Jump to content

Scouting Is Not Fun At All..


67 replies to this topic

#1 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 03 January 2018 - 09:32 PM

Seriously its not even scouting its quickplay TDM with 4 mechs.. The whole thing isn't even scouting, its medium mech brawling..

Honestly with the heat jacked up in this game as is its horrible and tbh unbalanced Clan mechs screw over IS every match with insane missile damage and well why the hell are medium mechs even scouting...

Scouting should at least be all lights for at least immersion sense.. And can we at least get something to scout and not have brawling every match..

Its like these PG devs have zero imagination.. sorry but truth..

#2 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 January 2018 - 09:35 PM

Scouting mode is just medium mech brawling action for the most part, that's what practically everyone wants. Pretty much no one just wanted to walk around looking at stuff in a "scouting" gamemode. Also IS beats the pants off of Clan in scouting mode, especially in brawls. What builds are you bringing that are managing to lose to Clan brawlers?

#3 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,065 posts
  • LocationSouthern Wisconsin

Posted 03 January 2018 - 09:41 PM

Its really not possible to design a non-combat gamemode that is satisfying for both sides. One could do so in a PvE environment but sadly Crytek is heading towards the grave and available programing talent becomes ever more scarce by the day.

Also switching to lights would do nothing. It would just be Jenner IICs and Oxides instead of Huntsmen and Bushwackers.

#4 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 03 January 2018 - 09:43 PM

View PostDakota1000, on 03 January 2018 - 09:35 PM, said:

What builds are you bringing that are managing to lose to Clan brawlers?

The old bring a light mech and try to "kite" the enemy shenanigan. Vat borns are too smart! OP!

(not a serious post)

#5 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,957 posts
  • LocationHouston,TX

Posted 03 January 2018 - 10:06 PM

It's TDM because there are practically no other options than to just take SRMs and brawling weapons, when i try to introduce new tactics and playstyles i get the usual "No we rush them" "Boat SRMS" "aim for legs" and they just mindlessly rush them only to die 1 by 1 or get stomped in.

#6 Troa Barton

    Member

  • PipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 356 posts
  • Twitch: Link
  • LocationUS

Posted 03 January 2018 - 10:06 PM

I really like scouting personally. A medium brawl fest is a welcome change to the laser gauss meta in quick play.
Embrace the game mode for what it is and not what you want it to be and you will enjoy it more.
It's really the only place to get those messy brawls like in the days of old. Before the dark times, before the 12 mans.

#7 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 03 January 2018 - 10:09 PM

I quite enjoy it... but like the rest of MWO, it's much more fun when playing with buddies.

#8 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 03 January 2018 - 10:13 PM

View PostArmored Yokai, on 03 January 2018 - 10:06 PM, said:

It's TDM because there are practically no other options than to just take SRMs and brawling weapons, when i try to introduce new tactics and playstyles i get the usual "No we rush them" "Boat SRMS" "aim for legs" and they just mindlessly rush them only to die 1 by 1 or get stomped in.


LRMs are simply not going to be viable in scouting. Just give it up.

#9 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 03 January 2018 - 10:19 PM

Truth be told, the only way to remove the whole brawling shtick from Scouting is to overhaul the mode's rewards system from the ground up. Then again, the same could be said about the whole game. With regards for scout mode, however, you would basically have to:

1) Disable all combat-based rewards for the attackers and all objective-based rewards for the defenders.
2) Heavily buff the objective-based rewards for the attackers.

#10 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 03 January 2018 - 10:23 PM

View PostSamial, on 03 January 2018 - 09:32 PM, said:

Seriously its not even scouting its quickplay TDM with 4 mechs.. The whole thing isn't even scouting, its medium mech brawling..

Honestly with the heat jacked up in this game as is its horrible and tbh unbalanced Clan mechs screw over IS every match with insane missile damage and well why the hell are medium mechs even scouting...

Scouting should at least be all lights for at least immersion sense.. And can we at least get something to scout and not have brawling every match..

Its like these PG devs have zero imagination.. sorry but truth..


lol yet the clanners are complaining about Bushwhackers being unstoppable.

