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Fear Nothing! Fafnir Pre-Order Is Here!


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#181 Arkhangel

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Posted 06 January 2018 - 09:14 PM

View PostThe Boneshaman, on 06 January 2018 - 07:36 PM, said:

the Fafnir was one of my favorite battle mechs in TT
when i saw they were introducing the Fafnir than i noticed thy were using the MW4 look


actually, Alex made it a mix of the two. it's got the arm shields the TT version has.

#182 Y E O N N E

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Posted 06 January 2018 - 09:27 PM

View PostJay Leon Hart, on 06 January 2018 - 03:26 PM, said:

Oh I agree. I seem to have swapped from being a mostly Heavy pilot to being a mostly Medium pilot. So many pilots play Assaults badly (myself included), they should stick to the Heavy class instead.


You have to practice to git gud. My stats have been taking a dive with all the fatties I've been playing, but can't get better unless you keep trying!

View PostThe Boneshaman, on 06 January 2018 - 07:03 PM, said:

[/size]
if they would have drawn inspiration from the TT Fafnir instead of the MW4 the CT would be safe.
tried to post pics but for some reason my comp is acting stupid and it wont let me post them
http://www.sarna.net...File:Fafnir.gif
http://www.sarna.net...W4-M_Fafnir.png
so going to have to do it this way


The CT isn't what you should be worrie about. Done the TT way, the CT can't shield the STs at all, meaning you can't spread the damage off of any component even if you tried. The way they did it for MWO, the CT covers the far side ST from an angle, meaning you have a greater chance of getting fire off of that ST.

So being able to shield the sides a little bit is better than being able to shield nothing at all.

#183 Sideshow031

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Posted 06 January 2018 - 11:59 PM

View PostOdanan, on 05 January 2018 - 06:22 PM, said:

Posted Image
(Blood Asp!)

she better be bringing the HAG love

#184 Arkhangel

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Posted 07 January 2018 - 12:28 AM

You're not getting freaking HAGs. we only get 3067 and previous tech. it's already been said. otherwise Clans would never be using energy weapons again, due to the prevalence of IS Plasma Rifles.

#185 Y E O N N E

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Posted 07 January 2018 - 12:34 AM

Neither IS nor Clan would be using energy weapons since Clan Plasma Cannons are light enough to be run with ballistics, making them essentially on par with IS Plasma Cannon boats.

#186 Arkhangel

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Posted 07 January 2018 - 02:04 AM

course, Clanners didn't get Plasma Cannons till about a decade after IS Plasma rifles as well. so.. yeah.. that's why PGI stopped things at 3067. because weapon systems just get @#$%ing ridiculously broken Jihad and after, not just with HAGs and Plasmas, but also Mech Tasers, TSEMP cannons, Variable-speed Pulse Lasers, etc. what we have for now is good.

honestly, PGI really just needs to give the poor clanners back their 55 tonners in scouting. Bushwackers are tearing their 50s and under to bits, not that it isn't tremendously satisfying to get some payback for all the StreakCrow **** we IS had to put up with. I'm assuming it's pretty likely they might get it back with the Black Lanner coming out though.

#187 Bluttrunken

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Posted 07 January 2018 - 02:39 AM

I would have prefered a new 80/85 ton chassis(if it has to be an assault). The last additions for IS were 95 and 100 tons. We have enough fatties by now.

Edited by Bluttrunken, 07 January 2018 - 02:44 AM.


#188 GrimmigerPetz

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Posted 07 January 2018 - 03:15 AM

View PostUrbanTarget, on 05 January 2018 - 01:56 PM, said:

That...

That could be a distant relative to my Urbies... right?



I smell double urban and fafnir trolldeck incoming.

#189 GrimmigerPetz

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Posted 07 January 2018 - 03:29 AM

How about a nice clan 80 tonner next? The gargoyle surely got a little buff since the last major patch but a 80 ton weapon platform like the Canis or Warhammer IIC (Harmony Gold got served right?) would be nice.

#190 Lily from animove

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Posted 07 January 2018 - 03:47 AM

ghetto blaster meets mech.

View PostLily from animove, on 07 January 2018 - 03:44 AM, said:

ghetto blaster meets mech.



it looks like you can laod urbie in each ST and eject them in battle.

#191 Ovion

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Posted 07 January 2018 - 03:56 AM

View PostKoniving, on 05 January 2018 - 01:50 PM, said:

....Flea?

Flea...

Sad face.
No flea.

(And honestly, having the second IS 20T mech as 'just more locust variants' would be really disappointing. Give us the Thorn or Wasp/Stinger)

Edited by Ovion, 07 January 2018 - 03:59 AM.


