#1
Posted 22 January 2018 - 02:33 PM
It has been reported that this quirk is currently non-functional in game. This is a known issue, and we have a fix for this bug targeted for the February patch.
This fix will result in a conversion from the currently non-functional "Rate of Heat Loss" quirk into a properly functional "Heat Dissipation" quirk for the affected 'Mechs. As part of this conversion from the current non-functional quirk into a functional quirk, we'll be taking a fresh look at the final values. This will mean that while some of the values may change from those currently listed in-game (a broken 18% 'Rate of Heat Loss' Quirk may become a functional 15% Heat Dissipation Quirk, for example), the end result of all this - going from a broken quirk to a functional quirk - will mean a direct buff for the affected 'Mechs.
While the Feb. patch is still in production, we are confident that the fix for this bug has an extremely low-risk of being bumped out of the Feb. patch. That said, I'll keep you posted if anything changes.
Thank you all for your patience on this matter.
- Chris
#2
Posted 22 January 2018 - 07:00 PM
#3
Posted 22 January 2018 - 07:04 PM
#4
Posted 22 January 2018 - 07:06 PM
Huh? Shouldn't the values be left as they are, since no relevant data was gathered while they were non-functional?
#5
Posted 22 January 2018 - 07:14 PM
#6
Posted 22 January 2018 - 07:15 PM
#7
Posted 22 January 2018 - 07:20 PM
The6thMessenger, on 22 January 2018 - 07:15 PM, said:
Pretty much every mech with the quirk is gonna need it.
#8
Posted 22 January 2018 - 07:21 PM
The6thMessenger, on 22 January 2018 - 07:15 PM, said:
Well, I can tell you that the only Locust with an additional heat gen reduction quirk is the LCT-3M with 5% for missiles, and it's already toasty. So I don't see Locusts suddenly overperforming, Not much is gonna change for them except they will run a smidge less toasty.
Can't speak to the Kitfox or UrbanMech.
Also, can we get this pinned?
#9
Posted 22 January 2018 - 07:28 PM
#10
Posted 22 January 2018 - 07:31 PM
#11
Posted 22 January 2018 - 07:43 PM
Yeonne Greene, on 22 January 2018 - 07:21 PM, said:
Considering how PGI does spreadsheet balancing, perhaps a sudden rise with their effectiveness means some impending nerf?
#13
Posted 22 January 2018 - 08:09 PM
#14
Posted 22 January 2018 - 08:13 PM
Edited by Yeonne Greene, 22 January 2018 - 08:25 PM.
#15
Posted 22 January 2018 - 08:21 PM
Yeonne Greene, on 22 January 2018 - 08:13 PM, said:
Head dissipation, woz dat?
But yeah, it makes sense and would be consistent with the entire purpose of having such quirks in the first place (to compensate sub-250 engine cap robots).
#16
Posted 22 January 2018 - 08:33 PM
Yeonne Greene, on 22 January 2018 - 08:13 PM, said:
Yes.
The Blackjack variants with a sub 250 engine cap will be examined as a result of the fresh look at the final values associated with this pass. But past that I can't say anything. As this is all still currently slated for the Feb. patch.
#17
Posted 22 January 2018 - 08:34 PM
Chris Lowrey, on 22 January 2018 - 08:33 PM, said:
Yes.
The Blackjack variants with a sub 250 engine cap will be examined as a result of the fresh look at the final values associated with this pass. But past that I can't say anything. As this is all still currently slated for the Feb. patch.
Fantastic, thank you!
#18
Posted 22 January 2018 - 08:59 PM
#19
Posted 22 January 2018 - 09:10 PM
#20
Posted 22 January 2018 - 09:32 PM
Xetelian, on 22 January 2018 - 09:10 PM, said:
That would be ideal, but currently the game's coding treats all external dubs equally. It can't distinguish between an external dub needed for your base 10 or a bonus dub after you already have the base 10. Either your dub is hidden inside the engine, or it's outside the engine. One or the other.
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