Lights Are Op :) No Seriously The Piranha Is Killing The Fun For The Others
#141
Posted 01 March 2018 - 11:36 AM
#142
Posted 01 March 2018 - 11:42 AM
valrond, on 01 March 2018 - 08:11 AM, said:
What a stupid comment you just made. You didn't get any advice or trick, just "don't play slow Assaults".
People tend to NASCAR, specially in some maps like HPG, and there you just have NO CHANCE of staying with the group is they go full NASCAR.
when you thats seeing in most matchs ...why you further play the Assaults? im seeing in the Most Matchs in HPG thats the own Team ignored the high Plattform ,and massacred by the Reds from the High Postion while plays not aggressive..when im killing by Lights than most my own fault ..forget to seeing who ist my Team (oh ...team ...TEAM???? ok only me and another left...) have a Bad postion or have a red Cored Center or Back and half dead
Edited by Old MW4 Ranger, 01 March 2018 - 11:47 AM.
#143
Posted 01 March 2018 - 11:45 AM
The GaussFather, on 28 February 2018 - 01:36 PM, said:
Actually I have piloted lights and I can be a terror with my Firestarters and Death Knell. Its not that I don't pilot mediums or heavies... I just see that the game is out of kilter when 1 20 ton light can consistently destroy 100 ton mechs 1 on 1. Mainly because of exploiting the scale and lack of view and boating of machine guns/rockets/lasers. While I hate getting backstabbed its a legitimate tactic... but I don't think leg humping should be. So there!
Paper has met rock
next time call in a scissor mech...
#144
Posted 01 March 2018 - 01:52 PM
Gas Guzzler, on 28 February 2018 - 09:50 AM, said:
Hopefully.
I was pretty annoyed. I saw the Piranha going for the flank as he blipped on my radar, so I thought, I'll back pedal for a little bit so he doesn't crit my gauss instantly...
Unfortunately, I got in the tunnel, and then he came around the corner and just bum rushed me. Had I been a little quicker on the draw I might have been able to tag him with dual gauss, but for shame, I didn't get him, and my team was too far away to do anything because I had back pedaled for too long. Chalked that one up to a fail and moved on to next game.
I will say that in a brawl vs other lights Piranhas seem to burn through legs incredibly fast, but I'm also not a pro-elite light pilot so...
u will never forget that match a kdk-3 with 6 dmg
also mech like kdk-3 with high mounted weapons still can kill light when huging their legs.... jsut need to thinking out of the box, same day u will find out how to do it =)
Edited by YokiLin, 01 March 2018 - 02:02 PM.
#145
Posted 01 March 2018 - 02:48 PM
#147
Posted 01 March 2018 - 04:05 PM
Annihilators are lunch to these things. Parked mine til change happens. And it will, in time.
YokiLin, on 01 March 2018 - 01:52 PM, said:
u will never forget that match a kdk-3 with 6 dmg
also mech like kdk-3 with high mounted weapons still can kill light when huging their legs.... jsut need to thinking out of the box, same day u will find out how to do it =)
Gas already knows how to do it. I’ve dropped with him many times and he’s a good driver. Even Proton’s going down in a KDK-3 getting crotch-locked by a Piranha where he can’t move back far enough to hit him and has no help.
#148
Posted 01 March 2018 - 04:30 PM
Chados, on 01 March 2018 - 04:05 PM, said:
Gas already knows how to do it. I’ve dropped with him many times and he’s a good driver. Even Proton’s going down in a KDK-3 getting crotch-locked by a Piranha where he can’t move back far enough to hit him and has no help.
Saw a half decent player in a MLX 1v1 and EMP player in a laser vom GAR. GAR lost badly.
#149
Posted 01 March 2018 - 04:36 PM
I'd say git-gud, but I admit, 12 MG + 3 HSL is pretty devastating to an assault's rear. It's the Clan-tech that's OP in this case though, the Piranha may need -10% to -20% MG ROF, but really it's not that Lights in general aren't that OP. Piranha's a light, but it's not the only light, nor representative of the class.
