we switch every week.
every time we go IS it happens that
1) we roll everything in few instants with ease, no brain mode; while with clans we have to play properly even if we spam only Supernovas mad cat MKII, mad IIC, summoner hellbringer, linebacker, hunchback IIC and piranha.
2) we wait 15 mins to lock even with a 12 man (we usually grab 6 random pugs tier 9 just to get 12 man and lock the match) cause everyone and his dog knows clan is useless trash now and everyone goes IS
on 265 tons, IS meta laser and gauss deck kills clan meta deck by far
3 grasshopper\warhammer and 1 srm brawl bushwaker??!?!?!??!? really??? 3 black knight and 1 assassin? 1 annihilator 1 black knight 1 grassopper 1 locust 5 meds????
at range you go 2 battlemasters 1 rifleman 2ll+6erml 21 dhs and 1 wolfound.....really???!!
stop this clan op nonsense
IS have
1) better structure quirks
2)tankier chassis
3) better duration
4) better quirks
5) heavygauss
6)more drop deck tonnage
7) better agility
8) dps rac 5, clans have no ballistics, they all suck
Clans DO NOT HAVE
1) more range: now IS range is almost equal and battlemasters kill everything at range
2)more heat efficiency: clan laser vomit have 25-24 dhs while IS ones got 20, but IS ones got better damage per heat ratio and better heatgen quirks (black knight and grasshopper).
3) more damage per instant: clans pack 4erml and 2 HLL, IS pack 3ll+6erml (warhammer, grasshopper, black knight: take a calculator and you your math)
4) better assault mechs: annihilator 6 erml and 2 heavy gauss is the omni king, kills everything
5) better equipment, really, go read the stats
it is about time to
1) reverse the skill node heat gen and cooldown nerf on clans
2) buff both clan and IS gauss range
3) allow clans to shoot 3 LPL, HLL and erll at same time like IS
4) buff every ballistic in game, clan or IS
5) bring back cerml heat to 6
6) buff cerll range by 40 meters, but heat 11
Edited by XtremeAlex, 11 February 2018 - 04:51 PM.