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Does Mwo Die When Mw5 Comes On Line.


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#21 valrond

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Posted 07 January 2018 - 10:01 AM

View PostDago Red, on 07 January 2018 - 08:57 AM, said:


I'm just saying it seems much more likely than them actually updating this game to a non garbage engine. And frankly switching over to UE might very well be worth losing a lot.

Maybe they could even make dynamic convergence work on that engine.


Well, that is different than making a new game. You could call it MWO 2.0, but it will grow from this one, it won't be a NEW game like, say Star Wars Battlefront 2.

#22 Brody319

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Posted 07 January 2018 - 10:06 AM

No. First off MW5 doesn't have pvp multiplayer in its current iteration unless they add it later I doubt anyone is going to completely abandon MWO. Next MWO is way ahead in the timeline. As far as I am aware until MW5 gets the clan invasion DLC the only mechs you will get to play is Inner Sphere. If you want to play any clan mechs you basically gotta play MWO.

Some people might leave to play MW5 but I think most people will just switch between the games they feel like playing that day. If you want Multiplayer Mech combat then boot up MWO. If you just want to relax without having to deal with other players then you can play MW5.

Its like asking if the next Elder Scrolls game will kill off Elder Scrolls Online. They are two different appeals using the same universe.

#23 kuma8877

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Posted 07 January 2018 - 10:09 AM

View Postvalrond, on 07 January 2018 - 10:01 AM, said:


Well, that is different than making a new game. You could call it MWO 2.0, but it will grow from this one, it won't be a NEW game like, say Star Wars Battlefront 2.

It's more often than not referred to as 2.0 (here on the forums when discussed), as the hope would be for a continuation and upgrade rather than a full sequel. 2.0 fits better with a F2P model anyway as you don't risk alienating your current paying customer base while opening up to new and returning players.

#24 Revis Volek

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Posted 07 January 2018 - 10:15 AM

View PostDago Red, on 07 January 2018 - 09:20 AM, said:

Cars don't keep costing the company that produced them server upkeep.


No but it cost to re do your production line, its cost to reinvent a machine, its cost to develop new things.


So why throw out old? Thats like throwing away money to some extent

#25 Admiral-Dan

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Posted 07 January 2018 - 10:17 AM

View PostBaba_Yaga, on 07 January 2018 - 08:08 AM, said:

Let's see if PGI Kills MWO When MW 5 comes on line.

Why should anyone stop playing a multiplayer PvP game because a single player PvE game get released?

#26 kuma8877

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Posted 07 January 2018 - 10:26 AM

View PostDago Red, on 07 January 2018 - 09:20 AM, said:

Cars don't keep costing the company that produced them server upkeep.

No, but they do pay technicians to stay familiar with those vehicles so that they can service and repair those vehicles over the long term (to maintain the optics of the brand). It's a better analogy than you're making it out to be.

#27 TheArisen

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Posted 07 January 2018 - 10:28 AM

I'd postulate MW5 could be a boost to MWO. Ppl would have variety and also new players that come across MW5 will trickle into MWO. Less players getting burned out as they have variety or aren't getting stomped, etc. Since MW5 is on UR4 there will be a substantial amount of assets done that would make it easier for PGI to convert MWO to UR4.

#28 GBxGhostRider

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Posted 07 January 2018 - 10:44 AM

View PostJay Leon Hart, on 07 January 2018 - 09:01 AM, said:

MWO will die when 1 of 3 things happens.

1. MW5 gets MP support (it's going to happen eventually)
2. MWO2 gets released
3. PGI no longer makes enough money from MC.PT/Mech pack sales to keep it running


I have to laugh at this topic and some posts MWO could keep running even if not 1 mech pack is sold read below Canadian game company's are almost tax free and basically MWO is a write off for PGI along with all the free government subsides they receive.
--------------------------------------------------------------------------------------------------------------------------------------------------------

