Divenity, on 11 January 2018 - 04:07 PM, said:
Common sense would be seperated queues, like every other game has for this kind of thing.
Yes, if you're going off of gameplay experience for
new, inexperienced pilots.
There's a plethora of things that PGI could/should do to help newer pilots transition from QP mentality and tactics to FP. But they haven't. It's been years. And with Solaris being the priority right now, FP is not going to get serious Dev support for a long time, if ever.
What folks are trying to point out to you, some more harshly than others, is that you're not going to get a split queue. Therefore, if you want to continue dropping FP and have a little more fun, you need to
modify your own behavior and attitude to fit the mode, not vice versa.
The main problem with the split queue idea is that it
effectively changes nothing. Units (groups) will ghost drop in the group queue (or get tired of running into the same opponents) and sync drop the solo queue. Or, units will actively avoid the group queue because they see EVIL, BCMC, MS, etc. sitting in a lobby - same effect as the Comp queue when EMP was dropping.
I have yet to see a suggestion to address this in the split queue argument.
Bottom line, split queues fracture an already small population and do not solve the problem that you're having - i.e. that you're getting steamrolled by a large group.
You've been given the best advice there is for current FP - group up and/or 'git gud'. If you are not willing to do either of those things, then my friend, no developer can help you.