#150
Posted 01 March 2018 - 05:11 PM
https://leaderboard....The+GaussFather
And as for your solution... just shoot them before they get to you. As for pirahnas, they're really weak but once they get near you it's game over.
Edited by Dont LRM me please, 01 March 2018 - 05:12 PM.
#151
Posted 01 March 2018 - 05:23 PM
#152
Posted 01 March 2018 - 05:35 PM
Yes, it's that easy. Have situational awareness and strike decisively.
Edited by Dont LRM me please, 01 March 2018 - 05:42 PM.
#153
Posted 01 March 2018 - 05:56 PM
Leg humping doesn't work if it's an assault surrounded by teammates. Backstabbing doesn't work if it's an assault with teammates behind.
Stay with the team, learn to lurm and walk at the same time, don't afk at the start for a minute and don't wander off alone to do "yiur thing".
#154
Posted 01 March 2018 - 09:45 PM
The GaussFather, on 01 March 2018 - 09:31 PM, said:
You cannot expect anyone to take you seriously when you proudly take 'non-meta' mechs into QP and then get your teeth kicked in by 'meta' mechs. That's absurd.
By all means, take less than ideal mechs in QP if you want. But if you complain that the people actually trying are beating you, well... don't expect anyone to give even a single **** about it.
Also, the stat link was presented because your stats are horrible and it displays that the Piranha has, in fact, had zero impact on your gameplay or games as a whole. Your 'main' account shows the same thing, basically - Your post-Piranha stats are pretty much inline with your pre-Piranha stats.
Which is to say, not great.
Which is fine. By necessity, someone's winrate and KDR has to be sub-1, or no one could be better than 1. But it tells us something - You do not know the game very well. The issue at this time isn't a mech, but your inability to deal with it.
Multiple people have explained how you can overcome this deficiency. The choice is yours - Keep complaining, or get better. Make it.
Edited by Bombast, 01 March 2018 - 09:45 PM.
#155
Posted 01 March 2018 - 10:04 PM
Bombast, on 01 March 2018 - 09:45 PM, said:
You cannot expect anyone to take you seriously when you proudly take 'non-meta' mechs into QP and then get your teeth kicked in by 'meta' mechs. That's absurd.
By all means, take less than ideal mechs in QP if you want. But if you complain that the people actually trying are beating you, well... don't expect anyone to give even a single **** about it.
Also, the stat link was presented because your stats are horrible and it displays that the Piranha has, in fact, had zero impact on your gameplay or games as a whole. Your 'main' account shows the same thing, basically - Your post-Piranha stats are pretty much inline with your pre-Piranha stats.
Which is to say, not great.
Which is fine. By necessity, someone's winrate and KDR has to be sub-1, or no one could be better than 1. But it tells us something - You do not know the game very well. The issue at this time isn't a mech, but your inability to deal with it.
Multiple people have explained how you can overcome this deficiency. The choice is yours - Keep complaining, or get better. Make it.
Thanks Bombast, I already knew that we have a toxic forum environment -- my OP was a complaint about what myself and a few others consider an exploit (leg humping) that has been too easy to do with the intro of the Piranha 12xMG or whatever mech. Its still a valid point even if you want to puff your chest out and tell me I'm just a whiny bad player because I don't embrace meta and the vast majority of my matches are PUG drops in QP where you never know what kind of team you are going to get.
But I never bother to look up my stats because I play for fun, no shame there. If fun for you is having best stats and an immense time spent studying a game then I'm cool with that (apparently you play it at least twice as much I as do). Whatever you are in to - but don't say that I suck at MWO and because of that it makes my complaints about the game mechanics invalid because many others are experiencing the same... read the thread.
Edited by The GaussFather, 01 March 2018 - 10:06 PM.
#156
Posted 01 March 2018 - 10:11 PM
The GaussFather, on 01 March 2018 - 10:04 PM, said:
One mans toxic is another mans reasonable discourse. For example, I find self important players who have zero understanding of the game they're playing complaining about 'exploits' and the OPness of whats generally considered the weakest weight class of the game toxic. An active detriment to the game, both in the meta, since it perpetuates ignorance, and a detriment in game, since the people who actually care about playing the game have to perpetually carry these individuals who aren't just subpar, but willfully bad.
