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Boring Balance Or The Un-Funning Of Mechwarrior Online


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#301 FupDup

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Posted 04 February 2018 - 01:32 PM

View PostFuzzyNZ, on 04 February 2018 - 01:27 PM, said:

It wouldn't be Pay2Win, it would be more like Pay2BeAbleToMaybeDoMoreDamageOnlyIfYouAreGoodEnough. So not really, it might give some users a slight advantage, but I'd think most users would not use MC on them, we would probably see less of them.

Supply and Demand.

Any advantage that is premium-only is P2W, regardless of how big or how small.

To remind you, consumables also include UAVs and Coolant Flush, and it's not like Arty Strikes are super hard to use anyways (otherwise we wouldn't see them spammed so much).

#302 FireStoat

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Posted 06 February 2018 - 07:40 PM

Last topic bump. For those folks that replied to this thread and had some input, it appears that this Thursday on the 8th we're going to have a PGI dev podcast stream, I believe on NGNG, that is going to disclose some stuff on the roadmap for the game AND comment balance thoughts in light of the OP's video.

This Thursday on Twitch.

#303 Yosharian

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Posted 06 February 2018 - 08:29 PM

I kinda like the Skill Tree...

#304 Jarl Dane

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Posted 07 February 2018 - 01:39 AM

View PostYosharian, on 06 February 2018 - 08:29 PM, said:

I kinda like the Skill Tree...


There's quite a few people who like the Skill Tree. I think ultimately the issue is that it could be better and PGI appears to have just moved on without improving it.

View PostFireStoat, on 06 February 2018 - 07:40 PM, said:

Last topic bump. For those folks that replied to this thread and had some input, it appears that this Thursday on the 8th we're going to have a PGI dev podcast stream, I believe on NGNG, that is going to disclose some stuff on the roadmap for the game AND comment balance thoughts in light of the OP's video.

This Thursday on Twitch.


I will be on RJBass stream Wednesday, and more importantly, a community recommendation for balance changes will be released just before that.

#305 Burke IV

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Posted 07 February 2018 - 06:41 AM

View PostMech The Dane, on 07 February 2018 - 01:39 AM, said:


There's quite a few people who like the Skill Tree. I think ultimately the issue is that it could be better and PGI appears to have just moved on without improving it.


But there are quite a few that dont and they were here first. PGI just rolled over all those people, some who were here for years and put significant moneys into the game. From their behaviour i get the feeling that PGI has a very low opinion of their players. I feel this also because the players couldnt be trusted to play escort nicely so we had to have AI. Bots in a serious FPS are a big no no. But thats not MWO is it?

#306 iLLcapitan

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Posted 07 February 2018 - 07:35 AM

Thanks Jarl Dane for the Video, spot on.
After years of theorycrafting, debating here and on TS and just generally holding out for promised changes, I just got zero energy left.

I wish you guys succeed in delivering the message, though I'm inclined to believe PGI will always find a way to twist the communitys desires into some form of major **** up.

Just revisited the Phase 3 launch video. Its so painfully embarrassing on what was delivered. Now, I'm only embarrassed at my own expectations and self delusions during Phase 2.

Cheers

#307 JediPanther

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Posted 07 February 2018 - 07:47 AM

RJ was a former unit leader of mine. He can talk some brains into pgi Unfortunately we all know pgi implementation leases much to be desired. Hopefully pgi has some real logical reasons not their pgi standard scripted ones we all know and love from past town halls. Any bets on russ being wasted during the stream? I got 20$ on him having a six pack just outside camera frame within reach. Extra $20 if he has a ventriloquist puppet of himself on his knee 'speaking' for him. I'd rather have jeff dunham instead.

#308 Tom Sawyer

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Posted 07 February 2018 - 08:27 AM

View PostFireStoat, on 06 February 2018 - 07:40 PM, said:

Last topic bump. For those folks that replied to this thread and had some input, it appears that this Thursday on the 8th we're going to have a PGI dev podcast stream, I believe on NGNG, that is going to disclose some stuff on the roadmap for the game AND comment balance thoughts in light of the OP's video.

This Thursday on Twitch.


