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Yet Another Fp Topic

Balance Loadout

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#41 denAirwalkerrr

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Posted 07 January 2018 - 04:18 PM

View PostKrokozor, on 07 January 2018 - 04:07 PM, said:

mad dog with 6x SRM6 and 6x flamethrowers are good. OP in groups.
also clans have another cool thing - hunchback with 2x LBX20. 54 ammo, 3 jump jets and 73 km/h are very cool.
hunchback overall are best clan mech right now.



#42 Krokozor

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Posted 07 January 2018 - 04:54 PM

View PostdenAirwalkerrr, on 07 January 2018 - 04:09 PM, said:

Flamethrowers plz staph

oh? you don't know how to use it? i know.

View Postjustcallme A S H, on 07 January 2018 - 04:09 PM, said:

AC2s at 2km huh?

You can use range (800m+) on many maps including - River, Caustic, Canyon (Hellow MWO2016/2017 anyone?), Crimson etc. Just have to know the map and how to position and read the play.

But then at a 3k damage player you already do, right?

yep. 1035-2070 range. pointy damage. around 14-15 DPS, dont really heat up, 14t of ammo (1274 bullets). it's easy to do decent damage on that thing.

River - nope. sniping from upper city or near tunnel usualy bad idea. sniping from buildings near river also bad idea.
Caustic - nope. it have only one good place to snipe. and map too small for sniping anyway. couple times i seen some ******* sniping. and yeah. they done like 2.5k damage. but only reason for that is because rest of team live long enough in center.
Canyon - think there is no canyon in FP. at least i cant remember seeng it.
Crimson - only island but only on one side and it's usualy bad idea. or you can snipe from mountain if you have weapons in hands. but usualy it's even worse

Edited by Krokozor, 07 January 2018 - 04:59 PM.


#43 denAirwalkerrr

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Posted 07 January 2018 - 05:24 PM

View PostKrokozor, on 07 January 2018 - 04:54 PM, said:

oh? you don't know how to use it? i know.

To give out your incompetence by saying that they’re effective. Oh sorry you’ve done it with your very first post by saying that IS is OP.

Edited by denAirwalkerrr, 07 January 2018 - 05:27 PM.


#44 Krokozor

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Posted 07 January 2018 - 05:44 PM

View PostdenAirwalkerrr, on 07 January 2018 - 05:24 PM, said:

To give out your incompetence by saying that they’re effective.

oh it's just mean you dont even play game. you know what? every time i start play MWO with words "today i find OP in clans". and i run some bizzare builds in order to fulfill this goal. like 4x LBX10 glass canon night gyrs, double PPC vipers, STD heat sink kodiaks to squize more hear efficiency from it, 118.5 alpha damage dire wolf with no ghost heat.
i seen some ****. i know what im talking about.

#45 K O Z A K

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Posted 07 January 2018 - 05:49 PM

View PostKrokozor, on 07 January 2018 - 05:44 PM, said:

i run some bizzare builds in order to fulfill this goal. like 4x LBX10 glass canon night gyrs, double PPC vipers, STD heat sink kodiaks to squize more hear efficiency from it, 118.5 alpha damage dire wolf with no ghost heat.

...............

View PostKrokozor, on 07 January 2018 - 05:44 PM, said:

i seen some ****


^ you have, you really have

#46 denAirwalkerrr

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Posted 07 January 2018 - 05:53 PM

If only you would know how many flamer idiots I killed in a couple 1v1 tournaments I had over a past half a year with ac20+snub bushie and 2xHGR WHM. And as I suspected by your stats you’re typical ‘I’ll build **** and gonna say to everybody how awesome I’m with it by scoring 2k in FP not on metatryhard build but on **** and gonna fell good about it when I gonna be saying it to some metatryhard faggot’. No surprise that you showed up in that post complaining about your brawl not working against IS.

Edited by denAirwalkerrr, 07 January 2018 - 05:57 PM.


#47 justcallme A S H

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Posted 07 January 2018 - 06:12 PM

View PostKrokozor, on 07 January 2018 - 04:54 PM, said:

oh? you don't know how to use it? i know.


yep. 1035-2070 range. pointy damage. around 14-15 DPS, dont really heat up, 14t of ammo (1274 bullets). it's easy to do decent damage on that thing.