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There's no shame in playing purely for fun. That is not what anyone here has a problem with.
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I like knowing what I'm doing. Flailing in figurative darkness mechanic wise is of no interest to me.
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You are complaining about an exploit that has supposedly changed your gameplay. Your stats prove this isn't true. If we doubled your stats both prior and after the Piranha release, we'd find the same thing - That nothings changed. This 'exploit' apparently is completely ineffective.
I'd like to point out, by the way, that no one here has personally attacked you over your stats. You, however, have attacked everyone else over there's. Maybe you should take 15 minutes to consider that before continuing in this thread.
Edited by Bombast, 01 March 2018 - 10:12 PM.
#157
Posted 01 March 2018 - 10:34 PM
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Excuse me Mr. Stats... I know enough about statistics to recognize someone who is ignorantly using them. In your case:
The Pirahna hasn't been out that long AND I haven't been playing enough during that time (because I've been busy working and having a life outside MWO) nor have I been getting killed by enough Pirahnas for any of that to show up my "stats" that you are doing a "deep analysis" of.
In statistical lingo: There are not enough data points of statistical significance in my stats to show any outliers or deviations since the Piranha has been in the game.
Unless you are looking at different stats than I am I don't see where it tells you what mech or class of mech is killing you.
Man you put a leaderboard up and suddenly everyone has a PhD in statistics...
READ THE OP: "I was playing the other night..." i.e. I experienced this Piranha mauling during 1 evening of playing. That was enough to show me how annoying the leghumping exploit can be. PGI needs to fix it and you need to take a class in statistics.
Edited by The GaussFather, 01 March 2018 - 10:37 PM.
#158
Posted 01 March 2018 - 11:11 PM
Leghumping is not an exploit, no more than shooting someone in the back is an exploit, no more than shooting someone outside of their weapons range is an exploit, no more than shooting someone where they are already damaged is an exploit.
I get it that it's annoying getting shot at by someone you can't hit back, but that doesn't mean it's breaking the game.
#159
Posted 01 March 2018 - 11:43 PM
EnochsBook, on 01 March 2018 - 11:11 PM, said:
Leghumping is not an exploit, no more than shooting someone in the back is an exploit, no more than shooting someone outside of their weapons range is an exploit, no more than shooting someone where they are already damaged is an exploit.
I get it that it's annoying getting shot at by someone you can't hit back, but that doesn't mean it's breaking the game.
I didn't complain about your other list of legitimate tactics. The "leghumping" tactic exploits the scaling difference and lack of downward vision - and speed difference - to keep from being targeted - while continuously blasting machine guns etc. The fact that the game doesn't damage the light mech for bumping into something much heavier, i.e. melee damage, means that 1 little light can bear hug a leg and get almost zero damage for it.
Seems like exploiting a really bad game design and I don't recall it being this bad circa 4 years ago when I started playing. But hey, PGI doesn't read the forums and this discussion is just a big waste of time for everyone involved.
#160
Posted 02 March 2018 - 01:28 AM
The GaussFather, on 01 March 2018 - 11:43 PM, said:
I didn't complain about your other list of legitimate tactics. The "leghumping" tactic exploits the scaling difference and lack of downward vision - and speed difference - to keep from being targeted - while continuously blasting machine guns etc. The fact that the game doesn't damage the light mech for bumping into something much heavier, i.e. melee damage, means that 1 little light can bear hug a leg and get almost zero damage for it.
Seems like exploiting a really bad game design and I don't recall it being this bad circa 4 years ago when I started playing. But hey, PGI doesn't read the forums and this discussion is just a big waste of time for everyone involved.
If anything more mechs used to be able to leg hump back then before the rescale screwed like 70% of the lights.
For the most point they drop just fine if you remember to put some guns in your arms and if you don't then stick with the pack so you can have a teammate help remove your pest problem.
This is not even close to a pressing issue on what's wrong with the game.
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