Stream Suggestions (so they're not getting completely buried in the stream comments).
Rainbow Decal for Snuggles Time's Care Bear.
Active Probe should be able to see through Buildings and Trees, but not rocks/ground. (Per MekTek's mod to MW4). This would enable it to "see ambushes" in city environments, per its original function.
Replace FP Drop Decks with a fully functional Mobile Field Base which the Company Commander can command, instructing it to move so that it can't always be found by enemy scouts.
Make it so only Company and Lance Commanders can call in Strikes. (Realistic). If they get killed, the next person needs to take command to call in strikes. (Suggested by OldBob10025)
More fall damage along with fully-functional jump jets. Make the reticle shake last for the entire time spent in the air (including falling off a cliff), to make pop-tarting very difficult.
It would restore the superiority of OmniMechs if they were able to pick from any of the stock (Canon) loadouts before a match starts, while Battlemechs are locked into the (fully customized) loadout that the player last saved onto the 'mech.
Although it's a departure from Table Top, having a multiple section system like in MechWarrior 4 (where the TimberWolf's Rabbit Ears are their own separate components, rather than part of the side torso, etc) would improve the viability of loadouts where there are such distinctive removable features that are added or removed with loadout configurations.
Cool Shots and Strikes should follow the Table Top and MechWarrior 4 formats, respectively. Cool Shots are "Coolant Pods" which can be attached to a 'mech and consume tonnage and space which could be given to heat sinks or weapons. They work just like Cool Shots currently do. Air/Artillery Strikes in MechWarrior 4 were either Missile or Ballistic weapons (I forget which) which would shoot a smoke grenade out of the 'mech, which was subsequently the center of the area of bombardment. This had a ballistic trajectory and only a range of about 400 meters. This would prevent striking all the way across the map.
Even better: get rid of strikes, entirely, and make Long Toms and Arrow IV artillery available in-game, with all of the same support requirements as in Table Top. Enable the pilot to fire at a grid square based on his hud map, but still have the projectile fly from his/her 'mech, be affected by intervening terrain, and consume ammunition.
Last but not least: Cone of fire in any way, shape, or form. By any means necessary or possible. If we can have a proper cone of fire, where shots aren't pinpoint accurate, all other settings can be returned to TableTop values without being overpowered, because the hits will be somewhat randomized.
Edited by C337Skymaster, 02 March 2018 - 09:02 PM.