So PGI will waffle and sputter, say great things are coming, a shiny new mechpack will be announced, and everyone will pat each other on the back saying good job another epic podcast that did so much to make this game what it is

#309 The Lighthouse

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Posted 07 February 2018 - 09:40 AM

View PostMech The Dane, on 07 February 2018 - 01:39 AM, said:


There's quite a few people who like the Skill Tree. I think ultimately the issue is that it could be better and PGI appears to have just moved on without improving it.



I will be on RJBass stream Wednesday, and more importantly, a community recommendation for balance changes will be released just before that.


And it is already Wednesday indeed. Looking forward recommendation.

#310 Metus regem

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Posted 07 February 2018 - 09:54 AM

View PostMech The Dane, on 07 February 2018 - 01:39 AM, said:


There's quite a few people who like the Skill Tree. I think ultimately the issue is that it could be better and PGI appears to have just moved on without improving it.



I will be on RJBass stream Wednesday, and more importantly, a community recommendation for balance changes will be released just before that.



/shrug

I don't expect much, as I'm not sure where PGI is getting their "balance data" from, as they are often making changes that are months out of date or contradictory to what is seen on the live servers by the player base. It often leaves me wondering if they are actually playing the same build of MWO that we are.

To be very honest, I'd just like PGI to pick a direction and stick to it for longer than a month or two, see it all the way through, rather than giving us half-backed and half-arsed ideas that often suffer from poor implementation and poor support on their end.

#311 The Lighthouse

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Posted 07 February 2018 - 10:14 AM

View PostMetus regem, on 07 February 2018 - 09:54 AM, said:


To be very honest, I'd just like PGI to pick a direction and stick to it for longer than a month or two, see it all the way through, rather than giving us half-backed and half-arsed ideas that often suffer from poor implementation and poor support on their end.




They did pick a direction and stick to it longer than a month or two for Faction Play. To put it precisely, 10 months.




That's why now bloody nobody plays FP anymore outside event period.




Have you noticed all of recent mega events always had idiotic FP play requirements inter-wired for reward? That's why.

Had they stick to their own direction, this game would had been already gone a long time ago.

Edited by The Lighthouse, 07 February 2018 - 10:15 AM.


#312 Metus regem

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Posted 07 February 2018 - 10:21 AM

View PostThe Lighthouse, on 07 February 2018 - 10:14 AM, said:




They did pick a direction and stick to it longer than a month or two for Faction Play. To put it precisely, 10 months.




That's why now bloody nobody plays FP anymore outside event period.




Have you noticed all of recent mega events always had idiotic FP play requirements inter-wired for reward? That's why.

Had they stick to their own direction, this game would had been already gone a long time ago.



True, but you missed the other part of that, FP is still half-baked and half-arsed with poor support and implementation on PGI's part. I want to see them actually do something all the way through. Like a total revamp on info war that makes sense, give scout mechs an actual reason to be taken over direct combat units... you know role warfare...

#313 R Valentine

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Posted 07 February 2018 - 10:33 AM

View PostFuzzyNZ, on 04 February 2018 - 01:27 PM, said:

It wouldn't be Pay2Win, it would be more like Pay2BeAbleToMaybeDoMoreDamageOnlyIfYouAreGoodEnough. So not really, it might give some users a slight advantage, but I'd think most users would not use MC on them, we would probably see less of them.

Supply and Demand.


Airstrikes are so over the top right now and you want them to be premium only? That's ABSOLUTELY pay to win. Not to mention cool shots, which are half of what make clan laser vomit so freakin' good. "Went past 100% heat? NO PROBLEM. Cool shot it back down 60%, fire again."

#314 The Lighthouse

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Posted 07 February 2018 - 11:11 AM

View PostMetus regem, on 07 February 2018 - 10:21 AM, said:



True, but you missed the other part of that, FP is still half-baked and half-arsed with poor support and implementation on PGI's part. I want to see them actually do something all the way through. Like a total revamp on info war that makes sense, give scout mechs an actual reason to be taken over direct combat units... you know role warfare...


Yes, FP is still half-baked and half-arsed because that attempt to fully bake FP was just hilariously terrible and defying common sense that killed the FP population, as I explained above.