#192 Genesis23

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Posted 07 January 2018 - 05:18 AM

View PostArkhangel, on 07 January 2018 - 02:04 AM, said:

honestly, PGI really just needs to give the poor clanners back their 55 tonners in scouting. Bushwackers are tearing their 50s and under to bits, not that it isn't tremendously satisfying to get some payback for all the StreakCrow **** we IS had to put up with. I'm assuming it's pretty likely they might get it back with the Black Lanner coming out though.


poor clanners? you seem to forget that a clan 50t can mount the firepower of a 60t+ IS mech if he wants to, all while having better mobility and survivability than his same tonnage IS counterpart.

#193 Calebos

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Posted 07 January 2018 - 05:48 AM

View PostGenesis23, on 07 January 2018 - 05:18 AM, said:


poor clanners? you seem to forget that a clan 50t can mount the firepower of a 60t+ IS mech if he wants to, all while having better mobility and survivability than his same tonnage IS counterpart.



Exactly said. When I face huntsman equipped with 6 or more srm6 with my 4 srm6 bushwwacker(light engine equipped) it is max. equal but many times I cant stand so much dmg and I am loosing(of course, when somebody meets the noob he can kill with locust but in hands of good player is the huntsman deadly). And I am not mentioning machine gun and flamer idiocy used on other mechs made by dear pgi loosers.

#194 Koniving

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Posted 07 January 2018 - 06:28 AM

View PostOvion, on 07 January 2018 - 03:56 AM, said:

No flea.

(And honestly, having the second IS 20T mech as 'just more locust variants' would be really disappointing. Give us the Thorn or Wasp/Stinger)

I like them too, but the Flea isn't a Locust copy. Sure its energy only and we lose its real flavor (rear mounted weaponry and its actually supposed to have torso twist unlike the Locust, and unlike the Locust its meant to mount at least one heavy weapon so if sized hardpoints were a thing it'd be really unique from the Locust), but its stock speed is 97 kph. PGI will probably give it a huge engine cap. But in comparison, the Flea had better weaponry and better armor than the Locust, as well as more stock hardpoints in most cases at the sacrifice of speed.

I keep hearing of a MASC version and yes the primary variant has it. But honestly PGI upped the speed of the Commando's engine capacity and only the 2D has the original engine limit, bumping it to a speed of 136.1 kph without speed tweak. Being 97 kph as well, PGI can give the Flea the same limit. According to the stats of MASC for a 20 ton mech...

Inner Sphere
MASC MK I
  • Slots/Tons: 1 slot, 1 ton
  • 'Mech Tonnage Range: 20 tons
  • Speed bonus: +10%
  • Random damage range: 0.72 – 0.88
As such 136.1 + 10% = 149.71 kph.

Even if it went as fast as a Locust at 153.9 kph + 10% = 169.29 kph. Sure with speed tweak that'd push that 200 kph limit by being 190+. But short of the Commandos, boosted for their issues, no other 97 kph mech can go nearly that fast so why should the Flea?

After all with PGI's hardpoint inflation, the Flea's likely to have a many hardpoints. Certainly minimum of 5 hardpoints (without inflation). (Flea 4 has 4 weapons, but PGI is well known for inflating anything that has a large laser into two hardpoints when a mech is lacking.) 7 seems to be the uninflated cap (so imagine it with some inflation; maybe 4 ballistic slots on that specific variant alongside 5 energy hardpoints...) And then there's the inherently fast variant which is apparently fast without MASC, mounting a 180 engine at stock. But each of the variants have strikingly different limitations, unlike the Locusts in which all variants are universally the same.

Unlike the Locust, aside from a single Flea variant, the Flea is likely to be more of a heavy weapons specialist.

Don't get me wrong, I love the Thorn and the thought of actually having the Modular Right Arm, which similar to the Mercury's full modular setup, was a precursor to Omnitech... is quite thrilling. (I typically mount a Light AC or Mech Rifle or Mech Mortar on my Thorn's right arm).

Wasp and Stinger would be great to see, but probably won't be here until after judgement in favor of PGI is done in the court case. Would love to see them in action... But PGI would have to over inflate their hardpoints to the point that we wouldn't even recognize them because lets face it, a single medium laser isn't gonna cut it in PGI's alpha strike warrior online.

Wasp and Stinger, too, would be more likely to play out as heavy weapons users due to low hardpoints, and even if inflated likely won't go beyond that role.

