

Mw5 Mods You Want To See.
#61
Posted 08 February 2019 - 08:39 PM
Landholds that you can develop and provide income/bonuses;
Company level CO-OP or SP;
Extended Engagements, not just 15 minute missions on a planet;
Extensive mech customization (what we have now in MWO);
#63
Posted 09 February 2019 - 01:20 AM
https://forums.unrea...-modding-system
https://www.epicgame...nts-and-modding
#64
Posted 09 February 2019 - 02:36 AM
Metus regem, on 06 February 2018 - 03:31 PM, said:
Jihad (not WoB side)
This by a lot, especially the second one. The original Mechwarrior games covered through all the way through the Civil War with a teaser for the Jihad, then... over a decade of nothing until MWO showed up, and restarted off during the Succession Wars era. Years later, MWO has finally gotten up to FCCW-era stuff, and... Battletech and MW5 show up, both back in the Succession Wars.
I know that's the part a lot of people like, but I just want to see something new in the MW line again, without having to reset the clock every game. Hell I'd take a Dark Ages game at this point, really.
#65
Posted 09 February 2019 - 02:41 AM
1, for all the various copywritten ideas people are bringing up... those will be against the modding TOS, considering that the mods will be hosted on Steamworks as the pirmary distribution platform.
2, this includes things such as existing game campaigns [porting MW1/2/3/4 story content, ect.] as well as things like putting "Gundam" into the game.
3, Modding will be relatively extensive, everything from weapon tables, to mechs, to player character models, to mission structure and maps should be available from what I understand.
If you guys want to know more about the modding TOS, and information regarding what will, and will not be allowed, I highly recommend you pre-order at the lowest tier so you get access to the discord server. There are daily discussions regarding mods, modding, and information from the devs regarding what will, and will not be touchable, as well as people coming together to help with mods already.
But I'd highly urge you guys to ease up on the "copywritten material" discussion stuff.
#66
Posted 09 February 2019 - 02:46 AM
armyunit, on 07 February 2018 - 09:44 PM, said:
2. Quads
3. Jump Jets that are not hover jets
4. Vehicles that aren't total jokes to fight
5. More maps/tilesets, assuming PGI makes their system accessible enough
1) already confirmed in the AMA for MW5, weapon manufacturer's are going to essentially act as "mini quirks" for various weapons similar to HBS Battletech
2) that will be highly dependant on how mech skeletons are handled.
3)agreed
4)Eh... I can take or leave this one, we'll see what the vanilla experience has to offer.
5)that system is supposed to be fully accessible.
Edit: It is notable that things could change, the game is still being developed... but this is some of what we know so far
Edited by CMDR Sunset Shimmer, 09 February 2019 - 02:52 AM.
#67
Posted 09 February 2019 - 03:08 AM
#68
Posted 09 February 2019 - 03:28 AM
Multiple lances.
#69
Posted 09 February 2019 - 06:10 AM
#70
Posted 09 February 2019 - 07:40 AM
Snakesh1t, on 08 February 2019 - 08:39 PM, said:
Landholds that you can develop and provide income/bonuses;
Company level CO-OP or SP;
Extended Engagements, not just 15 minute missions on a planet;
Extensive mech customization (what we have now in MWO);
I second the extensive mech customization. The mech lab has always been part of the bread and butter to keep people coming back and making replayability a reality.
From what I've heard in AMAs about customization I am not too thrilled, however I will give the base game a chance. Infantry with infernos is why you carry machine guns or flamers. Sure, boating machine guns helps tear up internals, but they are more anti-infantry than anything (crowd control) which probably will not be in game.
I'm curious about the precious economy breaking...will we have to pay for the ammo per ton or is it just "free"? I loved that in MW2 Mercs. Every time you pulled the trigger on those dual lrm 20s..you better hadda lock . Didn't bring enough ammo on the 4 mission contract and too bad, better money and mech lab management next time.
TLDR: pay for ammo type economy, mwo level customization that costs money, mw2 mercs economy (ammo or weapon shortages)
#71
Posted 09 February 2019 - 08:29 AM
CMDR Sunset Shimmer, on 09 February 2019 - 02:41 AM, said:
1, for all the various copywritten ideas people are bringing up... those will be against the modding TOS, considering that the mods will be hosted on Steamworks as the pirmary distribution platform.