Canada recently surpassed the United Kingdom to become the third largest industry in the world in terms of employment in the field – after Japan and the United States – with 16,000 employees, 348 companies located throughout the country and an economic impact of $2 billion.
According to a survey by the Entertainment Software Association of Canada (ESAC), about 59 percent of Canadians play video games. Approximately 61 percent of Canadian households have a video game console, 80 percent own a mobile device and about 95 percent own a computer. With these high percentages of ownership, many Canadians play games on these devices; but what a lot of Canadians may not realize is that many of the games they have come to know and love are made right in their home country.
Some of the first successful video games produced in Canada include Evolution and BC’s Quest for Tires, developed by Vancouver-based Sydney Development Corporation in 1983. Evolution was created by teenagers from Vancouver and sold 400,000 copies upon its initial release three decades ago.
Other companies began to develop in the area and by the 1990s, British Columbia became the centre of the video gaming industry in the country. According to ESAC, the province employs about 6,100 people today – approximately 44 percent of the total for the entire country. However, recent layoffs in the region at video game companies such as Microsoft Studios and Radical Entertainment, as well as Rockstar Games (developer of the Max Payne series of games) moving its offices from Vancouver to Toronto, have put a dent in the industry in the province. Montreal surpassed Vancouver in number of companies and people employed in the field years ago.
Furthermore, British Columbia doesn’t offer the tax breaks that Quebec and Ontario give to video game companies, which has had an effect on where companies choose to locate their offices in the country. High rents for office space in Vancouver don’t help. On the other hand, many startup companies have been locating to Vancouver to create games for mobile / smartphone apps, and Microsoft plans to develop a new game at a new studio being built in the city.
Recently, Quebec has emerged to become a major centre for the industry due to tax breaks and incentives that have attracted video game companies to locate to the province. Today, about 5,200 (about 37 percent) employees in the industry call Quebec home. About 70% of the country’s large video game studios (employing more than 151 people) are located in Quebec.
Ontario is home to more gaming companies (96) than BC (83) or Quebec (86); these are primarily startups based in Toronto and Waterloo, employing fewer than 45 people each. The Ontario Technology Corridor is projected to see a growth rate of 21 percent for video game companies. Electronic Arts, Arkadium, and Gameloft are just a few of the video game companies that have offices in the province. Tax breaks such as the Ontario Computer Animation and Special Effects Tax Credit, the Ontario Interactive Digital Media Tax Credit, and the Interactive Digital Media Fund are credited with bringing growth to the video gaming industry in the province.
Many factors are cited for the success of the gaming industry in the country, including not only government subsidies, but a highly educated talent force, desirable cities to relocate to, and a favourable exchange rate of the Canadian Dollar. Postsecondary institutions throughout the nation have programs for computer programming and graphic design to fill the positions that video game companies offer.
However, Canada is facing some new challenges to its status in the gaming industry. Other countries, including France, Australia, and South Korea offer some form of tax relief for digital media companies, and the number of countries who offer the same is likely to increase as more countries look to attract skilled workers and offer the high wages often associated with the video game industry.
Additionally, 21 U.S. states also offer tax breaks for video game companies, and with the American Dollar more or less on par with the Loonie, the U.S. may prove to be serious competition for Canadian companies in the future.
Other shifts include a downward trend in the sale of console devices (such as Xbox, Playstation, or Wii) and the increase in mobile apps and free-to-play games that people play on mobile devices. According to a report from technology research company Gartner, global video game-related spending is expected to reach $112 billion by 2015, up from $74 billion in 2011 (in U.S. dollars). But over the past three years, retail sales of hard-copy console games have been stagnant after a peak in 2008 and have been in decline ever since. Meanwhile, the amount spent on mobile games worldwide has increased, projected to go from $5.6 billion in 2010 to $11.4 billion by 2014. According to a survey by ESAC, approximately 50 percent of Canadians play video games on a computer, 36 percent on a console and 5 percent on mobile or smartphone devices, and the number of people playing games on mobile devices is expected to increase in the future.
This shift in gaming habits has a profound effect on the gaming industry in Canada because at least 68 percent of Canadian gaming companies work on traditional console-based games. Respondents to a recent survey by ESAC cited this shift to mobile devices as the biggest threat to the industry in Canada and questioned whether companies in the country will be able to adapt to creating games for mobile smartphone devices.
Indeed, the quick development lead times of mobile games has been seen as a threat to many companies that create console games. One of the reasons why mobile game development has grown so rapidly is due to the lower cost of development – the average cost of creating a game for a console device can cost around $20 million while the average cost to develop a mobile game is around $166,000. Also, an independent mobile game developer can pay a $99 developer fee to Apple to distribute their product on an iPhone versus having to battle for shelf space at a Game Stop or Best Buy. A recent study by Deutsche Bank estimates that just 5 percent of traditional console games released since 2001 (with an average price of $60) have sold more than a million copies while Finland-based developer Rovio’s mobile game Angry Birds has been downloaded more than 700 million times.
With that sort of growth, gaming companies in Canada have been taking notice. Montreal-based Ubisoft (the video game publisher that created Assassin’s Creed) recently created its first mobile game, Monster Burner. Ubisoft also owns Gameloft, a mobile-game division based in Paris.
In the meantime, most game developers seem to prefer using mobile apps as a marketing tool to attract more console players. For example, Electronic Arts (EA) has a mobile version of its popular FIFA Soccer game and Ubisoft has a mobile version of Assassin’s Creed.
The emergence of mobile gaming may be seen as a threat to the major game developers in Canada; however, the country can reap the benefits of this trend with startup companies headquartered in the country developing apps. London, Ontario-based Slightly Social started developing mobile apps in 2009 and has created games such as A Ninja Adventure and Steampunk Death Race while teaming up with other mobile app developers to expand even further. Toronto-based Capybara games developed popular mobile apps Critter Crunch and Superbrothers: Sword and Sorcery.
A reflection on Canada and its significant impact on the gaming industry, many U.S.-based companies have been releasing mobile games to Canadians to test how they’ll be perceived before introducing them to the larger American market. The reasons cited for this include a common language and shared time zones as well as a smaller population, which is beneficial for the controlled beta test that many of these companies rely on.
Whether playing on a console device, a desktop or laptop computer, or a smartphone, it seems likely that Canadians will always be at the forefront of video game development.