It is not QP where you can bring any old build and run around doing your own thing with zero co-ordination.

End of the day - get in a team, get some tactics, bring proper mechs.

Edited by justcallme A S H, 03 January 2018 - 10:23 PM.


#11 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 January 2018 - 10:24 PM

View PostRequiemking, on 03 January 2018 - 10:19 PM, said:

Truth be told, the only way to remove the whole brawling shtick from Scouting is to overhaul the mode's rewards system from the ground up. Then again, the same could be said about the whole game. With regards for scout mode, however, you would basically have to:

1) Disable all combat-based rewards for the attackers and all objective-based rewards for the defenders.
2) Heavily buff the objective-based rewards for the attackers.


I wonder how many people would still just brawl because that's way more enjoyable, especially since killing the enemy always wins you the match because you're free to do the objective in peace once they're all dead.

#12 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 03 January 2018 - 10:29 PM

View PostDakota1000, on 03 January 2018 - 10:24 PM, said:


I wonder how many people would still just brawl because that's way more enjoyable, especially since killing the enemy always wins you the match because you're free to do the objective in peace once they're all dead.

The attackers will only do that if they don't care about getting paid. The rewards system in this game has a much bigger influence on player behaviour than many people are comfortable admitting, since in order to do anything with regards to mech purchasing and customisation you need Cbills. And, since the rewards system basically only cares about combat, that is all people will do, since it is the only action that will make people the cash they need to buy and customise the mechs they want in a reasonable amount of time.

Edited by Requiemking, 03 January 2018 - 10:30 PM.


#13 SeventhSL

    Member

  • PipPipPipPipPipPipPip
  • Galaxy Commander
  • Galaxy Commander
  • 505 posts
  • LocationAustralia

Posted 03 January 2018 - 10:41 PM

View PostSamial, on 03 January 2018 - 09:32 PM, said:

Seriously its not even scouting its quickplay TDM with 4 mechs.. The whole thing isn't even scouting, its medium mech brawling..

Honestly with the heat jacked up in this game as is its horrible and tbh unbalanced Clan mechs screw over IS every match with insane missile damage and well why the hell are medium mechs even scouting...

Scouting should at least be all lights for at least immersion sense.. And can we at least get something to scout and not have brawling every match..

Its like these PG devs have zero imagination.. sorry but truth..


Yep scouting is mostly 4v4 medium brawling. You can easily win collect intel games with lights but there is virtually no reward for doing so. If you want rewards then brawl.

IS rules scouting because they have a 5 ton advantage combined with Backwhakers which can tank amazing amounts of damage to their Torso. Not OP, simply more noob friendly then the Clans who have to coordinate fire and shoot legs. All shooting at legs is normally to hard for Clan PUGs.

#14 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 03 January 2018 - 10:48 PM

View PostRequiemking, on 03 January 2018 - 10:29 PM, said:

The attackers will only do that if they don't care about getting paid. The rewards system in this game has a much bigger influence on player behaviour than many people are comfortable admitting, since in order to do anything with regards to mech purchasing and customisation you need Cbills. And, since the rewards system basically only cares about combat, that is all people will do, since it is the only action that will make people the cash they need to buy and customise the mechs they want in a reasonable amount of time.


Did you read the second half of my sentence or what? You kill all the enemies then its easy mode doing objectives without any enemies messing you up and you got to have a fun brawl.



Honestly though, if you're suggesting that we remove the fun brawling minigamemode and replace it with some generator rush tier objectives and pay people only to do the more boring of the two options then you're just trying to kill a gamemode.

#15 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,480 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 03 January 2018 - 10:53 PM

View PostDakota1000, on 03 January 2018 - 10:48 PM, said:


Did you read the second half of my sentence or what? You kill all the enemies then its easy mode doing objectives without any enemies messing you up and you got to have a fun brawl.



Honestly though, if you're suggesting that we remove the fun brawling minigamemode and replace it with some generator rush tier objectives and pay people only to do the more boring of the two options then you're just trying to kill a gamemode.

