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Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others


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#81 poltergoost

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Posted 28 February 2018 - 09:48 PM

It is getting a bit stupid tbh. Atm the team with the most Piranhas wins.

Just had a game where each team had a Piranha, both did over 1k damage and 5 kills.

Rest of the mechs were irrelevant. Basically 11 mechs on each team cowering in fear while the Piranhas massacred everything that moves Posted Image

Edited by poltergoost, 28 February 2018 - 09:50 PM.


#82 Kiiyor

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Posted 28 February 2018 - 10:22 PM

View Postpoltergoost, on 28 February 2018 - 09:48 PM, said:

It is getting a bit stupid tbh. Atm the team with the most Piranhas wins.

Just had a game where each team had a Piranha, both did over 1k damage and 5 kills.

Rest of the mechs were irrelevant. Basically 11 mechs on each team cowering in fear while the Piranhas massacred everything that moves Posted Image


TBH, a large portion of this can be attributed to poor threat analysis and attention issues (imho).

I've been watching my match replays where the little fish have dominated, and i've started to notice a pattern.

How many lights do you see as being the attention of focus fire, if there's a nice, fat assault within twitching distance of a pilot's crosshairs instead?

[clickbait] The answer may surprise you! [/clickbait]

Well, maybe not, because it's close to 0. I call it Urbie syndrome - where an enemy light can be standing still in front of you, pouring fire into your CT, but will be completely ignored if there's anything larger than a BlackJack that can be shot at instead. I'm as guilty of it as anyone else. Thousands of matches of horrifying alpha strikes have conditioned me to ALWAYS shoot the fatties - plus, you can't rack up dat damage when you waste precious laser ticks on the air around a Piranha's legs .

Likewise, you can take fire for a few seconds from a light, before it ducks away - to be seemingly erased from your memory as a threat, because you can't see it, and you KNOW there's something fatter and slower about to peek. Queue cored rear.

With the Pirahna, the issue is compounded, because of the way it's peak performance times work out in a match. Early on, when armour is intact and people are positioning aggressively, it's ****. Pure poop. It's a fragile nuisance at best, and it's extremely vulnerable to an early and ignominious death.

Past the 5 minute mark and/or first contact, however, when components aren't wrapped in armour like they used to be, and the concept of moving out of cover becomes less and less appealing, the Piranha becomes a freaking nightmare. They can rack up damage incredibly quickly, yet people will still prioritize larger targets, even if the little fish is fresh.

If you see a Pirahna, or ANY light with MG's, stop trying to line up that Banshee at max range of your lasers and shoot the fish instead. If you have any open components, it's a bigger threat than any assault - and it should have been a priority long before that became an issue - because when people are in a position to recognize the threat, it's too late.

It's the same as any boogey-man mech from the past. Boom Yagers, LagRavens, Streak/Splatcats... they are terrifying, until players learn to recognize them and deal with them as a priority. Piloting a BOOM Yager towards the end of it's reign became... tense.

You focus on the larger threat.

#83 PocketYoda

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Posted 28 February 2018 - 10:25 PM

View PostN0ni, on 28 February 2018 - 09:12 AM, said:

Light mech starts shooting your back -> stick your butt against a rock or solid piece of geometry -> watch as the light can't shoot your back anymore. The only thing you'll have to worry about at that point is the nascar brigade.

Pointless you are dead before you start moving and thats if a wall even exists..

#84 FireStoat

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Posted 28 February 2018 - 10:26 PM

View Postpoltergoost, on 28 February 2018 - 09:48 PM, said:

It is getting a bit stupid tbh. Atm the team with the most Piranhas wins.

Just had a game where each team had a Piranha, both did over 1k damage and 5 kills.


I'm not discounting what you're saying at all. Bearclaw, Proton, and others that stream currently have their highest K/D ratio in a fish. On Tuesday I'm buying an Arctic Wolf omnimech for Cbills, giving it ECM, 3 jump jets, a half ton Light Active probe, and streaks. My job won't be to take down big or even medium targets. Lights are in EVERY GAME so I'll never be a 'wasted slot' if I escort the tugboats and have my missiles ready to go, regardless of what ECM they might charge in with.