#29 Tereva

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Posted 07 January 2018 - 10:44 AM

MW5 is nothing like MWO.

It's a PVE game. Co-op will be cool for sure, but this has nothing to do with a PVP game.

I played MW5 at MechCon. It doesn't feel like MWO at all (even piloting the mechs feels different for some reason).

Shoot straight

T.

#30 TLBFestus

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Posted 07 January 2018 - 11:19 AM

View PostRevis Volek, on 07 January 2018 - 08:10 AM, said:

Does BMW stop making 325's because the 330i came out?



HA HA!!! You actually compared PGI to BMW?

Even mentioning them in the same sentence is hilarious!

#31 Shadowomega1

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Posted 07 January 2018 - 12:01 PM

The only thing likely to happen is a sudden decrease in veteran players for a few weeks as they binge on MW5:M for a few weeks. Then when they want a multiplayer pvp fix their likely to return to MWO.

#32 Escef

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Posted 07 January 2018 - 12:02 PM

View PostTLBFestus, on 07 January 2018 - 11:19 AM, said:



HA HA!!! You actually compared PGI to BMW?

Even mentioning them in the same sentence is hilarious!


If you honestly think that's what he was saying than you don't understand analogies.

#33 Nema Nabojiv

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Posted 07 January 2018 - 12:34 PM

I expect a new wave of MWO players once MW5 comes out. Its only natural to seek multiplayer after you played singleplayer campaign.

Plus there will be no clans in MW5 initialy and people will want them. And the only place you can find them is MWO.

#34 Troa Barton

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Posted 07 January 2018 - 12:37 PM

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#35 Bud Crue

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Posted 07 January 2018 - 12:47 PM

This is about the 10th thread here or on reddit that I have seen asking or wondering about this issue.

Folks are clearly concerned about PGI's ability to fund two on going games, particularly in light of the difficulties (see every statement ever from PGI regarding future development and their record of over promising and under delivering on nearly everything) they have in keeping this one afloat all by itself (see every thread ever about population, niche aspect of game/community/players).

Now I don't know what is going to happen to MWO after MW5 comes out (I have my guesses and they all depend on the relative market success of MW5, but that is here nor there.) but I do know this:

Despite all of the the past...issues...for lack of a better word, that PGI has had with its communications with its player base over the years, all it would take is one official comment, a mere statement of best intent, for them to placate the concern folks have regarding the potential death of MWO at the hands of a successful MW5. Just one.

Yet they remain silent.

Why?

Why not use this as an opportunity to get your customers excited for a potential future...with MWO or with its successor, be it MW5 or whatever? Why stay silent in view of this repeatedly raised concern, especially given your history? Imho, their silence is either because they honestly don't have a future plan or they have one that a good chunk of folks are not going to be happy about. Its one or the other.

