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Solaris Roll Out


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#61 Mechwarrior1441491

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Posted 20 March 2018 - 05:35 AM

If they approached Solaris from a lore perspective, where the matches are televised spectacles out for the best show possible, they can make their way through weapons etc and decide what would make a terrible match.

Removing consumables a great start. Flamers, a bit late to the planning stage, glad they were ripped out.

I just hope there aren't areas in the arenas where a jump mech can get up somewhere to hide if they want to disengage for whatever reason and time out the match.

Actually, when the time starts ticking pretty close to the end I'd want to see a PUBG style circle to force people into conflict.

Solaris is about ratings and people who engage in such tactics wouldn't be supported by the circuit.

#62 Imperius

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Posted 20 March 2018 - 06:34 AM

View PostMystere, on 19 March 2018 - 09:14 PM, said:


I came to MWO expecting 100% PvP. Does that give you a clue to my answer?


I came here knowing we had 100% PVP but expected PVE from articles like this.

https://www.google.c...-its-tough/amp/

#63 Khobai

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Posted 20 March 2018 - 06:47 AM

if you want PVE, fight the turrets in the tutorial mode

#64 Imperius

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Posted 20 March 2018 - 07:05 AM

View PostKhobai, on 20 March 2018 - 06:47 AM, said:

if you want PVE, fight the turrets in the tutorial mode

BRO I don’t even care about MWO anymore haha. I got Single / Co-Op PVE on Unreal 4 with MOD Support!

You’re stuck with Mediocre Balance Online with CryEngine Spegettii. Soon as HBS and MW5 come out you won’t have anything to beat up.

Edited by Imperius, 20 March 2018 - 07:11 AM.


#65 Mystere

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Posted 20 March 2018 - 07:10 AM

View PostImperius, on 20 March 2018 - 06:34 AM, said:

I came here knowing we had 100% PVP but expected PVE from articles like this.

https://www.google.c...-its-tough/amp/


I have not relied on any PGI press releases to the gaming rags ever since the "we have many highly urban maps ready for release" fiasco during that same period.

#66 Imperius

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Posted 20 March 2018 - 07:12 AM

View PostMystere, on 20 March 2018 - 07:10 AM, said:


I have not relied on any PGI press releases to the gaming rags ever since the "we have many highly urban maps ready for release" fiasco during that same period.

During that time no-one knew the operation standard.

#67 Knight Captain Morgan

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Posted 20 March 2018 - 07:25 AM

View PostSeventhSL, on 15 March 2018 - 05:44 PM, said:

Good question.

When Solaris is rolled out there is bound to be a lot of blood and tears. A lot of T1 players will get their self perception smashed by the players who are actually T1 quality. They can't blame their team mates anymore so it will hit hard. There will also be crazy amounts of cheese. The only thing I'll say for sure is that there will be a lot of salt regardless of how good PGI's first implementation is.

As for long term end game content... yer sure I'll play Solaris regularly but it is not going to hold my attention like a good implementation of FW would. For me the Battletech universe is about big stompy robots and the clash of the great houses and Clans. Things like Solaris and Mercs seam like such side shows by comparison but if you played nothing but the computer games you'd think that was all the universe had to offer.

Ultimately I think Solaris will attract the same small competitive group of people. I can not see it swelling the population of MWO over the long term. I certainly don't see players who don't like competitive play, with a team to hide behind, suddenly develop a tast for it solo.


Agree! No more team mates to blame and no more team mates to hang out to dry. I.e. have a light move into the circle but then not support the light even though they’re getting flanked. Or telling someone else to push but not exposing yourself. I am very much looking forward to Solaris

#68 Mystere

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Posted 20 March 2018 - 07:29 AM

View PostSQW, on 19 March 2018 - 10:11 PM, said:

Sure, but were you expecting the quality of the current PvP mechanics?


Now that is a discussion worthy of a gaming course thesis. Posted Image

Having sad that, the very basic mechanics (i.e. Mech combat) are fine. It's everything else beyond that that is not.

#69 Mystere

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Posted 20 March 2018 - 08:21 AM

View PostImperius, on 20 March 2018 - 07:05 AM, said:

BRO I don’t even care about MWO anymore haha. I got Single / Co-Op PVE on Unreal 4 with MOD Support!

You’re stuck with Mediocre Balance Online with CryEngine Spegettii. Soon as HBS and MW5 come out you won’t have anything to beat up.


I wouldn't put any stock to claims MW5 will have great mod support. You should know better by now. Posted Image

View PostImperius, on 20 March 2018 - 07:12 AM, said:

During that time no-one knew the operation standard.

Edited by Mystere, 20 March 2018 - 08:21 AM.


#70 Imperius

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Posted 20 March 2018 - 08:24 AM

View PostMystere, on 20 March 2018 - 08:21 AM, said:


I wouldn't put any stock to claims MW5 will have great mod support. You should know better by now. Posted Image


Unreal does most of the work ;) thankfully. Ark Survival is aN additial 90GB for the mods support download though.

Time for me to buy another 1TB SSD

Edited by Imperius, 20 March 2018 - 08:25 AM.


#71 Mechwarrior1441491

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Posted 20 March 2018 - 04:35 PM

Here's hoping for an actual launch and not a "Over the next couple of months after Solaris launches we will flesh it out with foundation systems etc etc"

If this **** isn't packed to the gills with features, achievements, decals etc, it's going to fall on its face. No one is going to sit around for empty promises. It would have more longevity with player run Leagues.

#72 SQW

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Posted 20 March 2018 - 04:44 PM

View PostMechwarrior1441491, on 20 March 2018 - 04:35 PM, said:

Here's hoping for an actual launch and not a "Over the next couple of months after Solaris launches we will flesh it out with foundation systems etc etc"

If this **** isn't packed to the gills with features, achievements, decals etc, it's going to fall on its face. No one is going to sit around for empty promises. It would have more longevity with player run Leagues.



You skipped the CW/FP I take it?

#73 UnofficialOperator

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Posted 20 March 2018 - 06:01 PM

View PostImperius, on 20 March 2018 - 07:05 AM, said:

BRO I don’t even care about MWO anymore haha. I got Single / Co-Op PVE on Unreal 4 with MOD Support!

You’re stuck with Mediocre Balance Online with CryEngine Spegettii. Soon as HBS and MW5 come out you won’t have anything to beat up.


And yet you are still here :)

#74 MW Waldorf Statler

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Posted 20 March 2018 - 07:01 PM

View PostMystere, on 20 March 2018 - 08:21 AM, said:


I wouldn't put any stock to claims MW5 will have great mod support. You should know better by now. Posted Image

for Mods a game must have a Modder Community and many Interest in a Scene ..and the game must succesfull ...today we only seeing egneric Missions with generic units and Generic Bases ..nothing to storyline ,scripted missions ,Campaign ...Xcom 2 or other games have a good Gamehistory for Intetest in a Community

MW5 has nothing great Marketing without PC Gamers ...seeing the own MW5 Websited from PGI and in the BT Scene has PGI not a good Call

Edited by Old MW4 Ranger, 20 March 2018 - 07:03 PM.


#75 Popcat

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Posted 20 March 2018 - 08:09 PM

Wouldn't making is so that there is a mech permawreck or extra wreck fee just make it so the decent players with the most money and supplies win? So essentially one group or alliance cold pool there money and just win because they can out fee the other person. Doesn't really sound like skill. Sounds like grind. . . I don't like grind that's why I play MWO.

I do think alpha damage zombies will rule the school as opposed to sand paper builds but there will be some skill to it. I mean after all you have to hit.





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