fenomeno, on 12 February 2018 - 11:00 AM, said:
Alright, I'll agree that from a pure 'aiming' perspective it's up there as far as MWO goes (holding a ERLL laser burn on the legs of a light mech at 600m is arguably harder, for example).
But the reason I changed my vote initially was seeing all this talk of gauss/PPC being help up the poster child for skillful play and the negative impact of balancing for the casuals...
I was left thinking to myself if I was spectating someone pop-tarting, i'll occasionally think 'hmm, nice shot'... it's only when I spectate someone in a proper melee-range brawl, duking, feinting, twisting, jumping, etc that I think 'holy sh*t, this guy is good!' - that's where I think the true skill is in this game. Purely personal opinion, and I'm just a faction play casual myself, but buffing brawling won't upset anyone, whereas buffing gauss/PPC seems like it certainly will.
Thanks for taking the time to respond though, definitely helped my understanding of the issue.
So there is the aiming, but the harder part of properly poptarting, especially in a slow *** Night Gyr, is proper positioning so that you can continually be laying down fire, which is one of the reasons why the Summoner had actually surpassed the Night Gyr because its so much easier to use, and you are much faster and more agile.
And brawling... takes a slightly different skill set. And I gotta say, brawling is actually pretty strong, especially on maps with lots of buildings, because if you can isolate someone you can melt them pretty quickly. I mean seriously, go take an Onion IIC-A with an LB20 and SRM24a for a few rounds. If you play smart its really easy to rack up 1000 damage, especially when the game starts going the nascar direction, which it does so often.
I'm after balance, I don't want dual gauss ER PPC Night Gyrs everywhere, I really don't. I just don't think they will be everywhere just by lifting the ghost heat.