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Why New Players Quit Fp And What We Can Do About It


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#61 naterist

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Posted 18 January 2018 - 12:05 PM

View PostWindscape, on 18 January 2018 - 11:58 AM, said:

For scouting idc, solos can do whatever, no restrictions. But i think a unit requirement would be very beneficial to invasion. Perhaps PGI could even have a page that sugests some of the most active units in FP, for all the factions, to help new players find a unit faster.


i dont want to derail into this topic, so let me just put it like this and then we can move on if thats ok.

the flaw in using units is that 1 man units are equyivelant to solos, yet that system would allow them to drop solo still, wereas making it based on the group and its size allows people to drop with a unit before commiting to it, and it doesnt allow for the above flaw. it also lets perpetual solo players who like to hop factions solo still play, assuming they understand that having a group is the important thing to have. it isnt about skill as much as it is about teamwork. skill doesnt even begin to apply until you have 2 similarly sized groups facing off against each other.

#62 Windscape

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Posted 18 January 2018 - 12:16 PM

I my op i stated that both of my suggestions could be combined, so someone who is t5 but is in a unit only will need to drop woth 3 others instead of 7 for example, so t5s in a unit can't solo.
However, i understand that the unit req. may be a bit much and could lower the playerbase.

#63 TWIAFU

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Posted 18 January 2018 - 12:17 PM

View PostKingCobra, on 18 January 2018 - 10:20 AM, said:




another fin example of a wannabe stuck in his own little box.


Says another fin wannabe stuck in his own little box.

See, I can do that too.

:)

Have yourself a wonderful day sweetheart.

#64 KingCobra

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Posted 18 January 2018 - 12:36 PM

View PostWindscape, on 18 January 2018 - 11:58 AM, said:

For scouting idc, solos can do whatever, no restrictions. But i think a unit requirement would be very beneficial to invasion. Perhaps PGI could even have a page that suggests some of the most active units in FP, for all the factions, to help new players find a unit faster.


I have to disagree here scouting should consist of organized groups of 2v2,2v2 to make a 4v4 or just 4v4 organized players VS the same. pugs should have there own scout mode its the same in scouting as in Faction drops the organized players farm the solo/new players.

The only reason Im advocating for a permanent FP and scout queue split is
#1 retention of more players in MWO
#2 re joining FP as a player in a organized unit to play other organized units only in that queue.
#4 playing as a pug vs other pugs just for a fun mode with no farming.

One of the things MWO needed long ago was a huge Social lobby system for the game where players could find others to play games find units and just Socialize about the game itself and other subjects the forums just don't fill this spot in the game.

P.S letting players make 1 man units was a huge mistake it opened the doors to farming and seal clubbing.

Edited by KingCobra, 18 January 2018 - 12:41 PM.


#65 Stealthrider

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Posted 18 January 2018 - 12:42 PM

Quote

What I suggest is two part. The first part is exactly what Ash has already done: Have skilled players and units be willing to reach out an help train developing players. Eve has a notoriously steep learning curve, and this is exactly the path their community has taken. It is surprising to me that more people haven't taken him and other up on his offer. I have it on good authority that at least one of the non-l337 merc companies have decided to take Ash up on his offer, though still compared to the total number of players this is just a drop in the bucket. If this effort could be expanded and if people are willing to take it, we could see a real uptick in participation.


Emphasis mine. As I've explained in other threads, the vast (and I do mean VAST) majority of players in any online game never visit official or unofficial forums. If we look at MWO's boards in particular it's clear that even the majority of those that do visit the boards never even look at the Faction Play section. Therefore it is not surprising that a forum-based initiative has a low turnout, particularly compared to the number of players that would be likely to take advantage of such an initiative if they know about it.

To truly reach players en masse, there needs to be an in-game solution. That solution could be as simple as PGI endorsing efforts like Ash's through the main MWO newsfeed or it could be as complex as changing the queue. Regardless of the exact method, if a substantial amount of players is to be reached it needs to be through in-game means.

As to spawn camping, it certainly does not help. What ticks me off, personally, is the hypocrisy of certain players that talk a big game about playing to win and yet will deliberately play not to win. Killing every mech doesn't win the game on Siege attack or Domination, killing omega/capping the circle does. If those players want to justify spawn camping in those modes by talking about cbill/LP rewards and such, fine, or even justify it by saying the other team deserves it/did it to themselves, also fine. But to justify it and berate players for not playing to win, as they at that very moment avoid winning in order to farm more damage, that is disgusting: the game is already won, just end it and move on to the next.

