

Get Rid Of Map Voting
#61
Posted 21 January 2018 - 06:16 PM
voting adds absolutely nothing beneficial to quickplay
#62
Posted 21 January 2018 - 06:28 PM
MischiefSC, on 21 January 2018 - 06:03 PM, said:
Nope
Kanil, on 21 January 2018 - 06:10 PM, said:
Nope that would ruin QP.
#63
Posted 21 January 2018 - 06:35 PM
King Alen, on 21 January 2018 - 06:28 PM, said:
Nope
Nope that would ruin QP.
If I had to play QP with random maps without being able to pick mechs after the map is selected I and everyone like me would be because we could really only choose generalist mid to long range mechs if I don't want randomly screwed by the map.
#64
Posted 21 January 2018 - 07:54 PM
No, new maps will not bring more diversity - they will bring more ignorance or is the new map all of the sudden popular?
I have not seen so!
Quality is not the measurement maps will be Chosen for but success - Fitting best into the most exploitable mech loadouts you can bring.
That means mech diversity is also an Illusion!
By now my guess is that the damage is irreversible and getting rid of map voting cant be done.
But i am allways willing to be surprised!
#65
Posted 21 January 2018 - 08:31 PM
#66
Posted 21 January 2018 - 08:31 PM
#67
Posted 21 January 2018 - 09:10 PM
Edited by Samial, 21 January 2018 - 09:11 PM.
#68
Posted 21 January 2018 - 09:36 PM
#69
Posted 21 January 2018 - 09:51 PM

#70
Posted 21 January 2018 - 10:01 PM
King Alen, on 21 January 2018 - 06:28 PM, said:
Nope that would ruin QP.
Having a mini drop deck to choose builds appropriate for a map would ruin quick play?
So you are actually saying that two teams ready and prepared for the conditions that they are about to face, would ruin quick play????
This tells me a lot. I am sure seeing two or three guys gimped on your team when you get Terra Therma (a map I actually love BTW) because they can't learn or don't know how to manage their lazor vomit build mixes up the hilarity for you.
For a lot of us though, anything that raises the derp factor is a bad thing and makes the game less enjoyable. I can see how some would argue about meta and how game play would be even stalererer than it already is. The answer to that is not with this diverse population and the combo xp bar. I know (looking at you Ccrider love ya brah!) tier one players who'd bring brawling Orions to polar.
So a mini drop deck that was perhaps limited to a chassis? Or even better if you were limited (as to not overwhelm matchmaker) to only having a loadout deck for the mech you're using with three or four builds for different conditions?
That would not ruin the game, that would be mudha fudgin' awesome sauce.
Two teams loaded and ready, off prepared properly for the conditions they face rather than having to be generalists. It would almost be like how the military works now say, when they are deployed to a jungle vs desert.
It would almost even add a touch of immersion being all ready and prepared knowing which planet and conditions and being ready for them.
Top it off it would promote team play. Hard to sync a team sometimes when you have 3 brawlers, 4 or 5 guys with ranged weapons, and the obligatory bracket build nonsense rest thrown in. Everyone being on the same page before the match however, you'd see much more natural teamwork. Teamwork I even see a lot of pugs in CW where you have drop decks and tailored builds option.
Yeah what you are saying is you hate the idea of being in sync and teamwork in quick play and you need the derp to have fun.
You're wrong. Drop decks or loadout choice in quick play would be the most banging awesomest thing ever. I now need to go have some alone time to relieve the reaction my body had just thinking about Quick Play Prepared (I should probably copyright that).
#71
Posted 21 January 2018 - 10:05 PM
Papaspud, on 20 January 2018 - 01:58 AM, said:
Yeah, you definitely seemed that way in the two games I ran into you in. Bitching and carrying on, and trying to get yourself killed ASAP so you can leave.
Edited by S t P a u l, 21 January 2018 - 10:11 PM.
#72
Posted 21 January 2018 - 10:11 PM
King Alen, on 20 January 2018 - 12:49 PM, said:
No, situation is completely opposite: all maps are good for you, if you play Meta. Any map is good for Gauss/ER-LL/PPC vomit. Try playing something, that isn't Meta - something like AC+SRM.
#73
Posted 22 January 2018 - 01:10 AM
King Alen, on 21 January 2018 - 08:31 PM, said:
Is apparently something you enjoy. Okay.
So?
Math is a thing. It doesn't change based on opinions or feelings.
It's the same reason that some people enjoy building good, functional mechs and some people like making something goofy and trollish.
Your argument is that everyone should play troll builds and like it.
If you have random maps all the time and just take whatever you want then your ability to perform in a match is largely random.
Your idea is that people who like brawl builds should be shafted about 60% of the time and at best break even 40% of the time while people who play mid to long range vomit builds are going to be good 100% of the time.
Bad idea is bad.
#74
Posted 22 January 2018 - 04:44 AM
MischiefSC, on 22 January 2018 - 01:10 AM, said:
Is apparently something you enjoy. Okay.
So?
Math is a thing. It doesn't change based on opinions or feelings.
It's the same reason that some people enjoy building good, functional mechs and some people like making something goofy and trollish.
Your argument is that everyone should play troll builds and like it.
If you have random maps all the time and just take whatever you want then your ability to perform in a match is largely random.
Your idea is that people who like brawl builds should be shafted about 60% of the time and at best break even 40% of the time while people who play mid to long range vomit builds are going to be good 100% of the time.
Bad idea is bad.
You take the fun outta gaming... Seriously..
#75
Posted 22 January 2018 - 04:49 AM
#76
Posted 22 January 2018 - 04:50 AM
The way it is atm is just ridiculous and promotes builds that tend to function in every environment or doom a team by practicaly randomly removing single pilots that give a sh... about their builds beeing invalid on certain maps.
Use the right tool for the right job....after all this is a thinking mans shooter right

