Kiran Yagami, on 05 February 2018 - 01:30 PM, said:
Yes, if you can't aim it's not pinpoint, but for those who can it's easily pinpoint.
If you are holding your burn for 1 sec in a D/S and a good dual HGR pilot is within range, expect instant death from a headshot. There is not many builds in the game that can do that - HGR is the king of it. It doesn't NEED a 94pt alpha.
Kiran Yagami, on 05 February 2018 - 01:30 PM, said:
You can twist away from HGR before the cycle is complete too, but no HGR mech can put out 94 damage to a single component.
Yeah and you can twist far easier from a Deathstrike alpha than dual HGR.
Kiran Yagami, on 05 February 2018 - 01:30 PM, said:
In fact, no HGR can put out 94 damage period. Not to mention run faster, have more ammunition, shoot further, have jump jets, and all the other nice things clan mechs have.
No it cannot but a DS cannot shoot twice inside of 5 seconds, it's simply too hot with the 2cERL/4cERML. A Dual HGR can however, infact coupled with 3-5ERML it's outputting more and in most cases it's take the component it's hitting.
And of the day you are comparing HGR, available for many mechs to a
single mech in the game. You simply cannot lock and argument in that hard without looking at the bigger picture.
This is how we've end up in this stupid stale/boring state of balance in the first place.