I had a similar experience as Mech Nuggets a few days ago where a few people on my team were insisting that we not finish off Omega and instead camp the spawn. While I didn't take gauss to the face for it, my comment about just ending it wasn't taken kindly.

#66 Asa Caradine

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Posted 18 January 2018 - 02:21 PM

View PostStealthrider, on 18 January 2018 - 12:42 PM, said:


Emphasis mine. As I've explained in other threads, the vast (and I do mean VAST) majority of players in any online game never visit official or unofficial forums. If we look at MWO's boards in particular it's clear that even the majority of those that do visit the boards never even look at the Faction Play section. Therefore it is not surprising that a forum-based initiative has a low turnout, particularly compared to the number of players that would be likely to take advantage of such an initiative if they know about it.

To truly reach players en masse, there needs to be an in-game solution. That solution could be as simple as PGI endorsing efforts like Ash's through the main MWO newsfeed or it could be as complex as changing the queue. Regardless of the exact method, if a substantial amount of players is to be reached it needs to be through in-game means.



100% agree.

#67 justcallme A S H

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Posted 18 January 2018 - 04:25 PM

Not sure why you guys keep trying to reply to Cobra?

He is one of the solo guys that accuses better players of hacking (I have the screenshot evidence, but can't post because of the name/shame). Literally exact example of someone that does not want to get better and anyone that is better, must be cheating.

Players with this attitude should quite simply stick to QP.

View Posttker 669, on 18 January 2018 - 10:21 AM, said:

Spoiler



Open to anyone really. Although good players know most of what I can shot, they just need to practice it a bit really. It's easy to get lazy in group drops when you know the skill is above the other team (even in team v team), even I do it.

It depends on the group and how much "herding" is needed (Ie, my paying attention to what 23 mechs are doing lol)

The more herding generally the less damage I do, but the more the team does. Win is a win, I don't care how it's achieved.

#68 r4zen

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Posted 18 January 2018 - 04:28 PM

View Postjustcallme A S H, on 18 January 2018 - 04:25 PM, said:

Win is a win, I don't care how it's achieved.


gen rusher confirmed

#69 MischiefSC

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Posted 18 January 2018 - 04:37 PM

View PostKingCobra, on 18 January 2018 - 10:50 AM, said:


All you are doing is justifying seal clubbing new players and solo players in FP and its continued existence until the game mode is dead and MWO as well.Continued same as same as usual is not progress in fact it has been a huge backward step by organized teams and the lords of MWO for the past 3 years not to allow a progressive approach to playing on organized teams .

I personally played on a organized team for 3 years why? because I wanted organized team VS team play not mixed team play and when it became 90% a seal clubbing mess in FP I decided to not play the game mode.If you want to say ya I took the high road so be it.


have said repeatedly, put the content in QP. You keep trying to pretend that it's not 12v12, which it is, and that everyone is NOT saying 'put the content in QP'.

You're just ignoring what everyone is saying and trying to pretend they're saying something they're not.

Put.

The.

Content.

In.

QP.

#70 Rustyhammer

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Posted 18 January 2018 - 04:43 PM

View PostMech Nuggets, on 17 January 2018 - 11:37 PM, said:


I remember dropping along an uncanny notorious mean unit, it was Polar Highlands Domination. We push to the beacon, devastate all of the enemy forces. Voip commands come in to "leave the circle and farm the pugs"

I was not going to do that. I state my oppinion on seal clubbing. People start yelling at me "Get the F~~~ out of the circle" and I am like uhmm.. no!




View PostMech Nuggets, on 17 January 2018 - 11:53 PM, said:


Boreal Vault - Attack, I am rallying forces to do a proper aggressive push, We group up, all the Pugs listen, do exactly as they're told, all but 2 Players (high ranking in the leaderboards, their unit as well as themselves) deliberatly stay back. They had voip active, they heard me, they know the procedures! Later on during the match, which we lost, obviously, they we're cussing over voip.




Am I the only one see it funny how people think it's perfectly fine to ignore drop calls they disagree with and at the same time not happy when others do not follow their calls.