River - nope. sniping from upper city or near tunnel usualy bad idea. sniping from buildings near river also bad idea.
Caustic - nope. it have only one good place to snipe. and map too small for sniping anyway. couple times i seen some ******* sniping. and yeah. they done like 2.5k damage. but only reason for that is because rest of team live long enough in center.
Canyon - think there is no canyon in FP. at least i cant remember seeng it.
Crimson - only island but only on one side and it's usualy bad idea. or you can snipe from mountain if you have weapons in hands. but usualy it's even worse


All of those maps have multiple spots that was well over 1100m with excellent sight lines across the map. Hell even Crimson from F5/E5 to upper D5 is 1000m+. Same from D4 and even more from C4. You can even cERPPC pop from D5 mountains all day long with over 1000m clear and it above and under platform, totally shredding anything trying to get into close range. If they come tunnel you just rotate into water.

Like I said - all about positioning and how well you are (or are not) at it.

#48 Laser Kiwi

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Posted 07 January 2018 - 06:25 PM

View PostKrokozor, on 07 January 2018 - 03:10 PM, said:

to see what? how dual heavy gauses tear clanners? or LPL boats tear clanners? or RAC boats tear clanners?
we all know. IS have far better pinpoint damage. anyone who know how to shoot will kill enemy with their toys.


Large pulse was nerfed clan med pulse is better. RAC isn't pinpoint and only works because you are scared of them, dual heavy gauss has a massive downside, no speed.

Edited by Laser Kiwi, 07 January 2018 - 06:26 PM.


#49 A Headless Chicken

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Posted 07 January 2018 - 06:28 PM

View PostKrokozor, on 07 January 2018 - 03:53 PM, said:

sometimes i stream on twitch so you can come and see.


5/7 would watch, stream name/twitch ign pls. always eye opening to see a consistent 3k player.

Edited by A Headless Chicken, 07 January 2018 - 06:29 PM.


#50 50 50

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Posted 07 January 2018 - 06:47 PM

View PostTWIAFU, on 07 January 2018 - 05:05 AM, said:


Ok, so limit all Units to a Lance.

I will by pass that, like how I/we play now by;

Using TS. As a TS hub, players from Units all over meet and play. So, we would all make Lances, up to 2-3 full 12 mans worth on any given night, and all drop. Now what are you going to do when we have all those different Lances in the same Group(s) and all on TS?



Now, and just like before, you are fighting a premade.

One thing you forget to address is how you will force solo's into Lances and make them work together as a Lance and then force them to work together as a Skirmish group. Unless you force them to teamwork they will be clubbed by a team that chooses to teamwork.

I've got no problem with sync dropping. I would encourage it.
I am also leaning towards FP being a 'group only' queue so we do force solo players to at least form a lance for the drops.
It's not about being in a unit either.

The main purpose behind limiting groups to a lance and giving the team size some flexibility is to improve wait times.
Think of it this way.
If you got 12 players together right at the moment, created a group and dropped into the queue you still need exactly 12 players on the opposite team to form up and drop so you can just play the game.
Sometimes you might wait 30 minutes or more to even get a battle because the other team might only have 8 players or something and can't actually form for the drop.
However, if we limit group sizes (not teams, not units) to a lance we can allow some flexibility in the match maker by letting smaller teams form and drop.
So in the above example, you get your 12 players together then form 3 groups and sync drop.
However this time, because there are 8 players on the opposite team that have formed 2 groups, there can at least be an 8v8 battle instead of 20 players not playing the game.

#51 Krokozor

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Posted 07 January 2018 - 06:59 PM

View PostdenAirwalkerrr, on 07 January 2018 - 05:53 PM, said:

If only you would know how many flamer idiots I killed in a couple 1v1 tournaments I had over a past half a year with ac20+snub bushie and 2xHGR WHM.

if only you would know how many i overheat and kill into back. or how much i seen died from overheat.
so what?

