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Regarding "Rate Of Heat Loss" Quirks.

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#1 Chris Lowrey

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Posted 22 January 2018 - 02:33 PM

In regards to the "Rate of Heat Loss" quirk,

It has been reported that this quirk is currently non-functional in game. This is a known issue, and we have a fix for this bug targeted for the February patch.

This fix will result in a conversion from the currently non-functional "Rate of Heat Loss" quirk into a properly functional "Heat Dissipation" quirk for the affected 'Mechs. As part of this conversion from the current non-functional quirk into a functional quirk, we'll be taking a fresh look at the final values. This will mean that while some of the values may change from those currently listed in-game (a broken 18% 'Rate of Heat Loss' Quirk may become a functional 15% Heat Dissipation Quirk, for example), the end result of all this - going from a broken quirk to a functional quirk - will mean a direct buff for the affected 'Mechs.

While the Feb. patch is still in production, we are confident that the fix for this bug has an extremely low-risk of being bumped out of the Feb. patch. That said, I'll keep you posted if anything changes.

Thank you all for your patience on this matter.

- Chris

#2 Y E O N N E

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Posted 22 January 2018 - 07:00 PM

Sounds good, thank you!

#3 FupDup

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Posted 22 January 2018 - 07:04 PM

Looks like it's not LosTech™ after all!

#4 LT. HARDCASE

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Posted 22 January 2018 - 07:06 PM

Mechs were given a quirk because it was deemed needed. The quirk doesn't actually work. The quirk gets fixed, but the values may be reduced because it works now.

Huh? Shouldn't the values be left as they are, since no relevant data was gathered while they were non-functional?

#5 dario03

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Posted 22 January 2018 - 07:14 PM

Will the new quirk be enough to make up for the lower amount of truedubs? Or more since having to use crits for dhs to get to 10 is a downside.

#6 The6thMessenger

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Posted 22 January 2018 - 07:15 PM

What would that mean for the current mechs that have those quirks? Would they suddenly over perform and skew the data? Would that mean we'd be seeing nerfs for mechs say Kit-Fox or Urbanmech?

#7 FupDup

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Posted 22 January 2018 - 07:20 PM

View PostThe6thMessenger, on 22 January 2018 - 07:15 PM, said:

What would that mean for the current mechs that have those quirks? Would they suddenly over perform and skew the data? Would that mean we'd be seeing nerfs for mechs say Kit-Fox or Urbanmech?

Pretty much every mech with the quirk is gonna need it.

#8 Y E O N N E

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Posted 22 January 2018 - 07:21 PM

View PostThe6thMessenger, on 22 January 2018 - 07:15 PM, said:

What would that mean for the current mechs that have those quirks? Would they suddenly over perform and skew the data? Would that mean we'd be seeing nerfs for mechs say Kit-Fox or Urbanmech?


Well, I can tell you that the only Locust with an additional heat gen reduction quirk is the LCT-3M with 5% for missiles, and it's already toasty. So I don't see Locusts suddenly overperforming, Not much is gonna change for them except they will run a smidge less toasty.

Can't speak to the Kitfox or UrbanMech.

Also, can we get this pinned?

#9 NARC BAIT

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Posted 22 January 2018 - 07:28 PM

does this relate to the 'heat bugs' being exploited recently ? including the recent hot fix we were told nothing about ?

#10 Capn Cat

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Posted 22 January 2018 - 07:31 PM

Thanks for following through on this Chris. Appreciate it.

#11 The6thMessenger

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Posted 22 January 2018 - 07:43 PM

View PostYeonne Greene, on 22 January 2018 - 07:21 PM, said:

Well, I can tell you that the only Locust with an additional heat gen reduction quirk is the LCT-3M with 5% for missiles, and it's already toasty. So I don't see Locusts suddenly overperforming, Not much is gonna change for them except they will run a smidge less toasty.


Considering how PGI does spreadsheet balancing, perhaps a sudden rise with their effectiveness means some impending nerf?

#12 Y E O N N E

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Posted 22 January 2018 - 07:54 PM

View PostThe6thMessenger, on 22 January 2018 - 07:43 PM, said:


Considering how PGI does spreadsheet balancing, perhaps a sudden rise with their effectiveness means some impending nerf?


Rip token durability quirks.

#13 Kamikaze Viking

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Posted 22 January 2018 - 08:09 PM

Thankyou Chris.

#14 Y E O N N E

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Posted 22 January 2018 - 08:13 PM

Any chance the Blackjacks other than the BJ-1X can get in on this Head Heat Dissipation quirk?

Edited by Yeonne Greene, 22 January 2018 - 08:25 PM.


#15 FupDup

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Posted 22 January 2018 - 08:21 PM

View PostYeonne Greene, on 22 January 2018 - 08:13 PM, said:

Any chance the Blackjacks other than the BJ-1X can get in on this Head Dissipation quirk?

Head dissipation, woz dat? :P

But yeah, it makes sense and would be consistent with the entire purpose of having such quirks in the first place (to compensate sub-250 engine cap robots).

#16 Chris Lowrey

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Posted 22 January 2018 - 08:33 PM

View PostYeonne Greene, on 22 January 2018 - 08:13 PM, said:

Any chance the Blackjacks other than the BJ-1X can get in on this Head Heat Dissipation quirk?


Yes.

The Blackjack variants with a sub 250 engine cap will be examined as a result of the fresh look at the final values associated with this pass. But past that I can't say anything. As this is all still currently slated for the Feb. patch.

#17 Y E O N N E

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Posted 22 January 2018 - 08:34 PM

View PostChris Lowrey, on 22 January 2018 - 08:33 PM, said:


Yes.

The Blackjack variants with a sub 250 engine cap will be examined as a result of the fresh look at the final values associated with this pass. But past that I can't say anything. As this is all still currently slated for the Feb. patch.


Fantastic, thank you!

#18 ThreeStooges

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Posted 22 January 2018 - 08:59 PM

February patch of what year? Should I western union a letter 100 years from now to one of my descendants about the patch?

#19 Xetelian

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Posted 22 January 2018 - 09:10 PM

Can we make the first 10 double heat sinks true dubs while we're at it? We're giving up slots and effectiveness at the same time on a lot of mechs.

#20 FupDup

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Posted 22 January 2018 - 09:32 PM

View PostXetelian, on 22 January 2018 - 09:10 PM, said:

Can we make the first 10 double heat sinks true dubs while we're at it? We're giving up slots and effectiveness at the same time on a lot of mechs.

That would be ideal, but currently the game's coding treats all external dubs equally. It can't distinguish between an external dub needed for your base 10 or a bonus dub after you already have the base 10. Either your dub is hidden inside the engine, or it's outside the engine. One or the other.





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