#71 KHAN ATTAKHAN

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Posted 18 January 2018 - 04:54 PM

Been an ongoing issue now forever and it drones on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on.
there other games to play.
If you go through all the posts in these forums about new players and T5 players in FP then I have to ask you, when all of you were a T5 noobie, did you stay away from FP till you were T1 or did you pug in there to get the experience and get a better understanding of it??, c'mon now this is the internet don't lie, we'll all know if you are..........
Look up the posts saying noobies should not be allowed in QP now those guys are seriously ********, your not too bad and with some meds the world will look all better and candy will fall from the sky on your chocolate house and cakes will grow in your garden.
Stupids still don't get it, NEW PLAYERS KEEP THIS GAME ALIVE, IF YOU DON'TLIKE IT DON'T PLAY IT.

#72 justcallme A S H

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Posted 18 January 2018 - 05:03 PM

View Postr4zen, on 18 January 2018 - 04:28 PM, said:

gen rusher confirmed


lol... trolling confirmed :)

#73 Grus

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Posted 18 January 2018 - 05:10 PM

View Postjustcallme A S H, on 17 January 2018 - 07:13 PM, said:


Good for you guys.

But after waiting 3-4mins for a match (either side).
3-4mins for the game to load/lobby.
Walking 2 mins across the map to get to the enemy...

I'm not repeating that time wasting again. FP for a lot of people is about Merc/Loyality points and earning rewards. Less kills/damage etc means, less of those rewards.

So it's totally reasonable to expect people to want to maximise their rewards for time played.

I've put forward a way for players to go into training, so far 3 people have taken it up... Yep, just 3. So if the players don't wanna improve, then that is their problem.

#letthefarmingcontinue
pretty sure I asked you to PM me... :P

#74 justcallme A S H

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Posted 18 January 2018 - 05:13 PM

View PostRustyhammer, on 18 January 2018 - 04:43 PM, said:

Am I the only one see it funny how people think it's perfectly fine to ignore drop calls they disagree with and at the same time not happy when others do not follow their calls.


TBH - and I expect to get roasted for this one - I have ignored drop calls by other teams on occasion.

If I see an opportunity to capitalise on killing/maiming a few mechs and tipping the tide in a close match which will have a greater effect on the match overall rather than moving with a bad call and potentially/most likely having the opposite effect on the match - I will take that positive opportunity.

Granted not every player can do this or see it. 9/10 times players doing the "flank" don't actually know what they are doing or what it means and are better off with the team than without.

In a match that in jeopardy, it doesn't matter and I'll go with the flow always as it's not a critical circumstance.

#75 Jaybles-The-PegLeg-PotatoCaptain

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Posted 18 January 2018 - 05:14 PM

View PostKHAN ATTAKHAN, on 18 January 2018 - 04:54 PM, said:

Been an ongoing issue now forever and it drones on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on.
there other games to play.
If you go through all the posts in these forums about new players and T5 players in FP then I have to ask you, when all of you were a T5 noobie, did you stay away from FP till you were T1 or did you pug in there to get the experience and get a better understanding of it??, c'mon now this is the internet don't lie, we'll all know if you are..........
Look up the posts saying noobies should not be allowed in QP now those guys are seriously ********, your not too bad and with some meds the world will look all better and candy will fall from the sky on your chocolate house and cakes will grow in your garden.
Stupids still don't get it, NEW PLAYERS KEEP THIS GAME ALIVE, IF YOU DON'TLIKE IT DON'T PLAY IT.


I was never a T5 noobie in faction play. When I started playing CW, because it was CW back in those days, the tier system didn't exist. I was a steering wheel under hive window licking deadweight who had to be carried to victory. Which translated into low tier 2 when that tier thing happened. How does that work anyway? QP that is? Hardly ever touch the stuff.

#76 MischiefSC

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Posted 18 January 2018 - 06:59 PM

View PostJaybles-The-PegLeg-PotatoCaptain, on 18 January 2018 - 05:14 PM, said:

How does that work anyway? QP that is? Hardly ever touch the stuff.


Think of any life destroying illness.

Then give it genital warts and a collection of venereal diseases.

Then give that to all the worst pugs you see in FW; hiding in the back, bad builds, refusing to communicate/coordinate.

Then mix like 28 of them into a group of 24 players in 12 v 12.

Pretty much just like that.