2, this includes things such as existing game campaigns [porting MW1/2/3/4 story content, ect.] as well as things like putting "Gundam" into the game.
3, Modding will be relatively extensive, everything from weapon tables, to mechs, to player character models, to mission structure and maps should be available from what I understand.
If you guys want to know more about the modding TOS, and information regarding what will, and will not be allowed, I highly recommend you pre-order at the lowest tier so you get access to the discord server. There are daily discussions regarding mods, modding, and information from the devs regarding what will, and will not be touchable, as well as people coming together to help with mods already.
But I'd highly urge you guys to ease up on the "copywritten material" discussion stuff.
That usually only applies to Steams TOS, if Nexus gets a system up, then we won't have as many restrictions.
#72
Posted 09 February 2019 - 08:51 AM
#73
Posted 09 February 2019 - 10:23 AM

#74
Posted 09 February 2019 - 11:24 AM
CMDR Sunset Shimmer, on 09 February 2019 - 02:41 AM, said:
1, for all the various copywritten ideas people are bringing up... those will be against the modding TOS, considering that the mods will be hosted on Steamworks as the pirmary distribution platform.
2, this includes things such as existing game campaigns [porting MW1/2/3/4 story content, ect.] as well as things like putting "Gundam" into the game.
3, Modding will be relatively extensive, everything from weapon tables, to mechs, to player character models, to mission structure and maps should be available from what I understand.
If you guys want to know more about the modding TOS, and information regarding what will, and will not be allowed, I highly recommend you pre-order at the lowest tier so you get access to the discord server. There are daily discussions regarding mods, modding, and information from the devs regarding what will, and will not be touchable, as well as people coming together to help with mods already.
But I'd highly urge you guys to ease up on the "copywritten material" discussion stuff.
Except Skyrim has every super hero look-a-like armor you can think of. I expect plenty of "stunt doubles" of famous mecha. i'm also curious about people inventing their own mechs. The champion mech is pretty close to the veritech gerwalk mode. Looking at the transformer toy line you can use the names over and over but the model of the modes changes a lot.
#75
Posted 09 February 2019 - 12:01 PM
Old MW4 Ranger, on 09 February 2019 - 03:08 AM, said:
Mechwarrior isn't a niche game for modders though... there is a VERY dedicated fanbase that is STILL modding Mechwarrior 3, and 4 to this day, not to mention the guys still working on Living Legends.
It's not often I say something directly to you MW4 Ranger... as we've come to blows in the past... but you really need to ease up on all the hate I've seen you spew towards MW5 man...
The answers are out there, and you have a way to get a direct line of contact to the devs if you want it, via the lowest tier pre-order of Mech5, that's $49.99... that's less than most AAA titles, with arguably more content, AND open modding support + Co-op... how few games these days offer CO-OP!
I understand the hesitation with PGI at the helm, I get it... I've been here since before Day1 with MWO... I've seen all the missteps, I've seen the trouble, but this seriously SERIOUSLY feels like best foot forward from PGI... and there's open discussion going on with Modders via the dev team over on the MW5 discord... DAILY.
JediPanther, on 09 February 2019 - 11:24 AM, said:
Yes, but you generally will not find those things on the steam workshop, or on bethesda's own mod curation from within skyrim special edition. Sure you can find them on a 3rd party website like Nexus mods, but Bethesda has no say over what get's put there.
The devs, and arguably the playerbase, are beholden to the ToS they have set forth... that TOS explicitly states that they will not endorse, nor will they host any copyright breaking material.
You won't be seeing those kinds of mods on the Steam Workshop, because that will be the "official" channel... and keep in mind, PGI owns these forums too, which means you're beholden to their ToS here on MWO forums as well...
Will those mods exist? Yes. Can they do anything about that content hosted on say, nexus mods? No not really... are they going to host that content on Steam Workshop which is integrated into the game for modding? No they won't.
