Flea Pre-Order Is Here!
#101
Posted 02 March 2018 - 01:37 AM
FLE-20 with stealth and ECM masc fits 4 tons and 4 slots looks like the best of them
#103
Posted 02 March 2018 - 02:28 AM
D V Devnull, on 01 March 2018 - 02:21 PM, said:
~D. V. "Placing the request in PGI's lap..." Devnull
There was actually a Flea story back in the day...
EDIT: here it is.
Edited by Odanan, 02 March 2018 - 02:38 AM.
#104
Posted 02 March 2018 - 03:00 AM
El Bandito, on 02 March 2018 - 02:20 AM, said:
Having a 20 tonner with superior handling doesn't impress me the least due to 20 tonners already having great base agility.
I, personally, find the 20 tonners TOO agile, seriously, with a keyboard just pressing A/D to turn your legs jerks your entire mech by so much, it makes it a pain in the arse to use.
Maybe i'm just bad though.
#105
Posted 02 March 2018 - 03:27 AM
Juodas Varnas, on 02 March 2018 - 03:00 AM, said:
Maybe i'm just bad though.
Just gotta get used to it.
#106
Posted 02 March 2018 - 04:15 AM
Juodas Varnas, on 02 March 2018 - 03:00 AM, said:
Maybe i'm just bad though.
They need to be that fast because of the miniscule total health pool they have - compared to current alpha capability of the 'mechs we have right now.
#107
Posted 02 March 2018 - 04:27 AM
MrKvola, on 02 March 2018 - 04:15 AM, said:
I'm not talking about the movement speed, but the ridiculously fast turn-rate.
But again. I'm pretty bad at light mechs (even though i got my Ace of Spades in a Locust pre-rescale and the megaquirks, if i recall correctly)
Maybe if turning your legs wouldn't drag your torso position as well, it wouldn't be as jarring, but trying to keep track of opponents at the same time as maneuvering is a huge pain.
#108
Posted 02 March 2018 - 04:33 AM
Note: for each mech you have to purchase an XL engine and double heat sink upgrade. for me a reason to just be patient and get the c-bill versions for 1 million c-bills each.
Last note: hope they buff the locust slightly by introducing new c-bill variants.
#109
Posted 02 March 2018 - 05:02 AM
@PGI: Would you please increase the max engine size for the non MASC variants to 175? Saves a lot of rare space to be able to mount another DHS in the engine.
#110
Posted 02 March 2018 - 05:18 AM
Not again such a f**** Micro-Mech that ist killing the gamefun so much!
#111
Posted 02 March 2018 - 06:35 AM
#112
Posted 02 March 2018 - 06:47 AM
#113
Posted 02 March 2018 - 07:14 AM
170 XL engine weights 4 tons and requires 4 heatsinks = 8 tons
175/180 XL weights 5.5 tons and requires 3 heatsinks = 8.5 tons
You're not saving tonnage, in fact, it's worse and not like you need lots of podspace for a 20t mech, or do you plan to run it with an AC 5 or a ppc?
#114
Posted 02 March 2018 - 07:22 AM
Alvar Von Kenesthor, on 02 March 2018 - 07:14 AM, said:
170 XL engine weights 4 tons and requires 4 heatsinks = 8 tons
175/180 XL weights 5.5 tons and requires 3 heatsinks = 8.5 tons
You're not saving tonnage, in fact, it's worse and not like you need lots of podspace for a 20t mech, or do you plan to run it with an AC 5 or a ppc?
Try building a mech with 7 weapon hardpoints and 5 free slots. Then add MASC
Edited by Nightbird, 02 March 2018 - 07:22 AM.
#115
Posted 02 March 2018 - 07:24 AM
#116
Posted 02 March 2018 - 08:26 AM
Juodas Varnas, on 02 March 2018 - 03:00 AM, said:
I was playing Elite: Dangerous with a HOTAS set-up before I started playing MWO. I didn't enjoy piloting mechs using the keyboard and mouse, so I stuck with the HOTAS. Steering fast mechs with the mini-joystick on a CH Products Pro Throttle, using just my left thumb, is a delight.
#117
Posted 02 March 2018 - 08:53 AM
Alvar Von Kenesthor, on 01 March 2018 - 02:09 PM, said:
Unless it gets Urbie-level quirks, this mech is going to banish from the battlefield too quicky...
As someone that runs an 81 kph Locust... Nah.
On a side note: Flea normally runs at least some larger than normal weapon for the weight class. Pity that sized hardpoints isn't a thing, but in general the Flea appears to have more hardpoints in more variety in those hardpoints. Exactly how that would play out has yet to be seen, but I would like to think that this could mean more variety in designs, including meta designs.
It'll be much faster than the urbie can be, too, apparently.
#118
Posted 02 March 2018 - 08:53 AM
Sigmar Sich, on 01 March 2018 - 06:34 PM, said:
I made this silly picture some years ago. Finally they'll be reunited
Yeah, they do kind of look like a male and female version of the same Mechs. You just need to make the Locust blue and the Flea pink so it will be more obvious.
#119
Posted 02 March 2018 - 09:06 AM
I guess I could pre order this and then if next patch makes the game look sucky I can cancel
I said I'd not buy anything until I knew if bolt-on,s were going to infest Q.P or not, but I'm tempted
#120
Posted 02 March 2018 - 09:10 AM
El Bandito, on 02 March 2018 - 03:27 AM, said:
Just gotta get used to it.
This is hard to get used to and piss poor design..
It should "gradually" raise up to full speed.
I am thankful that through the use of a joystick (in my case a throttle stick -- not in use at the time of this video) that this issue's been mitigated by how much pressure is applied to turning.
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