#77 Bishop Six

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Posted 19 January 2018 - 01:28 AM

View PostKingCobra, on 18 January 2018 - 10:50 AM, said:


All you are doing is justifying seal clubbing new players and solo players in FP and its continued existence until the game mode is dead and MWO as well.Continued same as same as usual is not progress in fact it has been a huge backward step by organized teams and the lords of MWO for the past 3 years not to allow a progressive approach to playing on organized teams .

I personally played on a organized team for 3 years why? because I wanted organized team VS team play not mixed team play and when it became 90% a seal clubbing mess in FP I decided to not play the game mode.If you want to say ya I took the high road so be it.


You implicate that all units enjoy seal clubbing. I know that most unit players i drop with, DON'T enjoy seal clubbing. It is too easy, too boring, no challenge at all.

I build my mechs for real fights, i train with my guys for real fights, i want close wins against good units. Damn, i try for weeks to beat BO again, because Hoshi killed me way too much :D

No, we don't enjoy seal clubbing. But on the contrary, we try to motivate enemy pug teams via chat while we stomp them. We show understanding for their frustration, but we also give solutions to end that frustration. (Let LRMs at home, use Voip, go lfg and so on...)

#78 justcallme A S H

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Posted 19 January 2018 - 01:45 AM

View PostBishop Six, on 19 January 2018 - 01:28 AM, said:


You implicate that all units enjoy seal clubbing. I know that most unit players i drop with, DON'T enjoy seal clubbing. It is too easy, too boring, no challenge at all.

I build my mechs for real fights, i train with my guys for real fights, i want close wins against good units. Damn, i try for weeks to beat BO again, because Hoshi killed me way too much Posted Image

No, we don't enjoy seal clubbing. But on the contrary, we try to motivate enemy pug teams via chat while we stomp them. We show understanding for their frustration, but we also give solutions to end that frustration. (Let LRMs at home, use Voip, go lfg and so on...)


Cannot agree more mate. People that insinuate or claim such garbage are, generally speaking, the bottom of the barrel skill wise and simply don't ever wanna get better.

They just want to drag people down to their level of play for nothing other than selfish reasons.

I long for good fights. I love a challenge.

We have these two (ONE / TWO) just 2 nights ago. While the larger group lost on the opposing side to our smaller team... They were excellent matches overall and required some PUGherding (thankfully, some listened). I was calling both drops for the most part. I didn't have to give "too much" instruction, and we won both games after some solid onslaughts.

But that is FP in a nutshell. Getting your "big game" on when it bloody well counts and enjoying it win or lose. (we lost to HHoD 2 nights earlier as a 5man IIRC, just to set the scene)

#79 Mechi Messer

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Posted 19 January 2018 - 02:14 AM

FP was developed with high expectations concerning the numbers of players. These expectations were not met so we have the enviroment we have now. Small playerbase, new players lose harshly against experienced vets. They give up or adapt (git gut, git organized, etc.). I'm in it since the beginning. I never had teamtraining, hell I uttered max 50 words on comms. I talk to people with learning disabilities for a living and I'm happy to stfu and wreck mechs in my free time without social interaction. Nevertheless I stuck to this game mode. It is possible to go the solo route with occasional groupdrops when invited. Just aknowledge that some peeps are better and/or better organized therefore stomp you. No trumpwalls, dropships, turrets or mapdesigns will change that. Only a split que and well thought out matchmaker could change that to some extend but due to low playerbase this will not happen. It would even be bad for a small game like mwo (wait times).
Codes of honour or behavioral adjustments without gamemechanics to enforce them will not work either. There will always be peeps who don't give a flying fudge.
Hat tip to guys like ash and others who make the effort to train rookies. Just don't insult these trainers when they tell you that a bad mech is bad...

Edited by Mechi Messer, 19 January 2018 - 02:16 AM.


#80 Natural Predator

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Posted 19 January 2018 - 09:38 AM

I don't have an answer on how to make FW better. But What i do know is that no game becomes better by catering to casual players (Look at what Happened to world of warcraft). All games are driven by the hardcore "whales" that make up the game. The idea that we should offer you an easier path to victory smacks of laziness. You want us to become weaker, well I say screw that, you get better. I may give some units a hard time from time to time. But its painfully obvious which units are improving and which are not.

Two rules of thumb for FW.
You will never get better playing PVE objectives
You will never get better running crap load outs.

Edited by Ragnar Baron Leiningen, 19 January 2018 - 09:40 AM.




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