Be mindful of these things while discussing modding for this game.Believe me, I'd love remakes of various mechwarrior campaigns after the vanilla game too... to get these games, essentially remastered would be amazing... however that IP and the copyrights associated with Mech 2, still lay with Activision, Mech 3 still lays with Microsoft, same with Mech4...
The Champion looks similar to a gerwalk mode yes, but it's not intended to BE a LAM like the Wasp or Phoenix Hawk or Stinger, who in canon would have legit Gerhawk modes[called "Air mech mode" in Battletech.]
I'm honestly expecting LAMS to show up in MW5 somehow via modding, but we'll see. Anyway the point I was trying to make, is speculation is nice, but be mindful, all those other properties, are under copyright, and PGI cannot and WILL not endorse or host said mods if they do come out.
#76
Posted 10 February 2019 - 01:23 AM
Khobai, on 06 February 2018 - 07:52 PM, said:
didnt they make MWLL which was mostly successful till PGI had them shut down?
Mektek didn't like MWLL devs for some reason. Can't remember exactly why, think they got mad at them because they also had an agreement with M$ to use the MW IP in a mod
Edited by Ghogiel, 10 February 2019 - 01:30 AM.
#77
Posted 10 February 2019 - 02:13 AM
Khobai, on 06 February 2018 - 07:52 PM, said:
didnt they make MWLL which was mostly successful till PGI had them shut down?
heavy gear was always doomed to fail, because heavy gear sucks
I think it is said somewhere in the maze of responses already but just in case: Mektek did the MW4 mods including flying Spiders. Their Duan Gong is absolutely adorable!
MWLL was done by another group. (Which I thought started the Heavy Gear game, but evidently not.)
Mektek seems to be the guys that started a Heavy Gear game that has the issue of being a multiplayer arena shooter. This understandably makes sense to do given their small size, though any Heavy Gear fan would have wanted a good single player title with multiplayer support... not a Heavy Gear version of MWO.
(While it plays less like a Heavy Gear and more like Star Siege Tribes, it isn't actually all that bad. Though I think it is because despite its flaws it still has more polish than MWO will ever see in its lifetime on the Cryengine. A lot of their MW-style concepts (and yes some strikingly similar to MWLL's, but admittedly could be from any BT-inspired MW game) and weapon designs seem to have carried over, some of which strike me as somewhat unlore-friendly for Heavy Gear, but then again I haven't played Heavy Gear II since early 2001 and I didn't get very far into it as I had just gotten some MW games like MechCommander and later due to the disc being destroyed among numerous other things in a hurricane).
(I remember Heavy Gear playing akin to a somewhat VOTOMS-like 'real robot' sim. Yes they skate, but aside from the skating they were even clunkier than anything you'd see in Battletech.)
(Adjusted/fixed.)
Edited by Koniving, 10 February 2019 - 11:12 AM.
#78
Posted 10 February 2019 - 03:11 AM
CMDR Sunset Shimmer, on 09 February 2019 - 12:01 PM, said:
Mechwarrior isn't a niche game for modders though... there is a VERY dedicated fanbase that is STILL modding Mechwarrior 3, and 4 to this day, not to mention the guys still working on Living Legends.
It's not often I say something directly to you MW4 Ranger... as we've come to blows in the past... but you really need to ease up on all the hate I've seen you spew towards MW5 man...
The answers are out there, and you have a way to get a direct line of contact to the devs if you want it, via the lowest tier pre-order of Mech5, that's $49.99... that's less than most AAA titles, with arguably more content, AND open modding support + Co-op... how few games these days offer CO-OP!
I understand the hesitation with PGI at the helm, I get it... I've been here since before Day1 with MWO... I've seen all the missteps, I've seen the trouble, but this seriously SERIOUSLY feels like best foot forward from PGI... and there's open discussion going on with Modders via the dev team over on the MW5 discord... DAILY.
Yes, but you generally will not find those things on the steam workshop, or on bethesda's own mod curation from within skyrim special edition. Sure you can find them on a 3rd party website like Nexus mods, but Bethesda has no say over what get's put there.
