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Nerf Piranha


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#241 Hal Greaves

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Posted 05 April 2018 - 07:47 AM

View PostWil McCullough, on 05 April 2018 - 03:37 AM, said:


Doesn't seem like the piranha is op in any way to me at all. Hell, pre-nerf spl locusts and achs would scoff at what the piranha brings to the table and no one really had a problem with those mechs then.



nah people whined about those to the same degree as they whined about the PIR today. They all just don't want a good light mech to exist, in any capacity, really. We go through this every single time there is a Light mech that is performing well.

Obligatory meme:

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#242 Dogstar

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Posted 05 April 2018 - 08:59 AM

View PostMystere, on 05 April 2018 - 07:38 AM, said:

The solution is for people to put more armor on their back, at the cost of frontal armor and possibly other equipment. However, I guess many people prefer to just ***** and cry on the forums for nerfs rather than change their load outs.


Do you seriously think that there's any diffference between 2 back armour and 12 back armour when a Piranha gets in the right position? It's a seconds difference at best.

It really seems like you have not actually tried playing this mech, it's situational for sure but most of the time an averagely piloted Piranha can seriously mess up the red team.

It's that 'most of the time' factor that makes it OP.

#243 Battlemaster56

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Posted 05 April 2018 - 09:10 AM

View PostDogstar, on 05 April 2018 - 08:59 AM, said:


Do you seriously think that there's any diffference between 2 back armour and 12 back armour when a Piranha gets in the right position? It's a seconds difference at best.

It really seems like you have not actually tried playing this mech, it's situational for sure but most of the time an averagely piloted Piranha can seriously mess up the red team.

It's that 'most of the time' factor that makes it OP.

12 pts of back armor is excessive but yes it give WAY more time to react and try repostion tour back in a more favorable postiin.

#244 Krivvan

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Posted 05 April 2018 - 09:25 AM

View PostDogstar, on 05 April 2018 - 08:59 AM, said:

Do you seriously think that there's any diffference between 2 back armour and 12 back armour when a Piranha gets in the right position? It's a seconds difference at best.

1 full second is actually a really long time. Not that 12 back armour is a good idea still.

#245 zerosouL

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Posted 05 April 2018 - 09:28 AM

Basic map awareness, basic positioning, basic aim with balanced loadout and you wont cry about any lights anymore. Lights can cause some potato outrage but nerfing them wont change a thing and make you superior pilots.

#246 Mystere

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Posted 05 April 2018 - 10:09 AM

View PostKrivvan, on 05 April 2018 - 09:25 AM, said:

1 full second is actually a really long time. Not that 12 back armour is a good idea still.


I disagree. 12 back armor is a good idea for those who keep getting shot in the back. Of course that very much assumes they know what to do with that extra time.

#247 naterist

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Posted 05 April 2018 - 10:13 AM

If you need to make a blanket build change on all your mechs due to the existance of 1 mech, that 1 mech is broken.

#248 Nightbird

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Posted 05 April 2018 - 10:18 AM

View Postnaterist, on 05 April 2018 - 10:13 AM, said:

If you need to make a blanket build change on all your mechs due to the existance of 1 mech, that 1 mech is broken.


There is no need to, 2-3 back armor on my assaults works fine, lights still candy to be eaten

#249 Mystere

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Posted 05 April 2018 - 10:24 AM

View PostDogstar, on 05 April 2018 - 08:59 AM, said:

Do you seriously think that there's any diffference between 2 back armour and 12 back armour when a Piranha gets in the right position? It's a seconds difference at best.

It really seems like you have not actually tried playing this mech,


I don't run a Piranha; I hunt them down ... when I bother to play, that is. I am so bored at the moment I can't even make the 10 minimum drops to register.



View PostDogstar, on 05 April 2018 - 08:59 AM, said:

it's situational for sure but most of the time an averagely piloted Piranha can seriously mess up the red team.

It's that 'most of the time' factor that makes it OP.


Why do you keep insisting that getting caught in a situation perfect for A but impossible for B and in which A wins makes A OP?

And again, in a "monkey see, monkey do" environment like "competitive" online gaming, you'd expect something OP to be the top choice of players. And yet, lights are still the least used class in the game.

#250 Sniper09121986

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Posted 05 April 2018 - 10:25 AM

View Postnaterist, on 05 April 2018 - 10:13 AM, said:

If you need to make a blanket build change on all your mechs due to the existance of 1 mech, that 1 mech is broken.


Pfft. I do it almost every patch. Should PGI nerf itself then? In three months of playtime I was killed by Pirahna two or three times maybe, all of these when I had no armor on a component or was engaged with other opponents. I have no problem with it because I do exactly the same thing. Both of these situations are literally the only ways that an average Pirahna can successfully engage an opponent (good pilots can also initiate a one-man circle of death but this is an exception - and if the pilot is good then the mech itself hardly matters) and it has been stated already how to deal with it, and it has next to nothing to do with the mechlab.