#77
Posted 22 January 2018 - 04:55 AM
The Basilisk, on 22 January 2018 - 04:50 AM, said:
The way it is atm is just ridiculous and promotes builds that tend to function in every environment or doom a team by practicaly randomly removing single pilots that give a sh... about their builds beeing invalid on certain maps.
Use the right tool for the right job....after all this is a thinking mans shooter right

maybe the mode, but not the mech, that would massively cater towards people with many mechs and many loadouts and not cause a fair base for newer people or people not having grind their butts off to gte mulriple skilled and different laodout mechs.
#78
Posted 22 January 2018 - 05:05 AM
TLBFestus, on 20 January 2018 - 10:45 AM, said:
So PGI introduced map voting, and it was tweaked until we got what you see today.
Now, everyone is sick and tired of it and are making noise about going back to the old method. It's a classic "the grass is greener on the other side of the fence " scenario. If they go back to random maps, the complaints will just start up on the other side of the fence again and what we have now will be remembered fondly.
It's that or keeping the existing system is PGIs way of flipping everyone "the Bird" for questioning their choices. Personally I like the thought of it being "the bird" but the reality is we will complain either way so why bother changing it.
This is the failure of a critical assumption required to make democracy work:
The people will vote in their own best interests (they will vote for what's best for them).
It's not actually true, as it turns out. People are emotional and generally poorly educated; They have a penchant for voting against things that would be better for them.
#79
Posted 22 January 2018 - 05:20 AM
Water Bear, on 22 January 2018 - 05:05 AM, said:
This is the failure of a critical assumption required to make democracy work:
The people will vote in their own best interests (they will vote for what's best for them).
It's not actually true, as it turns out. People are emotional and generally poorly educated; They have a penchant for voting against things that would be better for them.
democracy only works with true equality whichw e don't have, toehrwise in democracy the majority always ignores the minority.
lets say we have 10 choices to be done and our democracy belongs of 10 people.
Now those 10 people split on 2 grous,,Grp A made of 6 people, grp B made of 4 people.
now 2 choices are good for both, grp A and B
2 choices are good for A and bad for B.
2 choices are bad for A and good for B.
2 choices are good for grp A but neutral for grp B
2 chocies are good for grp B but neutral fro group A
Now if they all vote, the 2 choices good for A and B will be approved 100%
The 2 chocie good for A will be approved with 60% even if it's negative for group B.
The 2 choices negative for A btu good for B will not be Approved but
And so on.
In the end, group a by the mass will over long terms benefit a LOT more than group B.
Thats why usually democracies should be formed of inhabitants majrly belonging to the same kind of people (as in scially and economically). And democracy should allow minorities to form on gouvernments, otherwise a minority may one day be so opressed that internal conflicts brake lose. Thats also why civil wars break lose. Thats also why I thing when the catalans wantd to seperate forms pain they hould have the right to, because when the majority of their people wan'ts that withn their territory they should be allowed to go solo. if you don't allow this by diplomatic democratic means, warlike conflicts cannot be prevented.
#80
Posted 22 January 2018 - 05:22 AM
MischiefSC, on 20 January 2018 - 05:09 PM, said:
People can always make bad choices, thats not anything that requires a special mode.
Edit: Better summary of my point.
Before map voting was implemented, laser vomit and dakka were heavily used. These are essentially the only two meta build categories that I know of. They have remained popular after map voting was implemented, only now players aggressively select maps that compliment those builds. There's no reason in my mind for you to predict that these builds would suddenly become less popular after removing map vote.
Edited by Water Bear, 22 January 2018 - 06:00 AM.
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