UnofficialOperator, on 20 February 2018 - 09:44 PM, said:
That gameplay automatically improves???
Nothing will change if the fake terribad T1 players are still stuck in T1 who have no basic idea of how to play.
I just saw 1 beat up enemy mech (82 percentile player) take on 3 mechs (34 percentile player with fresh HBR [because LL sniping], 32 percentile player with fresh Jag, 89 percentile player with 1 laser left in Blanner) & fight to a draw in assault because
1. our pair of fake T1s couldn't aim at all except for the beat up 89% player with his 1 laser
2. our pair of 30% players have no concept of torso twisting so they took in focused shots from the enemy mech
3. enemy mech was torso twisting and just trying to survive.
Ends up enemy mech kills fresh HBR first then hunts down the last 2 trying to cap. 1 laser guy dies first face tanking. Jag runs out of weapons. Enemy would have won too if not for timer.
TLDR: GAMEPLAY CAN ONLY IMPROVE ONCE EVERYONE IS IN THEIR RIGHT TIER FIGHTING THEIR CORRECT SKILL LEVEL OPPONENTS. SOMETIMES I WONDER WHETHER ITS A CONSPIRACY NOT TO FIX TIERS AND PSR.
I feel as frustrated as you.
For both sides.
Some ppl somehow land in Tier 1 and it is obvious they havent played that much and they often times dont even turn when you stand right behind them and shoot them in the back. I mean, how is that even possible. To land 3 alphas in like 10 seconds and they dont turn. And, no. That happens not very rarely haha. It happens. A lot.
And for those that are rather new and didnt accumulate a lot of experience it will be totally frustrating as well.
Whats worse than all the above (and the not) mentioned, is that newer/less experienced players are so bad at positioning that they basically suicide without wanting to suicide.
A tutorial must address positioning and show some examples of formation and underline multiple times, in easy to grasp, funny and good vidoes/tutorials that you die, just like that, over and over again, if you just wander about aimlessly. If ppl melt in the first 60 seconds then something is just off.
Thats like you play grandmaster sc2 level and the players suddenly stop walling their base vs early pool, never scout and do the most basic mistakes. It diminishes the experience and quality of encounters so greatly, that that in itself is a major contributor for the hostility you experience often times ingame.
Both sides are frustrated, cause you are stuck in that team and you just see them stretch over and over again or die to the most basic strategies.
Honestly...
And im being totally serious right now but it would be interesting what others think about that, but....
Personally, I would much, much rather wait 3 times as long for games and just listen to music or check out stuff online that im interested or what have you, while I wait longer - even considerably longer - but then have much more balanced teams with at least somewhat roughly skill level.
Cause I just had 3 matches in a row which were complete slaugthers. Enemy team kill 0, 1 and 1 mechs. I dont even know why we lost that one mech in the last game. Evybdoy wanted to greedily get the last kill and one guy with cherry red XL side torso was a little over confident and ran right in front of an ac 20 build.
But, yeah.....Im totally on your side.
As it is now the Tiers are very bad.