Though none of these mechs would be able to play that role as well as the Thorn. More heavily armored than any 20 ton mech ever dreamed of. The Thorn with PGI's quirkening is clearly the lore-bound candidate for tankiest 20 ton mech.
(Also fun: The WASP didn't even achieve 97 kph... It made it to 95 kph. Poor thing had inferior armor to a Locust on its base variant; but jumping ability on a 20 tonner and the Jump Kick would be great if knockdowns ever did a return. I did this in MWO closed beta to great effectiveness as a Raven; jump and ram an enemy Atlas near the head to knock him over, turn around and use my Raven 4X's AC/20 to blast the cockpit, repeat as necessary. Interesting possibility with other variants though.)
(Stinger: More my style, limited variant availability though means PGI will make some **** up. This said: in both cases I hope they maintain the "Gun in hand" look.)

Edited by Koniving, 07 January 2018 - 06:41 AM.


#195 Hit the Deck

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Posted 07 January 2018 - 06:28 AM

Posted Image

#196 Sleepyboy14

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Posted 07 January 2018 - 07:03 AM

So who's the pilot? Chun Li?

#197 Lionheart2012

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Posted 07 January 2018 - 08:10 AM

View PostHammerMaster, on 06 January 2018 - 02:30 PM, said:

Lukewarm at best. Easy target. Gauss? Yeah I USED to like gauss. Each meta chasing scumsucker doing ppc/gauss, FOTM/gauss link so they had to introduce lame chargeup mechanic. And now gauss/ghost heat tomfoolery. So now I'm punished for even using a single gauss no link. NO THANK YOU. So no buy for me.!


Gauss/PPC meta was clearly breaking the game at the higher tiers, just like jump snipe before screen shake. The devs needed to do something to bring the game into balance. Do you want energy draw instead of ghost heat? Make your pitch.

[color=#222222]

View PostHammerMaster, on 06 January 2018 - 02:30 PM, said:

[/color]
ALSO ALSO!
When are is PGI going to stop giving what people want versus what people NEED!?
Ever since the first "Wheres muh Mad Cat?!" its been $ mech pack challenge. We DO NOT NEED MORE ASSAULTS. WE need MORE LIGHTS AND MEDS AND MORE INCENTIVE TO USE THEM. The queue SHOULD NOT BE 60-70% heavies/assaults. It should be 80% lights and meds. Heavies and Assaults need to be feared and a financial commitment. Repair and Rearm enforced this. But that's another topic. This feeds that monkey again.


A risky strategy to give your paying customers what you think they need over what they want. Although a free-to-play, the game survives on the packages being sold (including my $500 Khan package (SMH)). To your point, they did bring in the Hellspawn, Piranha, and Black Lanner prior to the Sun Spider and the Fafnir. Additionally, Civil War and the Escalation packs had the Uziel, Cougar, Osiris, and Arctic Wolf included. However, even when there was a strict 3/3/3/3 enforcement in the queue, the wait times became unbearable. Ultimately, you may need to let people play what they want to play. Otherwise, you will not have a game that people want to play and no revenue coming in.

If you want to play lights and mediums, FP scouting is available for you.

#198 UrbanTarget

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Posted 07 January 2018 - 08:16 AM

View PostLily from animove, on 07 January 2018 - 03:47 AM, said:

ghetto blaster meets mech.




it looks like you can laod urbie in each ST and eject them in battle.


Urbie-launching Fafnirs???

Clams would be decimated.

#199 Tarl Cabot

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Posted 07 January 2018 - 08:21 AM

View PostWill9761, on 06 January 2018 - 02:47 AM, said:

The only MW4 Mechs missing are the, Argus, Chimera, Hauptmann, and Templar so far. If only PGI can get over their fear of making IS Omnimechs.

View PostJay Leon Hart, on 06 January 2018 - 03:02 AM, said:

As well as the Sunder, Flea, Owens, Hellhound(Wolverine IIC Conjurer) & Longbow.

I do want some IS OmniMechs, 2 in particular.

And again.. all of those MW4 mechs, be it IS or Clan, used Clan tech. Did not need to worry about death with the loss of one side torso w/isXL and most of the maps were relatively level with fewer obstacles.

Edited by Tarl Cabot, 07 January 2018 - 08:28 AM.


#200 Jay Leon Hart

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Posted 07 January 2018 - 08:26 AM

View PostTarl Cabot, on 07 January 2018 - 08:21 AM, said:

And again.. all of those MW4 mechs used Clan tech 99% of the time. Did not need to worry about death with the loss of one side torso w/isXL and most of the maps were relatively level with fewer obstacles.

Did someone say they wanted MixTech? If not, what is your point?





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