#36 Brody319

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Posted 07 January 2018 - 01:06 PM

View PostBud Crue, on 07 January 2018 - 12:47 PM, said:

This is about the 10th thread here or on reddit that I have seen asking or wondering about this issue.

Folks are clearly concerned about PGI's ability to fund two on going games, particularly in light of the difficulties (see every statement ever from PGI regarding future development and their record of over promising and under delivering on nearly everything) they have in keeping this one afloat all by itself (see every thread ever about population, niche aspect of game/community/players).

Now I don't know what is going to happen to MWO after MW5 comes out (I have my guesses and they all depend on the relative market success of MW5, but that is here nor there.) but I do know this:

Despite all of the the past...issues...for lack of a better word, that PGI has had with its communications with its player base over the years, all it would take is one official comment, a mere statement of best intent, for them to placate the concern folks have regarding the potential death of MWO at the hands of a successful MW5. Just one.

Yet they remain silent.

Why?

Why not use this as an opportunity to get your customers excited for a potential future...with MWO or with its successor, be it MW5 or whatever? Why stay silent in view of this repeatedly raised concern, especially given your history? Imho, their silence is either because they honestly don't have a future plan or they have one that a good chunk of folks are not going to be happy about. Its one or the other.


Probably because they do want to wait to see how MW5 plays out.

If its a big rousing success then they would probably look at switching over to support MW5 and shut down MWO
If its a luke warm or bad response then they just keep MWO going.

Its not like MW5 will require constant maintenance and additional content like MWO does being that it is a single player game so everyone acting like supporting both games would be a big strain, to me, seem to be knee jerk reactionaries.

#37 Jay Leon Hart

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Posted 07 January 2018 - 01:26 PM

View PostBrody319, on 07 January 2018 - 01:06 PM, said:

Its not like MW5 will require constant maintenance and additional content like MWO does being that it is a single player game so everyone acting like supporting both games would be a big strain, to me, seem to be knee jerk reactionaries.

I find it highly unlikely that there will not be MP support for MW5 withing the first 12 months of release, especially considering the MP of MW3 & MW4, the MP added to HBS BT and the fact that you would (more than likely) already have every 'mech available in MW5 to play in MP, vs starting from scratch with MWO (for new players).

#38 Antares102

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Posted 07 January 2018 - 01:34 PM

For me MWO is already dead since I have seen everything except for top tier competitive play.
There is just no more reason to login for me. Personally I am waiting for HBS Battletech and my guess is that MWO will take a large hit as soon as HBS Battletech will be released since (like it or not) it is very close to the original table top game play Battlech is all about.

#39 Brody319

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Posted 07 January 2018 - 01:36 PM

View PostJay Leon Hart, on 07 January 2018 - 01:26 PM, said:

I find it highly unlikely that there will not be MP support for MW5 withing the first 12 months of release, especially considering the MP of MW3 & MW4, the MP added to HBS BT and the fact that you would (more than likely) already have every 'mech available in MW5 to play in MP, vs starting from scratch with MWO (for new players).


Yea but I don't see PGI releasing multiplayer for it and not doing the mech pack thing for that game as well. If anything I think PGI will take the current system they have for MW:O and just move it to MW5 for multiplayer if they do decide to add it. They most likely will but again unless they do constant updates or set it up so you can only play on official servers run by them (no user run servers for example) their involvement can be mostly minimal for a game like MW5.

If they do decide that Mw5 is just a better investment then continuing MW:O then that would be understandable. Though they would need to have a source of income from the game. MW:O has almost constant mech packages for purchase which supplies a steady income. MW5 having all the mechs unlocked from the start would result in a massive loss of income.

So to me if they do decide to abandon MW:O the most likely outcome will just be MW5's multiplayer becoming just like MW:O's current multiplayer. Where players will have to buy mechs with C-bills or premium currency.

I think most people would be okay with that if they agree to transfer any mech packages purchased in MWO into MW5. So if you bought the urbie package for example you gain access to the Urbie variants in MW:O for no charge.

#40 MechaBattler

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Posted 07 January 2018 - 01:47 PM

I think it depends on how well MW5 does. They have to renew their license. And if they do. They'll want to keep improving MWO to keep it profitable. Which hopefully means it'll get a rework under Unreal 4.





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