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Get Rid Of Map Voting


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#41 Fleeb the Mad

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Posted 20 January 2018 - 05:35 PM

View PostMischiefSC, on 20 January 2018 - 04:41 PM, said:

Less diversity. It means you can only take build good on any map. Mid to long range only, ballistics and laservomit primarily.

Fewer long range AND brawl builds because you're likely to end up on a map way against your build.


If I'm being honest, trends in map voting tend to support the current long to mid-range poke mentality as it is. What's 'in' drives the map voting. Though I'll concede that brawl mechs, even if they're already disadvantaged, would be even more disadvantaged with the current lineup of maps.

Though I should suppose that's more a flaw in map design and spawn placement as opposed to the voting system.

#42 Nameless King

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Posted 20 January 2018 - 05:40 PM

View PostMischiefSC, on 20 January 2018 - 05:09 PM, said:

And if maps are random I will consistently beat you by taking a generalist because 8 out of 10 maps will put you at a disadvantage.

People can always make bad choices, thats not anything that requires a special mode.


You can try, and that is the point to have fun. I dont care if I win, only if I have fun.

#43 Windscape

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Posted 20 January 2018 - 06:24 PM

While i would prefer random map & gamemode select, there are far worse elements in this game that need to be adressed first.

However im noticing a trend where more comp players lean towards map vote and more casuals leaning towards random. I can understand why comp players want to have a more ideal map for their mech (so they can get those high leaderboard stats lol) but i prefer random, while you're less likely to get that sweet sweet damáge, the different map allows you to think about something different, making it a bit more fun. I think map voting should be kept to fp & comp, where you want to have the best mech possible for that map, and have qp give you a fun challenge to figure out how to utilize that mech to the fullest on a sub-optimal map.

#44 MischiefSC

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Posted 20 January 2018 - 07:03 PM

View PostKing Alen, on 20 January 2018 - 05:40 PM, said:


You can try, and that is the point to have fun. I dont care if I win, only if I have fun.


I have fun. Given the option to have fun and win vs have fun and lose, have fun+win is better.

#45 TLBFestus

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Posted 21 January 2018 - 11:23 AM

View PostMystere, on 20 January 2018 - 04:07 PM, said:


I deliberately make such corrections precisely because I want such usage to stop.



Does it really matter? Because PGI either does what it wants, or listens to the noisiest group most times..

#46 Prof RJ Gumby

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Posted 21 January 2018 - 01:33 PM

To not anger certain crowd, but improve map rotation, PGI could change voting into downvoting. Instead of voting on the 1 map you want, you would vote 1 map you don't want, and the game would choose from 2 (3?) least unwanted maps.

As to modes, that would change nothing in practice.

#47 Nameless King

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Posted 21 January 2018 - 03:34 PM

View PostMischiefSC, on 20 January 2018 - 07:03 PM, said:

I have fun. Given the option to have fun and win vs have fun and lose, have fun+win is better.


Whats fun for you may not be fun for all.

This is my fun account, I have others where winning and fun are the goal.

On any of my accounts I would still rather have random Maps and Modes.

#48 Mystere

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Posted 21 January 2018 - 03:41 PM

View PostKing Alen, on 21 January 2018 - 03:34 PM, said:


Whats fun for you may not be fun for all.

This is my fun account, I have others where winning and fun are the goal.

On any of my accounts I would still rather have random Maps and Modes.


Off topic.

What is the point of having a "fun" account separate from a "winning and fun" one? Stats? If not, what?

#49 Athom83

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Posted 21 January 2018 - 03:47 PM

View PostPapaspud, on 20 January 2018 - 01:58 AM, said:

why?

all games played on same maps
make people run more diversified mechs

tired of playing same 2-3 maps over and over and over and over.

And with the "randomizer" from before you would litterally play on the same map 7+ times in a row.

#50 Nameless King

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Posted 21 January 2018 - 03:54 PM

View PostMystere, on 21 January 2018 - 03:41 PM, said:


Off topic.

What is the point of having a "fun" account separate from a "winning and fun" one? Stats? If not, what?


They are all fun, this one is more for personal goals and not caring about winning or not. 2 others for more meta crap and wins and the last one I got when my wife stopped playing.

#51 MischiefSC

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Posted 21 January 2018 - 04:27 PM

View PostKing Alen, on 21 January 2018 - 03:34 PM, said:


Whats fun for you may not be fun for all.

This is my fun account, I have others where winning and fun are the goal.

On any of my accounts I would still rather have random Maps and Modes.


So you have fun by having what mech you're playing shafted by absolute random the majority of the time and by requiring anyone who does enjoy winning more on skill than luck have to only choose a very limited range of mechs.

Yeah, I'm betting you can still manage to have fun without shafting a bunch of other players.

#52 RussianWolf

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Posted 21 January 2018 - 04:38 PM

View PostMechrophilia, on 20 January 2018 - 05:02 PM, said:

If PGI replaces voting with randomization, it will affect an increase of AFKer and griefer activity on undesirable maps and mods.

The repetitiveness of the map voting was one factor that lead to at least one whale to stop playing completely.

I was going to put up a picture with the archived and current (for me up through Nov 2016) play diversity of the maps, but something is wrong as its telling me I've play Emerald Taiga 238 times and I don't believe I've ever actually played that map.


This being my monthly peek-a-boo to see what's going on. Later

#53 RussianWolf

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Posted 21 January 2018 - 04:41 PM

View PostAthom83, on 21 January 2018 - 03:47 PM, said:

And with the "randomizer" from before you would litterally play on the same map 7+ times in a row.

yes.. when its random, THAT can happen. Not often, but it will. Just like flipping a coin, sometime you will get heads 10 times in a row. not often and certainly not predictably.

#54 ocular tb

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Posted 21 January 2018 - 04:42 PM

Yes to random maps.

#55 Nameless King

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Posted 21 January 2018 - 05:17 PM

View PostMischiefSC, on 21 January 2018 - 04:27 PM, said:

So you have fun by having what mech you're playing shafted by absolute random the majority of the time and by requiring anyone who does enjoy winning more on skill than luck have to only choose a very limited range of mechs.

Yeah, I'm betting you can still manage to have fun without shafting a bunch of other players.


Aint shafting no one but sure.

#56 PocketYoda

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Posted 21 January 2018 - 05:53 PM

Get rid of all the maps too they are horrible...

#57 MischiefSC

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Posted 21 January 2018 - 06:03 PM

View PostKing Alen, on 21 January 2018 - 05:17 PM, said:


Aint shafting no one but sure.


Random maps would.

#58 Kanil

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Posted 21 January 2018 - 06:10 PM

View PostMischiefSC, on 20 January 2018 - 04:24 PM, said:

Yes, because the only mechs that should be viable are generalists durable for all situations.

If there's one thing this game needs it's fewer viable mechs in play.

So let us pick a 'mech after we see what map we randomly get. That's how it works in CW, and I certainly have a lot more "CW only" niche 'mechs than I do for QP.

#59 MischiefSC

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Posted 21 January 2018 - 06:12 PM

View PostKanil, on 21 January 2018 - 06:10 PM, said:

So let us pick a 'mech after we see what map we randomly get. That's how it works in CW, and I certainly have a lot more "CW only" niche 'mechs than I do for QP.


I would love that. More than map voting.

Everyone wins.

#60 Kanil

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Posted 21 January 2018 - 06:15 PM

View PostMischiefSC, on 21 January 2018 - 06:12 PM, said:

I would love that. More than map voting.

Everyone wins.

See? We can make this work. QP can suck less.





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