's impossible to say - because unlike you I'm not going to pretend I magically know what someone else is thinking, feeling or their intentions.
To be clear though the flat out bald faced lie of 'groups are just out to farm seals/club pugs' or whatever utter and total bull **** is being bandied about needs to get stomped down like the abjectly dishonest pile of **** that it is. Provide evidence of your magical mind-reading powers or apologize, or at least expect to get called a liar when you, you know. Blatantly lie.
Brain Cancer, on 29 December 2017 - 08:52 PM, said:
Scouting, your odds of finding 4 competent players at once are far, far better than 12 of them.
And it only takes a few bad players to ruin an Invasion PUG. I mean, I've watched people on streams who apparently decided going in with rocket launchers was the winning tactic, or Direstar-equivalent selfdestruct specials. Or "bracket builds" that make baby RNGesus cry, because you can't roll enough natural 20s to make up for your opponent BTFOing them out while they ping away with their secret AC/2 weapon. The single AC/2. Too good for comp builds!
Except I play against units that bring bracket builds all the time and make terrible choices.
Bad players making bad choices have unit tags. Most of them. Yes, the absolute worst who literally can't get a unit to take them in are pugs. No question. However it is and has always been disingenuous to say that only pugs are bad players.