The devs, and arguably the playerbase, are beholden to the ToS they have set forth... that TOS explicitly states that they will not endorse, nor will they host any copyright breaking material.
You won't be seeing those kinds of mods on the Steam Workshop, because that will be the "official" channel... and keep in mind, PGI owns these forums too, which means you're beholden to their ToS here on MWO forums as well...
Will those mods exist? Yes. Can they do anything about that content hosted on say, nexus mods? No not really... are they going to host that content on Steam Workshop which is integrated into the game for modding? No they won't.
Be mindful of these things while discussing modding for this game.Believe me, I'd love remakes of various mechwarrior campaigns after the vanilla game too... to get these games, essentially remastered would be amazing... however that IP and the copyrights associated with Mech 2, still lay with Activision, Mech 3 still lays with Microsoft, same with Mech4...
The Champion looks similar to a gerwalk mode yes, but it's not intended to BE a LAM like the Wasp or Phoenix Hawk or Stinger, who in canon would have legit Gerhawk modes[called "Air mech mode" in Battletech.]
I'm honestly expecting LAMS to show up in MW5 somehow via modding, but we'll see. Anyway the point I was trying to make, is speculation is nice, but be mindful, all those other properties, are under copyright, and PGI cannot and WILL not endorse or host said mods if they do come out.
Hi Sunset

Is no Hate ...its the reality of Modding and thats away from all the Big (and many unreal) Wishes thats im seeing in this Tread.
Its a great difference to modding MW3 or MW4 and MW5 with the UE 4 who modders with UE experience have massive Problems.
Mektek is not longer modding ...the have her own Heavy Gear Problem,The MWLL team ist split and the little hard Core is working on MWLL with Cryengine ,and the most Modders from MW4 now in a Age thats real Life is more important with job and family and not more big Time to modding.
Im preorder MW5 and not will seeing for myself thats im make more as Working on Mapping or Biomes and new Assets ...to differnet the UE4 for me from the Cryengine SDK and to less Time and many other Projects in real life.
For MW5 we brought a New Modding Scene ,and thats ist hard, from 100% beginners to modding , 50 going abway and stopping Projects by first Steps, and from the other 50 % only 20 % bring real playable Mods.
And in the moment we not seeing what come with mW5 ? the Infantry for example is a wish from PGI ,otherside a problem ,while the uE4 hase big Performance Problems .
When we seeing in the first Months after realease the first Maps and Biomemodules thats a big Step ...for all other like Full Conversions im thinking not for 2-3 Years for a Project Beginning, while to big for aPeople alomne ,a nd wiith more Members the Prpoblems with different ideas and wishes come up ...to Many Projects canceled while the groups splitted or now little groups make own Projects (Seeing Mektek in MW 4and the HC mod )or Members and Teams lost Datafiles by disasters (seeing the last phase of mektek mods with a new big looking Warhammer model)
Edited by Old MW4 Ranger, 10 February 2019 - 03:20 AM.
#79
Posted 10 February 2019 - 04:48 AM
Koniving, on 10 February 2019 - 02:13 AM, said:
MWLL was done by another group that yes, started a Heavy Gear game that has the issue of being a multiplayer arena shooter. This understandably makes sense to do given their small size, though any Heavy Gear fan would have wanted a good single player title with multiplayer support... not a Heavy Gear version of MWO.
(While it plays less like a Heavy Gear and more like Star Siege Tribes, it isn't actually all that bad. Though I think it is because despite its flaws it still has more polish than MWO will ever see in its lifetime on the Cryengine. A lot of their MWLL concepts and weapon designs seem to have carried over, some of which strike me as somewhat unlore-friendly for Heavy Gear, but then again I haven't played Heavy Gear II since early 2001 and I didn't get very far into it as I had just gotten some MW games like MechCommander and later due to the disc being destroyed among numerous other things in a hurricane).
(I remember Heavy Gear playing akin to a somewhat VOTOMS-like 'real robot' sim. Yes they skate, but aside from the skating they were even clunkier than anything you'd see in Battletech.)
afaik no MWLL devs worked with mektek on heavy gear assault.
#80
Posted 10 February 2019 - 05:26 AM
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