If that stupid Long Tom was good idea, you bet FP would had been far more complete and well-made because people would had played more, thus giving the justification for PGI to keep investing on FP.


But Long Tom and other ideas were garbage fire.


But they did stick to it and tried to push the 'update', for 10 months.


And the players responded by simply stoping playing the game. So PGI rolled back the update and we ended up back to square one.... well, except the loss of about 90% of FP population.


"Stick and push" advice is only valid when a person or an organization did enough research on the plan they are trying to push. Without it, it is nothing more than hugging oil barrel and jump into fire.


Which PGI did, repeatedly.


Skill Tree, Mech Rescaling, balance changes, FP 3.0..... the history of this game is filled with PGI being "pick a direction and stick to it". And the consequences were not pretty every single time. By asking PGI to stick to its plan, you are literally asking PGI to do same thing as they did before.

#315 Grus

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Posted 07 February 2018 - 11:36 AM

guys... if PGI doesn't make you dissatisfied with MWO, why would you buy their Mw5 game coming out?... Posted Image

#316 The Lighthouse

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Posted 07 February 2018 - 11:46 AM

View PostGrus, on 07 February 2018 - 11:36 AM, said:

guys... if PGI doesn't make you dissatisfied with MWO, why would you buy their Mw5 game coming out?... Posted Image


I am not going to. Despite the fact that we actually have to fund PGI for a while for fighting Harmony Gold lawsuit. But to be honest, as I repeatedly saying for a long time. MW5 will be regrettably utter garbage fire, and that is the concern for the lawsuit, since it is not going to end anytime soon and will drag for really, really long time.

#317 JediPanther

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Posted 07 February 2018 - 11:49 AM

View PostGrus, on 07 February 2018 - 11:36 AM, said:

guys... if PGI doesn't make you dissatisfied with MWO, why would you buy their Mw5 game coming out?... Posted Image

If pgi really wanted to 'old school' mw5 by making it truly single player,buy-it-you-own-it-always,no drm bull ****,no required constant internet even for installation, no cd-key on back of the cd/dvd/ sleeve then they would man up with a playable demo or share ware the first two or three missions for free to truly get people interested in the game and want to really spend money on it. Prime example of a demo done right is mgs1 on the ps1.

As a gamer born in the 80s starting off with the commodore 64 i've seen a lot of pirate methods and counter pirate methods used. Pgi probably has a lot of anti piracy matters going on with the game and I don't blame them at all. Other than that no one is forced to buy the game or even buy it at full retail price when they can simply wait for a sale which most people are planing to do.

#318 R Valentine

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Posted 07 February 2018 - 11:58 AM

View PostGrus, on 07 February 2018 - 11:36 AM, said:

guys... if PGI doesn't make you dissatisfied with MWO, why would you buy their Mw5 game coming out?... Posted Image


Given that fact that I hate the succession wars and I hate PGI's online only game systems, I won't.

#319 Khobai

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Posted 07 February 2018 - 12:13 PM

View PostGrus, on 07 February 2018 - 11:36 AM, said:

guys... if PGI doesn't make you dissatisfied with MWO, why would you buy their Mw5 game coming out?... Posted Image


MW5 has already set itself up to fail IMO

PGI squandered their chance to make MW5 successful by not doing a better job with MWO

if MW5 is everything PGI wanted to do with MWO but never did, why couldnt they just find a way to do all those things for MWO?

cryengine limitations maybe? but even transitioning MWO over to unreal would make more sense than MW5 did.

its almost like PGI thinks MW5 will somehow be insulated from their past failings. nope.

Edited by Khobai, 07 February 2018 - 12:17 PM.


#320 Black Ivan

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Posted 07 February 2018 - 12:54 PM

View PostTom Sawyer, on 07 February 2018 - 08:27 AM, said:


So PGI will waffle and sputter, say great things are coming, a shiny new mechpack will be announced, and everyone will pat each other on the back saying good job another epic podcast that did so much to make this game what it is


Indeed my thoughts. Nothing serious or game improving will come out off it or perhaps they will state MWO development is stopped and everything is fine and well

Edited by Black Ivan, 07 February 2018 - 12:54 PM.






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