View PostdenAirwalkerrr, on 07 January 2018 - 05:53 PM, said:

And as I suspected by your stats you’re typical ‘I’ll build **** and gonna say to everybody how awesome I’m with it by scoring 2k in FP not on metatryhard build but on **** and gonna fell good about it when I gonna be saying it to some metatryhard ******’. No surprise that you showed up in that post complaining about your brawl not working against IS.

what stats? i dont really play after last tukayyid. i have like 1229 KMDD in 263 games right now which is not much. and you as i see usualy play in premade. so what do you know about balance? go right? go left? assemble to deathball?

View Postjustcallme A S H, on 07 January 2018 - 06:12 PM, said:

All of those maps have multiple spots that was well over 1100m with excellent sight lines across the map. Hell even Crimson from F5/E5 to upper D5 is 1000m+. Same from D4 and even more from C4. You can even cERPPC pop from D5 mountains all day long with over 1000m clear and it above and under platform, totally shredding anything trying to get into close range. If they come tunnel you just rotate into water.

Like I said - all about positioning and how well you are (or are not) at it.

Crimson from F5/E5 - you really suggest to shoot from there into tunnel? Posted Image we bouth know it only work if somebody sitting on platform. Im talking about maps where whole your team should snipe. not just you.

View PostLaser Kiwi, on 07 January 2018 - 06:25 PM, said:

Large pulse was nerfed clan med pulse is better. RAC isn't pinpoint and only works because you are scared of them, dual heavy gauss has a massive downside, no speed.

0.67 duration dont feel like nerf. remind you that C-MPL have 0.9 duration and became fancy flashlight after optimal range.
oh and RAC isn't pinpoint Posted Image clans dont pinpoint outside gauss and LBX at point blank range. it works because it have bazilion DPS and i cant see **** while it fire at me.
and with dual heavy gauss you dont need speed you dummy.

View PostA Headless Chicken, on 07 January 2018 - 06:28 PM, said:

5/7 would watch, stream name/twitch ign pls. always eye opening to see a consistent 3k player.

sure thing. you could find me on your own. https://www.twitch.tv/krokozor sometimes there will be streams 5-7 hours all night long with two russian guys and lots of swearing.

Edited by Krokozor, 07 January 2018 - 07:07 PM.


#52 TheCallandor

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Posted 07 January 2018 - 08:32 PM

all i have to say is keep bring Lrm and ATM decks to fraction play!!! I enjoy the free wins!!

#53 Krokozor

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Posted 07 January 2018 - 08:38 PM

View PostTheCallandor, on 07 January 2018 - 08:32 PM, said:

all i have to say is keep bring Lrm and ATM decks to fraction play!!! I enjoy the free wins!!

actualy on maps like Hellbore if you are in defence you should take ATMs. cause there is 3 spots from where you can do a lot with ATMs. tast time when i taken supernova i done like 1500 damage and 4 kills in first wave.

Edited by Krokozor, 07 January 2018 - 08:38 PM.


#54 Helsbane

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Posted 07 January 2018 - 09:14 PM

View PostKrokozor, on 07 January 2018 - 08:38 PM, said:

actualy on maps like Hellbore if you are in defence you should take ATMs. cause there is 3 spots from where you can do a lot with ATMs. tast time when i taken supernova i done like 1500 damage and 4 kills in first wave.


Situational weapons lack true usefulness. My autocannons work pretty much any where on any map. I don't need that 'perfect spot' in order to make a bad weapon shine.

#55 Krokozor

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Posted 07 January 2018 - 09:20 PM

View PostHelsbane, on 07 January 2018 - 09:14 PM, said:

Situational weapons lack true usefulness. My autocannons work pretty much any where on any map. I don't need that 'perfect spot' in order to make a bad weapon shine.

sure.
it also lack ability to do bazillion damage while you in right spot. anybody can do generic stuff with ACs but dirty tricks in narrow situation is where the fun are.

#56 Johnathan Tanner

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Posted 07 January 2018 - 09:22 PM

View PostKrokozor, on 07 January 2018 - 08:38 PM, said:

actualy on maps like Hellbore if you are in defence you should take ATMs. cause there is 3 spots from where you can do a lot with ATMs. tast time when i taken supernova i done like 1500 damage and 4 kills in first wave.