#85 PocketYoda

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Posted 28 February 2018 - 10:27 PM

View PostMetus regem, on 28 February 2018 - 09:17 AM, said:

Here is a random thought, put more than 2 points of armour on your back....

I have 20 points of armor and its destroyed in 2 secs.. 12 machine guns at 1 damage a sec... 24 damage in 2 seconds...

[Redacted]

Edited by draiocht, 28 February 2018 - 11:49 PM.
unconstructive, replies removed


#86 Curccu

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Posted 28 February 2018 - 10:35 PM

View PostSamial, on 28 February 2018 - 10:27 PM, said:

I have 20 points of armor and its destroyed in 2 secs.. 12 machine guns at 1 damage a sec... 24 damage in 2 seconds...

[Redacted]

L2P Assault mech, positioning and some awareness what happens around you.

Edited by draiocht, 28 February 2018 - 11:46 PM.
Quote Clean-Up


#87 Kiiyor

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Posted 28 February 2018 - 10:39 PM

View PostSamial, on 28 February 2018 - 10:37 PM, said:

[Redacted]


Bloody hell.

I see both your points, but there's more than a little truth to Curccu's comments.

If you're in an assault, and there aren't any blue diamonds within close proximity of you on the minimap, you've probably committed one of the classic blunders.

Edited by draiocht, 28 February 2018 - 11:44 PM.
Quote Clean-Up


#88 Zergling

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Posted 28 February 2018 - 10:57 PM

Against players that know how to aim, lights aren't that powerful; they are probably even the weakest weight class in the game.

But when driven by a high skill player against mediocre and bad players? Highly effective, maybe more so than other weight classes.

That doesn't make lights 'OP' in any way, it just means bad players don't know how to counter them, so they are getting seal clubbed.

Edited by Zergling, 28 February 2018 - 10:57 PM.


#89 El Bandito

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Posted 28 February 2018 - 11:10 PM

View Postpoltergoost, on 28 February 2018 - 09:48 PM, said:

It is getting a bit stupid tbh. Atm the team with the most Piranhas wins.

Just had a game where each team had a Piranha, both did over 1k damage and 5 kills.

Rest of the mechs were irrelevant. Basically 11 mechs on each team cowering in fear while the Piranhas massacred everything that moves Posted Image


If they can't even kill a mech that loses a ST/dies in one alpha, then they deserve to lose.

#90 poltergoost

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Posted 28 February 2018 - 11:15 PM

You can easily tell who is afraid their easymode fish are going to get nerfed :D

#91 Reverend Herring

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Posted 28 February 2018 - 11:28 PM

While I do find Piranhas terrifying I do not think they need nerfing. None of the lights need nerfs to be honset. And I pilot Heavies and Assaults mostly...

#92 DerHuhnTeufel

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Posted 28 February 2018 - 11:57 PM

View Postpoltergoost, on 28 February 2018 - 11:15 PM, said:

You can easily tell who is afraid their easymode fish are going to get nerfed Posted Image


If it's so easy mode, go do it yourself.

#93 riverslq

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Posted 01 March 2018 - 01:06 AM

View PostBombast, on 28 February 2018 - 09:55 AM, said:

The trick to taking down Piranhas is to basically never be alone, and if you're having trouble getting help when attacked, don't pout- walk in front of a teammate so they can see what's happening. Those two simple tricks will save you 90% of the time. If you're in an Annihilator and having issues, well, guess what buttercup, that's the price you pay for being too fat and too slow in QP. That's not the Piranha's fault.



ehhhh...no.
thats the fault of QP players sucking. :P

#94 riverslq

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Posted 01 March 2018 - 01:10 AM

View PostChristophe Ivanov, on 28 February 2018 - 11:57 AM, said:

Just two days ago this happened in one of the matches I was in. The piranha mech in question killed 5 or 6 of us. The mech had nothing but heavy machineguns and was killing Assaults, Heavies as well.
As for me, I was against a wall, I just simply could no aim my guns down and inward as he was truly a nut hugger! I did get off some laser fire, and maybe one Gauss shot, but again to no effect as he was already up against my mech. I know how it is as one of my Black Lanners has 6X machineguns and have seen the stupid destructive power for such a light weapon.

