Jump to content

So, Why Do New Players Quit?


467 replies to this topic

#381 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,155 posts

Posted 31 August 2018 - 12:16 AM

View PostSjorpha, on 30 August 2018 - 05:13 PM, said:

Frankly I'm a lot more concerned about why old players quit


Getting locked out of FW for weeks on end...

#382 Ssamout

    Member

  • PipPipPipPipPipPipPip
  • 643 posts
  • LocationPihalla

Posted 31 August 2018 - 12:23 AM

View PostGrus, on 31 August 2018 - 12:16 AM, said:

Getting locked out of FW for weeks on end...

Put on some bunny ears and start hopping then.

#383 Mortalcoil

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 299 posts

Posted 31 August 2018 - 10:17 AM

View PostGrus, on 31 August 2018 - 12:16 AM, said:

Getting locked out of FW for weeks on end...


Perhaps if players focused on having balanced, fun games instead of grouping together to beat up on noobies that would not be the case.

#384 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 31 August 2018 - 10:35 AM

View PostMortalcoil, on 31 August 2018 - 10:17 AM, said:


Perhaps if players focused on having balanced, fun games instead of grouping together to beat up on noobies that would not be the case.


Nobody groups up to beat up the newbies... we group up to beat other groups. Had a few games last night against 12 man KCOM/ISMO and CSPS... very fun games. If I was a pug player, I'd have lost to that and it would have been not fun. This mode is meant for groups. Either join a group, or acknowledge the fact that when you fight a group you are going to lose, and just try to do your best anyway.

#385 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 31 August 2018 - 10:48 AM

QP is for newbies, FP is the end game content in MWO. Teamwork is OP

#386 Relixander

    Member

  • PipPip
  • Star Colonel
  • Star Colonel
  • 39 posts

Posted 31 August 2018 - 12:16 PM

View PostMortalcoil, on 31 August 2018 - 10:17 AM, said:


Perhaps if players focused on having balanced improving their skills, being social (making friends), and forming a group to play as a team in a unit-centric mode, they would have fun games instead of dropping solo only to complain that the other team uses teamwork, grouping together to beat up on noobies that would not be the case.


FTFY

Edited by Relixander, 31 August 2018 - 12:18 PM.


#387 Mortalcoil

    Member

  • PipPipPipPipPipPip
  • The God
  • The God
  • 299 posts

Posted 31 August 2018 - 06:00 PM

This is a pattern that happens to almost all low populations multiplayer games.

All of the good players decide they want to play with each other-

Most of the good players join one side-

Most of the avg players don't want to lose so they join the same side-

stomping commences-

Good players start crying that there is nobody good to fight against, not realizing that that is their own fault for grabbing all of the best playing and putting them together, not realizing that in a low population game, this pattern repeats over and over.

New players join, not realizing there is a side that usually wins and a side that usually loses, immediately gets crushed, repeatedly, decides they don't like the game, leave

Good players eventually get bored of beating up on new players and also leave.

MWO isn't the first game I have played where this cycle has happened, and I doubt it will be the last.

All good and average players have to do is look at the game, look at the sides, and decide that some good players should be on one side, and some good players should be on the other side, but that's not human nature, and so MWO will die.

Edited by Mortalcoil, 31 August 2018 - 06:01 PM.


#388 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,155 posts

Posted 31 August 2018 - 06:34 PM

View PostSsamout, on 31 August 2018 - 12:23 AM, said:

Put on some bunny ears and start hopping then.


You may be into the furry stuff but i do not put bunny ears on anything other than playboy bunnies ;)

#389 Iron Buccaneer

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 290 posts
  • LocationMissouri

Posted 31 August 2018 - 07:02 PM

View PostMortalcoil, on 31 August 2018 - 06:00 PM, said:

This is a pattern that happens to almost all low populations multiplayer games.

All of the good players decide they want to play with each other-

Most of the good players join one side-

Most of the avg players don't want to lose so they join the same side-

stomping commences-

Good players start crying that there is nobody good to fight against, not realizing that that is their own fault for grabbing all of the best playing and putting them together, not realizing that in a low population game, this pattern repeats over and over.

New players join, not realizing there is a side that usually wins and a side that usually loses, immediately gets crushed, repeatedly, decides they don't like the game, leave

Good players eventually get bored of beating up on new players and also leave.

MWO isn't the first game I have played where this cycle has happened, and I doubt it will be the last.

All good and average players have to do is look at the game, look at the sides, and decide that some good players should be on one side, and some good players should be on the other side, but that's not human nature, and so MWO will die.


