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Things To Balance Mwo


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#61 Direwoof

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Posted 12 January 2018 - 09:15 PM

Yeah I feel like IS is not OP but clan is just unfairly treated. IS and clan should get equal drop deck weight and clan assaults and heavies should get structure and armour quirks.

#62 Y E O N N E

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Posted 12 January 2018 - 09:15 PM

I went into MWO to **** around with a Nightstar in the MechLab. Got a random invite, and not knowing at all what I was getting into I accepted.

Suddenly 1v1s!

The fights with mismatched 'Mechs were lulbad, the ones with similar 'Mechs were good.

Pro-tip for that unfinished map: JJs negate cover pretty much entirely.

Discoveries: BJ-1X cannot turn for ****, but the Uziel can; Small Lasers win PPC fights when neither side has ERPPC and there is no clear speed advantage.

#63 Direwoof

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Posted 12 January 2018 - 09:16 PM

View PostKalimaster, on 12 January 2018 - 03:27 PM, said:

The Clans need some buffing. Buff clan energy, buff IS ballistic. Fair compromise.

I ogree. Some of the IS ballistics except heavy gauss of course could use some work. Also clan heavies and assaults no reason why they should have structure and armour quirks they are so squishy especially the kodiak.

#64 N0ni

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Posted 12 January 2018 - 09:41 PM

View PostYeonne Greene, on 12 January 2018 - 09:15 PM, said:

The fights with mismatched 'Mechs were lulbad, the ones with similar 'Mechs were good.

Yeah that's how the majority of ours were, but that's literally going to be Solaris. You're more likely to be mismatched than running similar stuff. But that's how you find out your rock, paper, scissors (lizard, spock) so to speak.

And when you're outclassed or outgunned, it's up to you to make up the difference mentally (mind games) to catch the other guy off guard with their pants down. : )

Also, during our studies we found out a reason (maybe not the SOLE reason, but a reason nonetheless) why the Urbanmech seems to take less damage than what you're probably dishing out. Well, in the Urbies run animation --- there is a noticable teleport (yes, teleport) --- and during that teleport it negates SOME damage being done (as in doesn't seem to register or it teleports and the game assumes you missed so HSR doesn't do anything about it). During our Urbie vs Urbie fight i noticed it as well and it's been reported.

SORRY URBIE PILOTS

#65 Y E O N N E

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Posted 12 January 2018 - 09:54 PM

View PostN0ni, on 12 January 2018 - 09:41 PM, said:

Yeah that's how the majority of ours were, but that's literally going to be Solaris. You're more likely to be mismatched than running similar stuff. But that's how you find out your rock, paper, scissors (lizard, spock) so to speak.

And when you're outclassed or outgunned, it's up to you to make up the difference mentally (mind games) to catch the other guy off guard with their pants down. : )


I think it's going to come down to whether or not you know what map you'll be dropping on.

I dropped with 'Mechs knowing full-well exactly what would make me lose given that map's size and available cover. Twice I dropped in a PPC BJ-3 (not subsequently) and twice Taro closed the gap and made them useless. Once he dropped with PPCs in a VND, and once I closed the gap and made them useless simply because my own PPC 'Mech also had some small lasers on it. Once I took a laser poke, and he rendered it useless with SRMs.

The requirement that youmust kill your opponent, the map size, and the available cover all dictate exactly what is going to be a winning strategy. And unless they allow some wildly disparate weights, then tonnage restrictions will also factor in.

Quote

Also, during our studies we found out a reason (maybe not the SOLE reason, but a reason nonetheless) why the Urbanmech seems to take less damage than what you're probably dishing out. Well, in the Urbies run animation --- there is a noticable teleport (yes, teleport) --- and during that teleport it negates SOME damage being done (as in doesn't seem to register or it teleports and the game assumes you missed so HSR doesn't do anything about it). During our Urbie vs Urbie fight i noticed it as well and it's been reported.

SORRY URBIE PILOTS


There's always some latency weirdness. A few times I shot Taro's Uziel with a very obvious full-burn to the CT on my screen, yet half the damage evaporated into the ST and arm. I suspect because that 'Mech twists so fast it ***** with HSR a bit. I remember some EmP members stating that the lack of latency weirdness in the MWOWC finals rendered the MPL WLF-2 and HBK-IIC more potent than in all of the internet-based matches and that was a major factor in their loss to EON in the first set.

#66 Tarogato

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Posted 12 January 2018 - 09:54 PM

View PostYeonne Greene, on 12 January 2018 - 09:15 PM, said:

Discoveries: BJ-1X cannot turn for ****, but the Uziel can; Small Lasers win PPC fights when neither side has ERPPC and there is no clear speed advantage.


Bonus discovery: apparently when rolling 11 or greater on a melee attack, one can end thy opponent rightly and with great distinction. In a game that doesn't have melee. Huzzah!




#67 justcallme A S H

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Posted 12 January 2018 - 09:56 PM

View PostKalimaster, on 12 January 2018 - 03:27 PM, said:

The Clans need some buffing. Buff clan energy, buff IS ballistic. Fair compromise.


So lemme get this straight... You wanna buff the two strongest weapon groups on either side.

Do you have any idea what that will do?

Edited by justcallme A S H, 12 January 2018 - 09:57 PM.


