Black Lanner Doa
#41
Posted 21 February 2018 - 02:44 AM
#42
Posted 21 February 2018 - 03:45 AM
As for the style of gameplay, I do fine in a Cicada, would do fine in this to. Medium range lasers work with the Cicada.
Edited by Johnny Z, 21 February 2018 - 03:47 AM.
#43
Posted 21 February 2018 - 03:52 AM
The hero is definitely my favourite of them. Large heavy laser, two srm 4s and six machine guns. It's light on ammo but what's the point of having unspent rounds, eh?
#44
Posted 21 February 2018 - 04:06 AM
The point is, speed is its main defence. Which means it should be played like a VERY confused light. And people are really bad at playing lights in MWO.
I am looking forward for cbills release.
#45
Posted 21 February 2018 - 04:28 AM
#46
Posted 21 February 2018 - 04:48 AM
#47
Posted 21 February 2018 - 04:51 AM
Nema Nabojiv, on 21 February 2018 - 04:28 AM, said:
With speed tweak it's just over 120. With MASC applied it's roughly 150 if I remember correctly. It makes it good at getting in and out quickly.
#48
Posted 21 February 2018 - 05:27 AM
Seranov, on 20 February 2018 - 02:45 PM, said:
How anyone thought a mech that canon looks like this was going to be tall and lanky, I'll never know.
Some arts get pushed through even when they're completely abandoned as they then derive elements from it and improve it.
That is certainly some unfortunate art, but a lot of middle art was bad.
Note I said middle art.
Early art... looked like this.
Sadly, after the original Harmony Gold debacle, FASA decided to only use internally hired artists (no more commissioning) and not sure how that worked, but I assume they had maybe a few artists on payroll for a while. But the art really suffered on non-human artwork for a long time, leaving it up to fans to try and compete with the quality of some of the better commissioned stuff. Many of those fans being artists that FASA used to commission, in fact, but FASA was afraid of how easily any licensed/commissioned art could bring them into a debacle. At least that's how I understand it.
#49
Posted 21 February 2018 - 05:41 AM
Bought because of the hate. Kind of felt sorry for it.
It can be a fun challenge finding builds that "work".
Hit boxes are better than I thought they would be but I've only ran a few matches.
#50
Posted 21 February 2018 - 07:11 AM
#52
Posted 21 February 2018 - 07:50 AM
Basic models have too few hardpoints (nice incentive to buy the reinforcements though), big engine+masc but no jump jets means only mild firepower, which would be okay if it weren't for the lack of hardpoints. Reinforcements/hero might be okay but who in there right mind is going to bother to pay to find out?
You can't make much of an SRM brawler or much of a laser vomit poke out of it. Maybe a hybrid laser/ssrm light chaser? Using it for hit and run means your damage numbers will be _low_ thus situational at best = bad mech.
One thing that has impressed me is that PGI have actually managed to make a crappy clan mech - it's not the balance we were asking for but at least it's something...
Edited by Dogstar, 21 February 2018 - 07:53 AM.
#53
Posted 21 February 2018 - 09:09 AM
#54
Posted 21 February 2018 - 09:20 AM
#55
Posted 21 February 2018 - 09:39 AM
That's pretty sad.
I don't think the Black Lanner can do much that a Shadow Cat can't do better.
#56
Posted 21 February 2018 - 09:44 AM
Jonathan8883, on 21 February 2018 - 09:39 AM, said:
That's pretty sad.
I don't think the Black Lanner can do much that a Shadow Cat can't do better.
As I said above, the Lanner has around 11.5t pod space, if you shave a few points off of max...
A Shadow Cat pushes 16t of pod space with max armour..
An Ice Ferret pushes 9t of Pod space with Max armour...
A Viper pushes 8.5t of pod space, if you shave a few points off of max...
#57
Posted 21 February 2018 - 09:57 AM
Good hunting,
CFC Conky
#58
Posted 21 February 2018 - 10:18 AM
Still, I was able to have fun when I played unbelievably cautious..
Edited by Gas Guzzler, 21 February 2018 - 10:19 AM.
#59
Posted 21 February 2018 - 10:48 AM
I focus on being a harasser and a flanker try to pry targets and when they are open enough I rush them with mg's and tear through their internals, it takes some patients and understanding of the mech to really bring it out.
I also try to not go full max armor so I can at least have an extra one or two tons for HS or ammo.
#60
Posted 21 February 2018 - 10:51 AM
Less than stellar aim on the enemies part might of helped some.
Edited by CygnusX7, 21 February 2018 - 10:51 AM.
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