And right now there is only one venue. One location to fight. One bucket all players are forced into at all times which makes these problems worse. It will only get worse and not better no matter how many band aids the slap on it unless they can make the mode better and more interesting for players who's interest go beyond being on a top team and playing other top teams. There are two other competitive oriented modes in MWO right now. I can't speak to comp play but Solaris is a ghost town most of the time despite all the efforts that were put into it which were in my opinion pretty impressive. It would seem the e-sports crowd in this game is a pretty small minority. I suspect a fair amount of the population, especially those who have fled Faction Play, are more interested interested in immersive Battletech experience than how how big their e-peen is.

#390 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 31 August 2018 - 07:35 PM

View PostMortalcoil, on 31 August 2018 - 06:00 PM, said:

Spoiler


Rubbish.

I've been dropping Kurita side and I know a number of others that have moved to Kurita - solid games ensue. Even as a 6man against 12-mans.

So far 20-0 and counting.

#391 Iron Buccaneer

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 290 posts
  • LocationMissouri

Posted 31 August 2018 - 07:40 PM

View Postjustcallme A S H, on 31 August 2018 - 07:35 PM, said:


Rubbish.

I've been dropping Kurita side and I know a number of others that have moved to Kurita - solid games ensue. Even as a 6man against 12-mans.

So far 20-0 and counting.


It is amazing to me that you went to the trouble of engaging the devs for weeks on end to make improvements to this mode only to insist that everything is fine.

#392 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 31 August 2018 - 09:07 PM

View PostIron Buccaneer, on 31 August 2018 - 07:40 PM, said:

It is amazing to me that you went to the trouble of engaging the devs for weeks on end to make improvements to this mode only to insist that everything is fine.


To look at anything in life and sit there and say something cannot be improved upon.. Well that would be a case of absolute ignorance at it's peak.

Nothing is perfect. There are flaws.

Mortalcoils issues are largely his own with big dash of fiction and tinfoil hat for good measure.

Edited by justcallme A S H, 31 August 2018 - 09:07 PM.


#393 Iron Buccaneer

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 290 posts
  • LocationMissouri

Posted 31 August 2018 - 09:44 PM

View Postjustcallme A S H, on 31 August 2018 - 09:07 PM, said:


To look at anything in life and sit there and say something cannot be improved upon.. Well that would be a case of absolute ignorance at it's peak.

Nothing is perfect. There are flaws.

Mortalcoils issues are largely his own with big dash of fiction and tinfoil hat for good measure.


I don't know. I think he's got a point. I agree that to a certain extent that when dropping solo in this mode since the beginning that one should put on your big kid pants or find a team. However with better design I think the mode could improved for solo and team players. Holding on to the notion that we are going to get a bunch of big units to start dropping 24/7 again is not all that realistic especially if they don't make things better for those units. Still solos are always going to play. Even during phase 2 I usually dropped solo because my peak play time was not the same as my units. In fact my peak play time is prime time for the middle of the Pacific. FP was never their main drive but after the tac nuke was implemented most of them pretty much dropped it all together. I stuck with them because they were my friends but now most of them don't play anymore.
We need to stop thinking about what best serves what is left of the population and start thinking about what is going to make faction play more attractive to everyone.

#394 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 31 August 2018 - 09:46 PM

View PostIron Buccaneer, on 31 August 2018 - 09:44 PM, said:

However with better design I think the mode could improved for solo and team players.


And that is exatcly what PGI are addressing based on the input they have been getting from the community.

Granted it's 3-4 years late, but it's coming. It isn't perfect, but it's an improvement.


Edited by justcallme A S H, 31 August 2018 - 09:47 PM.


#395 Iron Buccaneer

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 290 posts
  • LocationMissouri

Posted 31 August 2018 - 09:51 PM

I saw that a little while ago. It's encouraging. I like what the devs are doing and the recent engagement. I'm just hoping that they spread the love a bit asap to the other factions.

Edited by Iron Buccaneer, 31 August 2018 - 09:52 PM.