Yeah and how many guys got rekt in the chokepoints. Trading on the firing line. Holding your locks while you weren't sharing your armor?

Indirect no skill weapons are easily rendered useless by anyone who knows how to play. It is never more effective than direct fire.

#57 Krokozor

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Posted 07 January 2018 - 09:45 PM

View PostJohnathan Tanner, on 07 January 2018 - 09:22 PM, said:

Yeah and how many guys got rekt in the chokepoints. Trading on the firing line. Holding your locks while you weren't sharing your armor?

Indirect no skill weapons are easily rendered useless by anyone who knows how to play. It is never more effective than direct fire.

z-e-r-o. im talking about left plato and mountain near one gen. from bouth places you can lock by yourself, you can fully hide if enemy run some metatrain like warhammers who dont really can shoot upwards. ATM have one really good trait - it best at firing downwards. not much places to use this trait but on this map there is 2 good ones.
though it only really works with supernova. cause it can be ATM48 and also have jumpjets and dont have ATM on hands.

and you talk bollocks. ATM have ridiculous DPS in right situation. but it too narrow in most cases. so skill is be in right situation. as with any other weapons.

also LRMs are good at maps like Boreal. but it not good enough for me.

Edited by Krokozor, 07 January 2018 - 09:48 PM.


#58 Johnathan Tanner

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Posted 07 January 2018 - 10:02 PM

View PostKrokozor, on 07 January 2018 - 09:45 PM, said:

and you talk bollocks. ATM have ridiculous DPS in right situation. but it too narrow in most cases. so skill is be in right situation. as with any other weapons.

Good in the right situation lol. You are talking about a weapon system whos effectiveness is based on the skill level of the guy your shooting at. NOT your skill. Any good player will render the indirect fire being used against him meaningless in seconds by strategic use of these awful things called. ROCKS!.

Thus making your boat a waste of tonnage on the field. You just screwed your team by making yourself unable to deal damage constantly and effectively.

Again indirect fire is never a better option under ANY circumstance. Because as you say its under narrow conditions. And any goood player will take that away from you immediately.

#59 Krokozor

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Posted 07 January 2018 - 10:19 PM

View PostJohnathan Tanner, on 07 January 2018 - 10:02 PM, said:

Good in the right situation lol. You are talking about a weapon system whos effectiveness is based on the skill level of the guy your shooting at. NOT your skill. Any good player will render the indirect fire being used against him meaningless in seconds by strategic use of these awful things called. ROCKS!.

guess you are not reading.
enemy can do nothing in described situations. there in nowhere to hide. no rocks there. this places are to high for any rock nearby. you understand? only thing enemy can do is spend time to climb on my position. or just ignore me if they in deathball state.

View PostJohnathan Tanner, on 07 January 2018 - 10:02 PM, said:

Thus making your boat a waste of tonnage on the field. You just screwed your team by making yourself unable to deal damage constantly and effectively.

oh shut up. i usualy on top or on second place by damage on my team while i dont snipe. i know how to deal damage. damage should not be constant. it should be a big burst to change battlefield.

View PostJohnathan Tanner, on 07 January 2018 - 10:02 PM, said:

Because as you say its under narrow conditions. And any goood player will take that away from you immediately.

sure. if enemy dont do deathball there will be some good players at my position if they present.
usualy not.

Edited by Krokozor, 07 January 2018 - 10:25 PM.


#60 Johnathan Tanner

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Posted 07 January 2018 - 10:26 PM

View PostKrokozor, on 07 January 2018 - 10:19 PM, said:

guess you are not reading.
enemy can do nothing in described situations. there in nowhere to hide. no rocks there. this places are to high for any rock nearby. you understand? only thing enemy can do is spend time to climb on my position. or just ignore me if they in deathball state.


oh shut up. i usualy on top or on second place by damage on my team while i dont snipe. i know how to deal damage. damage should not be constant. it should be a big burst to change battlefield.


sure. if enemy dont do deathball there will be some good players at my position if they present.
usualy not.

I enjoy potato salad.





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