Kin3ticX, on 27 February 2018 - 12:43 AM, said:
I don't think thats how it works and I think you are missing the point.
The point is, don't be the person with the .6KDR, let someone else hold it. Besides, that is one hell of an ez low hanging fruit. Tbh, with a .6 KDR, you got problems with a)losing in the mechlab, b)positioning out of whack c) aim. People usually start with builds first since those are copy paste and then focus on aim and positioning. Mental gymnastics of like, well if all the good players played the good players then everyone would have a 1.0 W/L....thats just a cop out.
Not what I'm exactly going at with my statement. I'm just saying that, for one person to win another much lose. That is the nature of a PvP game.
For example, to remove a lot of the random elements, lets just say you and ASH played each other in 1v1 matches. Now, stat wise as far as I can tell each of you are probably about equally skilled. However, in those matches (theoretically speaking), you got only 1 win out of every 10 matches. That's also 1 kill for every 9 deaths.
Now, in that situation, you would appear to be "a bad player" if you only looked at those stats. That may not be the case, but you may be slightly lower in skill than your opponent or may not even have as good hardware/software. (I know the last month I've been having horrible lag, which happens only when my brother's computer is on. We think something is seriously wrong with it. Just as a real life example.) That should not have any impact on your forum suggestions.
Now, yes. I know that this game isn't 1v1, so theory crafting above doesn't exactly apply. But the principal is still there. There is a reason I like to look at other stats in conjuncture with W/L and K/D. Which is why I wish I could have access to how often I do KMDDs (for example), because I may not get kills but I seem to average 1-2 KMDDs a match. Now, it's no K/D, but that indicates to me that I tend to almost drop a target when someone else does instead. (Wish I had more solid information with this, instead of "patterns I see".)
I'd also comment, as far as my overall K/D rate, I probably have too many matches in with a low K/D rate to effectively be able to bring it up. Though, my main stat page tells me I have a K/D of 0.74, but that does have the archived stats excluded and counts from before the Jarl's list and seasons/leaderboards.
Another reason though I actually prefer to look at individual mech/build stats is it will say more overall. For example, my Huntsmen Prime(s)
(my LRM build mentioned previously, which is a mixed build) has 136 matches played (since time when they separated (S) records from normal variants), a W/L of 1.31, a K/D 1.05, damage per match of 457*, damage per ton per match of 9.14 (DPTPM of 5 is typically considered good) and average match experience earned of 1,349.
(* If you wish to account for "effective damage", you could divide the damage per match in half to account for half laser and half LRM damage. Then divide the LRM half in half again and add to laser damage numbers. Meaning, effective damage would be about 350ish.)
As we all know, mech build and playstyle can greatly effect stats. As I don't always play this one mech build and have a love for experimentation
(some of which are builds that should never be mentioned again), it can have a negative effect on my overall stats. I'd also make the example of something Ash mentioned... He said that we should practice with Gauss because it is a good weapon. He mentioned it may take 40-60 matches to really get the hang of it. If someone is really bad with Gauss compared to other weapons and they take that advice, that learning time will have a negative effect on a player's stats. Same with learning any new build/weapon/mech. A mech with no skills statistically performs worse than a fully skilled mech.
I'm just really saying that advice shouldn't be related to stats. Maybe weigh your own acceptance of advice based on the player's stats, but I wouldn't ignore it though either. I've had top tier players tell me to drop LRMs as they are "garbage", but yet they continuously (even in T1) are my better performing builds. I've even had some top tier players tell me some really "odd" advice before, which I tested and it failed utterly (at least for me) and then I rejected. I've gotten golden nuggets of advice from T5 players before with worse stats than myself, and it proved correct.
(I think I'm blabbing here on things we've essentially already agreed on. So I'm just going to drop rambling on now...)