#396 S O L A I S

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 390 posts
  • LocationFlorida

Posted 31 August 2018 - 10:43 PM

View PostIron Buccaneer, on 31 August 2018 - 09:44 PM, said:


I don't know. I think he's got a point. I agree that to a certain extent that when dropping solo in this mode since the beginning that one should put on your big kid pants or find a team. However with better design I think the mode could improved for solo and team players. Holding on to the notion that we are going to get a bunch of big units to start dropping 24/7 again is not all that realistic especially if they don't make things better for those units. Still solos are always going to play. Even during phase 2 I usually dropped solo because my peak play time was not the same as my units. In fact my peak play time is prime time for the middle of the Pacific. FP was never their main drive but after the tac nuke was implemented most of them pretty much dropped it all together. I stuck with them because they were my friends but now most of them don't play anymore.
We need to stop thinking about what best serves what is left of the population and start thinking about what is going to make faction play more attractive to everyone.


What really is Mortal's point though?

He gets mad when his unit is beat by the guys I play with. The group he is accusing of ruining the game and posting snips of was mine. That night there were a few good units that put up decent fights. We had the group in open LFG as well and brought along pure pugs as well as average players as well. So we are talking about someone who actually runs around in twelve man's, fighting pugs and trying to avoid the more skilled units, then complaining when he is pugging that our team with a handful of good players is unfair.

So is it really reasonable for me to not play with the people I am friends with and take loses to his unit or MS/Kcom? How would I even measure reasonably when my team has reached too good status? Hint, as much as it pains me to say, we sometimes get beat.

As well every effort so far to dumb down CW for the quick play crowd has failed and made the people who you want to attract to the mode (ie, team orientated) leave in droves.

#397 Jack Booted Thug

    Member

  • PipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 549 posts
  • LocationSan Diego

Posted 01 September 2018 - 12:21 AM

View PostMortalcoil, on 31 August 2018 - 10:17 AM, said:


Perhaps if players focused on having balanced, fun games instead of grouping together to beat up on noobies that would not be the case.


And not gen and base rushing pugs groups with a 12 man, ending their match in minutes without much damage or cbills ......... to the point where they ask "We qued up for this?".

Which your group does... and you admitted to in out other thread.... but that's ok right?

From Webster:

Definition of hypocrite
[color=#3B3E41]

: a person who puts on a false appearance of virtue or religion
: a person who acts in contradiction to his or her stated beliefs or feelings[/color]

#398 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 01 September 2018 - 07:34 AM

View PostS O L A I S, on 31 August 2018 - 10:43 PM, said:


What really is Mortal's point though?

He gets mad when his unit is beat by the guys I play with. The group he is accusing of ruining the game and posting snips of was mine. That night there were a few good units that put up decent fights. We had the group in open LFG as well and brought along pure pugs as well as average players as well. So we are talking about someone who actually runs around in twelve man's, fighting pugs and trying to avoid the more skilled units, then complaining when he is pugging that our team with a handful of good players is unfair.

So is it really reasonable for me to not play with the people I am friends with and take loses to his unit or MS/Kcom? How would I even measure reasonably when my team has reached too good status? Hint, as much as it pains me to say, we sometimes get beat.

As well every effort so far to dumb down CW for the quick play crowd has failed and made the people who you want to attract to the mode (ie, team orientated) leave in droves.


CW was at it's most popular when it was way less solo friendly than it is now. Because of how respawns impact gameplay teamwork is farm more powerful than it is in QP.

It's the same logic as the "let small groups in QP" argument. The size of allowed small groups just happens to be however big the OP and their buddies group size is. The only virtuous groups vs pugs/group size/strategy is whatever theirs is.

"Everything should be totally balanced. The only reasonable advantage anyone should ever have is this thing I do, that's totally fine. All the stuff I don't do but other people do that beats me, that's unfun and unfair".

What works and wins in FW isn't new or a mystery. It's the only thing in the game with an actual warning that explains it you have to click past. It's all about teamwork and a good deck. People don't do that they get smashed. Good teams like playing vs good teams. Same as always.

#399 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,066 posts
  • LocationCO

Posted 01 September 2018 - 07:46 AM

you guys kill me

wonder if I should post Russ saying that teams are avoiding each other lol





#400 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,396 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 01 September 2018 - 08:07 AM

View PostOld MW4 Ranger, on 25 August 2018 - 05:55 AM, said:

and all the Faults like today ..after a FP Special event thats only plays Liao/Davion when not switch the Fcation ...now the FP is Broken ...to many Problems ...fails and Faults by each event , Patch or bring a Mode ,Map, Animation or Idea in ...nothing Quality managment


yes ... when you will play the Events Posted Image most events not really Days to play with Fun..or have time to fullfill all Goals over all days ...problem is , the events to long ...better short events with 2-3 Goals and only aday or two
Kurtia... Liao is the capellan confederation.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users