While I was not happy about the loss I got, it's simple the Piranha pilot knew what he was doing and exploited a weakness in the game. I highly doubted in real life a heavy machinegun would do such damage to this type of armor. So PGI? Why did you even implement this into the game? I hear it's not even part of lore? So why?

Beyond that, if your gonna do it, DO IT RIGHT.

once upon a time we could knock mechs down...

god knows what it hasn't been reimplemented, besides technical issues (which after this many years is actual ********)

#95 Curccu

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Posted 01 March 2018 - 02:19 AM

View Postriverslq, on 01 March 2018 - 01:10 AM, said:


once upon a time we could knock mechs down...

god knows what it hasn't been reimplemented, besides technical issues (which after this many years is actual ********)

Technical issues and Paul bowling... Paul did not like it.




But like this video shows you it was really somewhat problematic, needed heavy tweaking... Jenner was able to take down atlas and so on.



#96 Kiiyor

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Posted 01 March 2018 - 02:31 AM

View PostCurccu, on 01 March 2018 - 02:19 AM, said:

Technical issues and Paul bowling... Paul did not like it.




But like this video shows you it was really somewhat problematic, needed heavy tweaking... Jenner was able to take down atlas and so on.



Ah, Jenner bowling. Only about 80% as infuriating as Dragon bowling.

*shudders*

Hit reg was crazy with knockdowns too. Even if they fixed that, any light pilot would absolutely be dead if they were knocked down, and what are the chances of that happening? Probably guaranteed.

I have a feeling I know where that will lead.

Posted Image

#97 adamts01

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Posted 01 March 2018 - 02:43 AM

I happened to be around when piranhas were released and was often in a laser-vomit Hellbringer or Gauss-vomit Mark 2. Dual Gauss didn't phase those things, but poorly aimed lasers at the legs just crippled those poor guys. It's so stupid easy to leg them with lasers that I honestly think they need a buff. Laser-vomit is the all time king in this silly game. Just stack those weapons and leg any piranha that dares show its face while you're not engaged.

#98 Kotzi

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Posted 01 March 2018 - 02:47 AM

Is this a soloq thing? I have to admit that i havent played for a time now and even then i used to play groupq most of the time. But everytime i played solo i did see lights and other fast mechs killing lurmers and assaults that didnt even turn around seemingly not registering they are getting shot. Been there done that but i never was able to do that in groupq. Well not that often. Are we talking group or solo Q here?

#99 El Bandito

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Posted 01 March 2018 - 03:04 AM

View PostKotzi, on 01 March 2018 - 02:47 AM, said:

Is this a soloq thing? I have to admit that i havent played for a time now and even then i used to play groupq most of the time. But everytime i played solo i did see lights and other fast mechs killing lurmers and assaults that didnt even turn around seemingly not registering they are getting shot. Been there done that but i never was able to do that in groupq. Well not that often. Are we talking group or solo Q here?


Probably happens most in lower tiers.

#100 Catra Lanis

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Posted 01 March 2018 - 03:06 AM

People who say l2aim is using the assumption that it is skill alone. If the hitreg worked 100 percent they might have had a case but it doesn't work that way in reality. Some of the lights can pop at once, true but just as often if not more they can soak up as much damage as a medium simply because half the damage just disappears.

99% of the damage that hits mech A registers. 60% registers on B while it can keep up a constant barrage and have an easier time to hit due to the nature of the weapon. Who will win?





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