#68 Y E O N N E

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Posted 12 January 2018 - 09:58 PM

View PostTarogato, on 12 January 2018 - 09:54 PM, said:

Bonus discovery: apparently when rolling 11 or greater on a melee attack, one can end thy opponent rightly and with great distinction. In a game that doesn't have melee. Huzzah!


Bumper cars!

#69 N0ni

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Posted 12 January 2018 - 10:24 PM

View PostTarogato, on 12 January 2018 - 09:54 PM, said:

Bonus discovery: apparently when rolling 11 or greater on a melee attack, one can end thy opponent rightly and with great distinction. In a game that doesn't have melee. Huzzah!

Well to be fair i was brought up with the Jade Wolves. And anyone around during the beginning of RHoD will tell ya: We Leg Things.

View PostMWLL Rad Hanzo, on 25 November 2012 - 06:06 PM, said:

Oh btw:
Clan Jade Wolf = LEG EVERYONE; EVER !

We don't care HOW it gets done, as long as you do it. Posted Image

#70 MischiefSC

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Posted 12 January 2018 - 10:31 PM

What makes me sad is that since Clans actually do have a not insignificant advantage, people who are consistently losing as Clans are losing even with things stacked in their favor.

I'm just not even sure what to do about that.

Threads like this just feel embarrassing to read. It's okay for people to not be uber super good at a game - it's okay for people to be bad at it. It's just a game.

However it just stings when someone says 'I'm terrible at this game and don't understand it. I make poor choices, make bad mechs and generally play poorly. We should change the games mechanics so I can make all the poor choices I'm making right now but suddenly win more often! Is there some way to make everyone who is good at the game either go away or just nerf them somehow, so they don't take the terrible balance decisions that would make me win while being bad and become god tier?'

#71 visionGT4

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Posted 12 January 2018 - 10:56 PM

The disturbing thing is people like the clueless, entitled OP seem to be PGI's target market. Cos easymode sells those insanely priced clam Wave X packs/mechs + p2w heros

Edited by visionGT4, 12 January 2018 - 10:56 PM.


#72 Tarogato

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Posted 12 January 2018 - 11:19 PM

View PostN0ni, on 12 January 2018 - 09:41 PM, said:

Also, during our studies we found out a reason ... why the Urbanmech seems to take less damage than what you're probably dishing out. Well, in the Urbies run animation --- there is a noticable teleport (yes, teleport)

View PostYeonne Greene, on 12 January 2018 - 09:54 PM, said:

There's always some latency weirdness



I figured it out.





It's not lag or anything, it's just a messy landing animation. Happens every time you jump jet (or fall and hit the ground, jumpjets aside).

Been bothering me for ages but I wasn't quite able to figure out what was going on until tonight.

#73 N0ni

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Posted 12 January 2018 - 11:40 PM

Seems like the Inner Sphere have reverse engineered the previous bunny hopping TBR and incorporated that technology into Urbanmechs!

#74 Verilligo

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Posted 13 January 2018 - 07:15 AM

View Postjustcallme A S H, on 12 January 2018 - 09:56 PM, said:


So lemme get this straight... You wanna buff the two strongest weapon groups on either side.

Do you have any idea what that will do?

Why do you have to bring logic into this?


Edited by Verilligo, 13 January 2018 - 07:16 AM.


#75 El Bandito

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Posted 13 January 2018 - 09:49 AM

View PostDirewoof, on 12 January 2018 - 09:15 PM, said:

Yeah I feel like IS is not OP but clan is just unfairly treated. IS and clan should get equal drop deck weight and clan assaults and heavies should get structure and armour quirks.


Posted Image


It is the Inner Sphere side that should be buffed should drop deck tonnage becomes equal.

Edited by El Bandito, 13 January 2018 - 09:49 AM.


#76 Escef

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Posted 13 January 2018 - 10:43 AM

View PostTarogato, on 12 January 2018 - 09:54 PM, said:

... end thy opponent rightly and with great distinction.


But did you unscrew the pommel?

#77 Tarogato

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Posted 13 January 2018 - 10:46 AM

View PostEscef, on 13 January 2018 - 10:43 AM, said:

But did you unscrew the pommel?


I dunno, ask N0ni, he's the one that did it. I chucked all the ones I had in reserve when I was legged. Remember folks, always carry spare pommels.

Edited by Tarogato, 13 January 2018 - 10:46 AM.


#78 Direwoof

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Posted 13 January 2018 - 12:01 PM

View PostEscef, on 13 January 2018 - 10:43 AM, said:


But did you unscrew the pommel?

skallablim ftw

#79 YueFei

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Posted 13 January 2018 - 12:14 PM

View PostTarogato, on 13 January 2018 - 10:46 AM, said:


I dunno, ask N0ni, he's the one that did it. I chucked all the ones I had in reserve when I was legged. Remember folks, always carry spare pommels.


Snub-nose PPC == Pommel !?!?

(edit) actually I should say, it's more like a Pommel Factory.... Posted Image

Edited by YueFei, 13 January 2018 - 12:17 PM.


#80 Direwoof

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Posted 13 January 2018 - 12:25 PM

View PostEl Bandito, on 13 January 2018 - 09:49 AM, said:


Posted Image


It is the Inner Sphere side that should be buffed should drop deck tonnage becomes equal.

Posted Image





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