First of all, trying the whole "Gather after brawling" thing doesn't work because after the defenders fall you have a very limited amount of time to locate the dropship landing zone, thus most people I run into tend to ignore any points that aren't in the immediate vicinity of the landing zone.

Second of all, my suggestion turns Scout mode into exactly what it was intended to be. It was never intended to be 4v4 medium brawl. The only reason people turned it into that was because PGI couldn't be bothered to put some effort into making the rewards system function properly for scout mode and just copy-pasted the rewards system from QP.

#16 Troa Barton

    Member

  • PipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 356 posts
  • Twitch: Link
  • LocationUS

Posted 03 January 2018 - 10:56 PM

View PostRequiemking, on 03 January 2018 - 10:53 PM, said:

First of all, trying the whole "Gather after brawling" thing doesn't work because after the defenders fall you have a very limited amount of time to locate the dropship landing zone, thus most people I run into tend to ignore any points that aren't in the immediate vicinity of the landing zone.

Second of all, my suggestion turns Scout mode into exactly what it was intended to be. It was never intended to be 4v4 medium brawl. The only reason people turned it into that was because PGI couldn't be bothered to put some effort into making the rewards system function properly for scout mode and just copy-pasted the rewards system from QP.


Not true, you can annihilate 3 out of the 4 and strip the last guy down to a leg and take your time gathering all of the intel.
This really is a case of be careful what you wish for.

#17 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 03 January 2018 - 11:12 PM

View PostDakota1000, on 03 January 2018 - 09:35 PM, said:

Scouting mode is just medium mech brawling action for the most part, that's what practically everyone wants. Pretty much no one just wanted to walk around looking at stuff in a "scouting" gamemode. Also IS beats the pants off of Clan in scouting mode, especially in brawls. What builds are you bringing that are managing to lose to Clan brawlers?

Yeah i guess we wouldn't want to use our brains or anything...

BSW with LBX 10 MRMs and a few medium lasers...

View Postjustcallme A S H, on 03 January 2018 - 10:23 PM, said:


lol yet the clanners are complaining about Bushwhackers being unstoppable.

It is not QP where you can bring any old build and run around doing your own thing with zero co-ordination.

End of the day - get in a team, get some tactics, bring proper mechs.

I dunno those huntsmen are pretty damn op...

Edited by Samial, 03 January 2018 - 11:15 PM.


#18 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 03 January 2018 - 11:31 PM

Yeah me and my friends got told that our 2xMRM30 TBT-7M is OP no skill easy mode also Posted Image

Edited by Curccu, 03 January 2018 - 11:32 PM.


#19 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 January 2018 - 11:32 PM

View PostTroa Barton, on 03 January 2018 - 10:56 PM, said:

Not true, you can annihilate 3 out of the 4 and strip the last guy down to a leg and take your time gathering all of the intel.
This really is a case of be careful what you wish for.


The fact that you have to cripple the last enemy to be able to "gather intel" says it all.


View PostSamial, on 03 January 2018 - 11:12 PM, said:

Yeah i guess we wouldn't want to use our brains or anything...


Use our brains in a game originally billed as a "thinking person's shooter"? Nah! That's too difficult! Posted Image

Edited by Mystere, 03 January 2018 - 11:33 PM.


#20 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 03 January 2018 - 11:34 PM

View PostRequiemking, on 03 January 2018 - 10:53 PM, said:

First of all, trying the whole "Gather after brawling" thing doesn't work because after the defenders fall you have a very limited amount of time to locate the dropship landing zone, thus most people I run into tend to ignore any points that aren't in the immediate vicinity of the landing zone.

Second of all, my suggestion turns Scout mode into exactly what it was intended to be. It was never intended to be 4v4 medium brawl. The only reason people turned it into that was because PGI couldn't be bothered to put some effort into making the rewards system function properly for scout mode and just copy-pasted the rewards system from QP.


You have a full 90 seconds. Plenty of time to gather a further 4-8 points (on top of the 3-5 you already have). Spawn locations are near same every map, so it's not hard.

Usually there is w players left as well, so one go DZ and collect, one just collect. When playing that silly mode, I've always had time to collect at least 4-5 points at minimum... But then, that's what is capable in organised play.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users