#251 Mystere

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Posted 05 April 2018 - 10:28 AM

View Postnaterist, on 05 April 2018 - 10:13 AM, said:

If you need to make a blanket build change on all your mechs due to the existance of 1 mech, that 1 mech is broken.


That so-called blanket build change is for people unable to avoid getting shot and killed from the back. Those who do not have that problem need not make the change.

I thought that was obvious. Posted Image

#252 Hal Greaves

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Posted 05 April 2018 - 10:32 AM

I'm a terrible person and like to wait til the end of the game in my PIR to make myself known.

"Now I am the Assault Mech."

#253 Darian DelFord

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Posted 05 April 2018 - 11:03 AM

1 mech is not making assaults change everything. Its always been there. Let a locust or a cheetah get behind you.... you will die almost as quickly. The problem is assaults do not want to be bothered to watch their rear arc. It really is that simple.

#254 Alexander of Macedon

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Posted 05 April 2018 - 11:19 AM

View PostMystere, on 05 April 2018 - 10:09 AM, said:


I disagree. 12 back armor is a good idea for those who keep getting shot in the back. Of course that very much assumes they know what to do with that extra time.


To be brutally honest, anyone that dies often enough to light backstabs for it to be a noticeable problem is likely so lacking in situational awareness that they would have to go to a 50/50 split between front and rear armor before it started making a difference. If they stand still for 3-4 seconds while hearing lasers/MG rounds ripping them a new one doubling that time won't do much.

#255 Mystere

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Posted 05 April 2018 - 11:54 AM

View PostAlexander of Macedon, on 05 April 2018 - 11:19 AM, said:

To be brutally honest, anyone that dies often enough to light backstabs for it to be a noticeable problem is likely so lacking in situational awareness that they would have to go to a 50/50 split between front and rear armor before it started making a difference. If they stand still for 3-4 seconds while hearing lasers/MG rounds ripping them a new one doubling that time won't do much.


I don't see a problem with that. My "drive-by shooting" lights have more rear than front armor. Posted Image

#256 Brain Cancer

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Posted 05 April 2018 - 12:35 PM

View Postnaterist, on 05 April 2018 - 10:13 AM, said:

If you need to make a blanket build change on all your mechs due to the existance of 1 mech, that 1 mech is broken.



Before this, people were in full pout/whine mode about the MLX/ACH's running around MGing people, with the only difference being those two generally had bigger "can opener" guns and only eight MGs to scoop out the giant robot guts with.

Which was plenty. The PIR just min-maxes the MG doctrine of light roboting, and it still explodes when shot nicely.

The problem is that no matter how many times people ignore a light on approach and get memegunned to death, they don't stop ignoring the light. They just get saltier and HOW DARE THAT THING THAT I COULD KILL IF I SNEEZED ON IT KILL ME BECAUSE I DON'T THINK LIGHTS SHOULD BE AS DANGEROUS AS MY TUBBY UAC/2 DIRE WOLF! NERF IT NERF IT!

MGs are the best thing to making lights a threat in this game since accidental lagshielding. Now, if they get the same potency per ton on the IS side, we'd be seeing the class as a whole requiring consideration in terms of play- you'd actually want to have stuff that's good at killing them vs. maximum PPFLD pew pew or dakka builds being the be-all-end-all of MWO.

#257 Krivvan

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Posted 05 April 2018 - 12:44 PM

View PostBrain Cancer, on 05 April 2018 - 12:35 PM, said:

BECAUSE I DON'T THINK LIGHTS SHOULD BE AS DANGEROUS AS MY TUBBY UAC/2 DIRE WOLF! NERF IT NERF IT!

The 8xUAC2 Dire Wolf is actually a really legit build now Posted Image

#258 Prototelis

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Posted 05 April 2018 - 12:56 PM

For real, any ach is way scarier than a pir.

Anyone who says they got killed in "3 seconds" was either already about to die, stood there and took it straight in the exhaust port, or reacted way too late and would have been ganked by literally anything else on the battlefield.

Doesn't matter what class you play, if you aren't constantly moving you are probably doing it wrong.

#259 kuma8877

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Posted 05 April 2018 - 12:58 PM

View PostSamial, on 05 April 2018 - 06:55 AM, said:

What the screen shots are both the same archer man.. and i'm the one with fake news... the mauler was me and i had twin lbx10s no lrms

Took 5 seconds to core and kill a non damaged archer.. thats far from fake news..

In the torsos though right?

#260 yrrot

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Posted 05 April 2018 - 01:39 PM

People seriously run less than 10 armor on their back with assaults? No wonder people hate getting backstabbed so much. Between some goofy geometry and slow twist speeds, I always figured I'd want a little bit of padding on the back armor to at least take a little bit of a hit or splash some damage while moving for cover.

I guess with the high alpha builds out now, folks are really maxing out front.





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